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Case of the Ransacked Lab
USD foil $2.67

Case of the Ransacked Lab

{2}{U}

Enchantment — Case

Instant and sorcery spells you cast cost {1} less to cast.

To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)

Solved — Whenever you cast an instant or sorcery spell, draw a card.

Solved
Set
Murders at Karlov Manor Promos (PMKM #45s)
Rarity
Rare
Mana value
3
Released
2024-02-09
Artist
Borja Pindado
EDHREC rank
#2,761
Colour identity
{U}
Finishes
Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.27
How much players resent seeing this card. The scale tops out around 3.1.

Combos 4

Orvar, the All-Form+Mystic Sanctuary+Dream's Grip+Aquitect's Will+Case of the Ransacked Lab
{U}
Infinite card drawInfinite draw triggersNear-infinite blue manaNear-infinite Island tokensNear-infinite landfall triggersNear-infinite magecraft triggersNear-infinite storm count
Kiki-Jiki, Mirror Breaker+Blazing Firesinger // Seething Song+Hematite Talisman+Case of the Ransacked Lab
{U}{R}
Infinite card drawInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite creature tokens with hasteInfinite death triggersInfinite draw triggersInfinite magecraft triggersInfinite storm count
Blazing Firesinger // Seething Song+Emiel the Blessed+Case of the Ransacked Lab
{R}{G}{W}{U}
Infinite card drawInfinite creature ETBInfinite creature LTBInfinite draw triggersInfinite magecraft triggersInfinite storm count
Haakon, Stromgald Scourge+Morophon, the Boundless+Nameless Inversion+Case of the Ransacked Lab
{W}{U}{B}{R}{G}
Reduce the toughness of creatures opponents control to 0Reduce the toughness of each creature opponents control to 0 upon entering

Format legality

Rulings

  • 2024-02-02

    "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

  • 2024-02-02

    "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."

  • 2024-02-02

    "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."

  • 2024-02-02

    "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.

  • 2024-02-02

    Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.

  • 2024-02-02

    Cases don't lose their other abilities when they become solved.

  • 2024-02-02

    Each Case has two special keyword abilities: to solve and solved.

  • 2024-02-02

    Once a Case becomes solved, it stays solved until it leaves the battlefield.

  • 2024-02-02

    The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

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