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Savior of the Small
USD $0.17
USD foil $0.23
EUR €0.07
MTGO 0.03 tix

Savior of the Small

{3}{W}

Creature — Kor Survivor

Survival — At the beginning of your second main phase, if this creature is tapped, return target creature card with mana value 3 or less from your graveyard to your hand.

"You're safe, kiddo! For at least the next ten minutes. That's about all I can promise."

3 / 4

Survival
Set
Duskmourn: House of Horror (DSK #27)
Rarity
Uncommon
Mana value
4
Released
2024-09-27
Artist
Elizabeth Peiró
EDHREC rank
#16,865
Colour identity
{W}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.13
How much players resent seeing this card. The scale tops out around 3.1.

Combos

Not part of any combo on Commander Spellbook.

Format legality

Rulings

  • 2024-09-20

    If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.

  • 2024-09-20

    If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.

  • 2024-09-20

    If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.

  • 2024-09-20

    If the mana cost of a card in your graveyard includes {X}, X is 0 for the purpose of determining its mana value.

  • 2024-09-20

    Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.

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