
Eerie Interlude
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Commander bracket
1
+
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Salt Score
0.37
How much players resent seeing this card. The scale tops out around 3.1.
Combos 1
Venerated Rotpriest+Storm Herd+Eerie Interlude
Each opponent loses the game
4 decks
Commander Spellbook ↗
Format legality
Standard
Not legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal
Commander
Legal
Oathbreaker
Legal
Duel Commander
Legal
Brawl
Legal
Standard Brawl
Not legal
Historic
Legal
Timeless
Legal
Alchemy
Not legal
Penny
Legal
Premodern
Not legal
PreDH
Not legal
Pauper EDH
Not legal
Old School
Not legal
Future
Not legal
Gladiator
Legal
Rulings
- 2016-04-08
Auras attached to the exiled creatures will be put into their owners’ graveyards. Equipment attached to the exiled creatures will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist.
- 2016-04-08
If a creature token is exiled, it ceases to exist. It won’t be returned to the battlefield.
- 2016-04-08
If a double-faced card is exiled, it will return with its front face up.