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Kellan, the Fae-Blooded // Birthright Boon
USD $5.77
USD foil $9.13
EUR €5.97
MTGO 0.02 tix

Kellan, the Fae-Blooded

{2}{R}

Legendary Creature — Human Faerie

Double strike

Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan.

2 / 2

Birthright Boon

{1}{W}

Sorcery — Adventure

Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Double strike
Set
Wilds of Eldraine (WOE #291)
Rarity
Mythic
Mana value
3
Released
2023-09-08
Artist
Omar Rayyan
EDHREC rank
#3,192
Colour identity
{R}{W}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.40
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Puresteel Paladin 71 %+54.0 %
  2. Forge Anew 60 %+49.5 %
  3. Sunforger 55 %+41.9 %
  4. Sigarda's Aid 50 %+38.0 %
  5. Ardenn, Intrepid Archaeologist 44 %+38.0 %
  6. Bruenor Battlehammer 48 %+37.7 %
  7. Fighter Class 47 %+36.9 %
  8. Sram, Senior Edificer 54 %+36.7 %
  9. Akiri, Fearless Voyager 46 %+34.2 %
  10. Hammer of Nazahn 39 %+30.4 %
  11. Stoneforge Mystic 40 %+30.3 %
  12. Sword of the Animist 45 %+28.6 %
  13. Brass Squire 31 %+28.4 %
  14. Steelshaper's Gift 40 %+28.2 %
  15. Colossus Hammer 40 %+28.2 %
  16. Danitha Capashen, Paragon 37 %+27.0 %
  17. Buried Ruin 40 %+26.8 %
  18. Open the Armory 38 %+25.5 %
  19. Axgard Armory 33 %+25.5 %
  20. Bureau Headmaster 31 %+24.8 %
  21. Codsworth, Handy Helper 30 %+24.7 %
  22. Leonin Shikari 26 %+24.3 %
  23. Fervent Champion 25 %+23.9 %
  24. Sword of Feast and Famine 33 %+23.7 %
  25. Astor, Bearer of Blades 29 %+23.6 %
  26. Lion Sash 28 %+22.4 %
  27. Inventory Management 27 %+22.1 %
  28. Masterwork of Ingenuity 29 %+21.9 %
  29. Shadowspear 31 %+21.5 %
  30. Mantle of the Ancients 26 %+21.5 %
  31. Mistveil Plains 24 %+19.9 %
  32. Sword of Hearth and Home 25 %+19.9 %
  33. Bloodforged Battle-Axe 27 %+19.8 %
  34. The Reaver Cleaver 30 %+19.5 %
  35. Mask of Memory 26 %+18.9 %
  36. Reprieve 28 %+18.6 %
  37. Blackblade Reforged 29 %+17.4 %
  38. All That Glitters 24 %+16.7 %
  39. Sword of Fire and Ice 22 %+16.4 %
  40. Andúril, Flame of the West 18 %+16.3 %
  41. Rogue's Passage 46 %+16.2 %
  42. Nahiri, Forged in Fury 19 %+16.0 %
  43. Settle the Wreckage 17 %+15.3 %
  44. Wyleth, Soul of Steel 19 %+15.3 %
  45. Legion Leadership 33 %+15.2 %
  46. Legion Leadership 33 %+15.2 %
  47. Loxodon Warhammer 22 %+15.1 %
  48. Sword of Forge and Frontier 18 %+14.9 %
  49. Swiftfoot Boots 56 %+14.7 %
  50. Stroke of Midnight 31 %+14.6 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Plains 98 %-0.3 %
  2. Mountain 97 %-0.7 %
  3. Command Tower 83 %-2.3 %
  4. Sol Ring 80 %-4.9 %
  5. Arcane Signet 71 %-8.5 %
  6. Puresteel Paladin 71 %+54.0 %
  7. Swords to Plowshares 68 %+1.4 %
  8. Clifftop Retreat 65 %-2.3 %
  9. Battlefield Forge 61 %+3.3 %
  10. Forge Anew 60 %+49.5 %
  11. Path to Exile 57 %-0.1 %
  12. Swiftfoot Boots 56 %+14.7 %
  13. Sunforger 55 %+41.9 %
  14. Sram, Senior Edificer 54 %+36.7 %
  15. Sacred Foundry 51 %+3.7 %
  16. Boros Charm 50 %+3.7 %
  17. Sigarda's Aid 50 %+38.0 %
  18. Talisman of Conviction 48 %-3.3 %
  19. Bruenor Battlehammer 48 %+37.7 %
  20. Fighter Class 47 %+36.9 %
  21. Rugged Prairie 47 %+1.9 %
  22. Boros Signet 46 %-1.9 %
  23. Rogue's Passage 46 %+16.2 %
  24. Akiri, Fearless Voyager 46 %+34.2 %
  25. Sword of the Animist 45 %+28.6 %
  26. Spectator Seating 44 %+4.9 %
  27. Ardenn, Intrepid Archaeologist 44 %+38.0 %
  28. Generous Gift 42 %+11.7 %
  29. Furycalm Snarl 40 %-4.1 %
  30. Stoneforge Mystic 40 %+30.3 %
  31. Buried Ruin 40 %+26.8 %
  32. Steelshaper's Gift 40 %+28.2 %
  33. Colossus Hammer 40 %+28.2 %
  34. Hammer of Nazahn 39 %+30.4 %
  35. Sundown Pass 39 %-0.8 %
  36. Open the Armory 38 %+25.5 %
  37. Danitha Capashen, Paragon 37 %+27.0 %
  38. Arid Mesa 35 %+6.5 %
  39. Chaos Warp 35 %+5.4 %
  40. Axgard Armory 33 %+25.5 %
  41. Boros Garrison 33 %-1.7 %
  42. Sword of Feast and Famine 33 %+23.7 %
  43. Legion Leadership 33 %+15.2 %
  44. Legion Leadership 33 %+15.2 %
  45. Needleverge Pathway 31 %+6.1 %
  46. Shadowspear 31 %+21.5 %
  47. Blasphemous Act 31 %-2.1 %
  48. Brass Squire 31 %+28.4 %
  49. Deflecting Palm 31 %+12.2 %
  50. Bureau Headmaster 31 %+24.8 %

Format legality

Rulings

  • 2023-09-01

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").

  • 2023-09-01

    An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

  • 2023-09-01

    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  • 2023-09-01

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

  • 2023-09-01

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

  • 2023-09-01

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

  • 2023-09-01

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  • 2023-09-01

    If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

  • 2023-09-01

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

  • 2023-09-01

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.

  • 2023-09-01

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  • 2023-09-01

    You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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