
Odric, Lunarch Marshal
Legendary Creature — Human Soldier
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
3 / 3
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos 7
All 7 combos.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Aerial Responder
- Zetalpa, Primal Dawn
- Shrike Force
- Oketra the True
- Healer's Hawk
- Akroma, Vision of Ixidor
- Lone Rider
- Crystalline Giant
- Basilisk Collar
- Danitha Capashen, Paragon
- Bastion Protector
- Odric, Master Tactician
- Angel of Invention
- Haunted Cloak
- Angelic Overseer
- Fencing Ace
- Skyhunter Skirmisher
- Swiftfoot Boots
- Adorned Pouncer
- Speaker of the Heavens
- Ruin-Lurker Bat
- Sword of Vengeance
- God-Eternal Oketra
- Loyal Warhound
- Battlefield Raptor
- Oketra's Monument
- Gideon Blackblade
- Sun Titan
- Knight of the White Orchid
- Swooping Lookout
- Brightblade Stoat
- Skeleton Key
- Windbrisk Heights
- Darksteel Myr
- Mangara, the Diplomat
- Segovian Angel
- Heraldic Banner
- Mentor of the Meek
- Vanquish the Horde
- Miner's Guidewing
- Chariot of Victory
- Akroma, Angel of Wrath
- Kinscaer Sentry
- Sire of Seven Deaths
- Brave the Elements
- Defiler of Faith
- Welcoming Vampire
- Disenchant
- Aven Sunstriker
- Thalia, Heretic Cathar
Most included 50
Highest share of decks running them, distinctive or not.
- Plains
- Sol Ring
- Swords to Plowshares
- Swiftfoot Boots
- Aerial Responder
- Path to Exile
- Zetalpa, Primal Dawn
- Shrike Force
- Danitha Capashen, Paragon
- Oketra's Monument
- Pearl Medallion
- Bastion Protector
- Healer's Hawk
- Oketra the True
- Arcane Signet
- Akroma, Vision of Ixidor
- Basilisk Collar
- Knight of the White Orchid
- Odric, Master Tactician
- Lone Rider
- Sun Titan
- Crystalline Giant
- Haunted Cloak
- Angel of Invention
- Mangara, the Diplomat
- Windbrisk Heights
- Angelic Overseer
- Fencing Ace
- Generous Gift
- Speaker of the Heavens
- Loyal Warhound
- Mentor of the Meek
- Sword of Vengeance
- Austere Command
- Skyhunter Skirmisher
- Adorned Pouncer
- Welcoming Vampire
- God-Eternal Oketra
- Disenchant
- Emeria, the Sky Ruin
- Ruin-Lurker Bat
- Castle Ardenvale
- Heraldic Banner
- Stroke of Midnight
- Battlefield Raptor
- Myriad Landscape
- Vanquish the Horde
- Keeper of the Accord
- War Room
- Minas Tirith
Format legality
Rulings
- 2016-04-08
Multiple instances of any of the abilities Odric can grant your creatures are redundant.
- 2016-04-08
Odric's ability triggers at the beginning of each combat, not just combat on your turn, whether or not any creatures you control have any of the listed abilities. If a creature gains one of the listed abilities before Odric's triggered ability resolves, perhaps due to another ability that triggered at the beginning of combat, then creatures you control will gain that ability.
- 2016-04-08
The set of creatures affected by Odric's ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won't gain any abilities or cause creatures to gain new abilities, and the abilities gained won't change even if every creature that normally had the abilities leaves the battlefield.
- 2020-01-24
If one of those creatures has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants.