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Tideforce Elemental
USD $0.28
USD foil $7.39
EUR €0.31
MTGO 0.03 tix

Tideforce Elemental

{2}{U}

Creature — Elemental

{U}, {T}: You may tap or untap another target creature.

Landfall — Whenever a land you control enters, you may untap this creature.

Ebb and flow, high tide and low, quick as sand and just as slow.

2 / 1

Landfall
Set
Worldwake (WWK #41)
Rarity
Uncommon
Mana value
3
Released
2010-02-05
Artist
Donato Giancola
EDHREC rank
#14,431
Colour identity
{U}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.36
How much players resent seeing this card. The scale tops out around 3.1.

Combos 8

Tideforce Elemental+Trench Behemoth+Walking Atlas
{U}
Infinite landfall triggers
Tideforce Elemental+Oboro Breezecaller+Walking Atlas+High Tide
{U}
Infinite blue manaInfinite landfall triggers
Tideforce Elemental+Trench Behemoth+PuPu UFO
{U}
Infinite landfall triggers
Tideforce Elemental+Trench Behemoth+Sakura-Tribe Scout
{G}{U}
Infinite landfall triggers
Tideforce Elemental+Trench Behemoth+Llanowar Scout
{G}{U}
Infinite landfall triggers
Tideforce Elemental+Trench Behemoth+Scaled Herbalist
{G}{U}
Infinite landfall triggers
Tideforce Elemental+Trench Behemoth+Skyshroud Ranger
{G}{U}
Infinite landfall triggers
Tideforce Elemental+Trench Behemoth+Budoka Gardener // Dokai, Weaver of Life
{G}{U}
Infinite landfall triggers

All 8 combos.

Format legality

Rulings

  • 2024-11-08

    A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

  • 2024-11-08

    A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

  • 2024-11-08

    Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

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