
Adrestia
Legendary Artifact — Vehicle
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.
Crew 1
The eagle: good luck to those who bear it, bad luck to those who see it.
4 / 3
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos
Not part of any combo on Commander Spellbook.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Universal Automaton
- Three Tree Mascot
- Bloodline Pretender
- Maskwood Nexus
- Metallic Mimic
- Lifecraft Engine
- Barkform Harvester
- Adaptive Automaton
- Mutavault
- Brotherhood Regalia
- Birthing Boughs
- Virulent Silencer
- Steel Overseer
- Soulstone Sanctuary
- Mech Hangar
- Patchwork Banner
- Roaming Throne
- Foundry Inspector
- Ornithopter of Paradise
- Quicksilver Fountain
- Hidden Blade
- Syr Ginger, the Meal Ender
- Meteor Golem
- Myr Convert
- Bonder's Ornament
- Myr Retriever
- Scrap Trawler
- Stone of Erech
- Cultivator's Caravan
- Sojourner's Companion
- Snow-Covered Wastes
- Racers' Scoreboard
- Warping Wail
- Replicating Ring
- Super State
- Iron Spider, Stark Upgrade
- Surge Conductor
- Junk Diver
- Scrying Sheets
- Ultima, Origin of Oblivion
- Wrecking Ball Arm
- World Map
- Frogmite
- The Irencrag
- Evolving Wilds
- Cybermen Squadron
- Mirror of the Forebears
- Iron Giant
- The Dominion Bracelet
- Darksteel Forge
Most included 50
Highest share of decks running them, distinctive or not.
- Foundry Inspector
- Null Elemental Blast
- Sol Ring
- Warping Wail
- All Is Dust
- Forsaken Monument
- Steel Overseer
- Palladium Myr
- Buried Ruin
- Universal Automaton
- Urza's Power Plant
- Urza's Tower
- Urza's Mine
- Darksteel Citadel
- Ultima, Origin of Oblivion
- Three Tree Mascot
- Maskwood Nexus
- Metallic Mimic
- Ornithopter of Paradise
- Meteor Golem
- Bloodline Pretender
- Rogue's Passage
- Mystic Forge
- Thran Dynamo
- Lifecraft Engine
- Inventors' Fair
- Mutavault
- Barkform Harvester
- Adaptive Automaton
- Myr Retriever
- Scrap Trawler
- Tomb of the Spirit Dragon
- Brotherhood Regalia
- Wastes
- Roaming Throne
- Birthing Boughs
- Echoes of Eternity
- Ugin, Eye of the Storms
- Virulent Silencer
- Urza's Cave
- Thought Vessel
- Reliquary Tower
- Hedron Archive
- Ugin, the Ineffable
- Soulstone Sanctuary
- Jhoira's Familiar
- Liberator, Urza's Battlethopter
- Temple of the False God
- War Room
- Shrine of the Forsaken Gods
Format legality
Rulings
- 2024-07-05
Adrestia’s second ability will trigger as long as it was crewed by an Assassin this turn, even if that creature has left the battlefield or stopped being an Assassin since.
- 2024-07-05
Adrestia’s second ability will trigger only if it was crewed this turn by a creature that was an Assassin when it was tapped to pay the cost of Adrestia’s crew ability.
- 2024-07-05
When Adrestia attacks, if it hasn’t already been crewed by an Assassin this turn, its second ability won’t trigger at all. It’s not possible to crew it with an Assassin after it attacks in time to have the ability trigger.