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Far Fortune, End Boss
USD $0.25
USD foil $0.29
EUR €0.18
MTGO 0.02 tix

Far Fortune, End Boss

{2}{B}{R}

Legendary Creature — Human Mercenary

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Whenever you attack, Far Fortune deals 1 damage to each opponent.

Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

4 / 5

Max speedStart your engines!
Set
Aetherdrift (DFT #203)
Rarity
Rare
Mana value
4
Released
2025-02-14
Artist
Javier Charro
EDHREC rank
#12,835
Colour identity
{B}{R}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.22
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos 10

Walking Ballista+Unspeakable Symbol+Tor Wauki the Younger+Far Fortune, End Boss
{B}{R}
Infinite damageInfinite lifegain triggers
Walking Ballista+Unspeakable Symbol+The Rollercrusher Ride+Far Fortune, End Boss
{B}{R}
Infinite +1/+1 counters on creatures you controlInfinite damageInfinite lifegainInfinite lifegain triggers
Walking Ballista+Unspeakable Symbol+Furnace of Rath+Far Fortune, End Boss
{B}{R}
Infinite +1/+1 counters on creatures you controlInfinite damageInfinite lifegainInfinite lifegain triggers
Walking Ballista+Unspeakable Symbol+Insult // Injury+Far Fortune, End Boss
{B}{R}
Infinite +1/+1 counters on creatures you controlInfinite damageInfinite lifegainInfinite lifegain triggers
Walking Ballista+Unspeakable Symbol+Far Fortune, End Boss+Collective Inferno
{B}{R}
Infinite +1/+1 counters on creatures you controlInfinite damageInfinite lifegainInfinite lifegain triggers
Walking Ballista+Unspeakable Symbol+Angrath's Marauders+Far Fortune, End Boss
{B}{R}
Infinite +1/+1 counters on creatures you controlInfinite damageInfinite lifegainInfinite lifegain triggers
Walking Ballista+Unspeakable Symbol+Dictate of the Twin Gods+Far Fortune, End Boss
{B}{R}
Infinite +1/+1 counters on creatures you controlInfinite damageInfinite lifegainInfinite lifegain triggers
Walking Ballista+Unspeakable Symbol+Gratuitous Violence+Far Fortune, End Boss
{B}{R}
Infinite +1/+1 counters on creatures you controlInfinite damageInfinite lifegainInfinite lifegain triggers
Walking Ballista+Unspeakable Symbol+Twinflame Tyrant+Far Fortune, End Boss
{B}{R}
Infinite +1/+1 counters on creatures you controlInfinite damageInfinite lifegainInfinite lifegain triggers
Walking Ballista+Unspeakable Symbol+Quest for Pure Flame+Far Fortune, End Boss
{B}{R}
Infinite +1/+1 counters on creatures you controlInfinite damageInfinite lifegainInfinite lifegain triggers

All 10 combos.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Muraganda Raceway 74 %+72.2 %
  2. Amonkhet Raceway 71 %+70.2 %
  3. Endrider Catalyzer 66 %+66.0 %
  4. Avishkar Raceway 66 %+65.0 %
  5. Gastal Thrillseeker 64 %+62.8 %
  6. Gas Guzzler 55 %+54.7 %
  7. Burnout Bashtronaut 51 %+50.8 %
  8. The Speed Demon 52 %+50.8 %
  9. Hazoret, Godseeker 50 %+49.8 %
  10. Racers' Scoreboard 50 %+49.5 %
  11. Starting Column 48 %+47.8 %
  12. Risky Shortcut 49 %+46.3 %
  13. Hour of Victory 46 %+45.6 %
  14. Kickoff Celebrations 44 %+43.9 %
  15. Outpace Oblivion 44 %+43.7 %
  16. Endrider Spikespitter 42 %+41.8 %
  17. Momentum Breaker 42 %+41.2 %
  18. Howlsquad Heavy 39 %+36.5 %
  19. Grab the Prize 45 %+35.8 %
  20. Impact Tremors 45 %+34.0 %
  21. Alesha, Who Laughs at Fate 38 %+34.0 %
  22. Garna, Bloodfist of Keld 38 %+33.8 %
  23. Creeping Bloodsucker 37 %+32.0 %
  24. Razorkin Needlehead 43 %+31.6 %
  25. Torbran, Thane of Red Fell 36 %+31.5 %
  26. Gastal Raider 31 %+31.0 %
  27. Jagged Barrens 35 %+28.2 %
  28. Apocalypse Runner 27 %+26.6 %
  29. Risen Necroregent 26 %+26.2 %
  30. Mogis, God of Slaughter 37 %+26.0 %
  31. Boltwave 31 %+24.9 %
  32. Maximum Overdrive 24 %+23.5 %
  33. Thermo-Alchemist 28 %+23.1 %
  34. Rakdos, Lord of Riots 29 %+22.6 %
  35. Stormfist Crusader 33 %+22.2 %
  36. Full Throttle 24 %+21.9 %
  37. Kederekt Parasite 34 %+21.9 %
  38. Mechanized Warfare 22 %+21.1 %
  39. Fiery Confluence 25 %+21.0 %
  40. Firebrand Archer 27 %+21.0 %
  41. Mutant Surveyor 21 %+20.7 %
  42. End the Festivities 26 %+20.5 %
  43. Abrade 42 %+20.0 %
  44. Agate Instigator 23 %+20.0 %
  45. Tor Wauki the Younger 24 %+19.6 %
  46. Bloodfell Caves 38 %+19.4 %
  47. Gastal Thrillroller 19 %+18.4 %
  48. Streaking Oilgorger 18 %+18.1 %
  49. Hawkeye, Young Avenger 19 %+17.7 %
  50. Lightning Strike 20 %+17.6 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Mountain 99 %+1.7 %
  2. Swamp 99 %+1.1 %
  3. Sol Ring 79 %-7.1 %
  4. Command Tower 78 %-7.8 %
  5. Arcane Signet 77 %-4.9 %
  6. Muraganda Raceway 74 %+72.2 %
  7. Amonkhet Raceway 71 %+70.2 %
  8. Endrider Catalyzer 66 %+66.0 %
  9. Avishkar Raceway 66 %+65.0 %
  10. Gastal Thrillseeker 64 %+62.8 %
  11. Smoldering Marsh 60 %-3.6 %
  12. Dragonskull Summit 59 %-5.5 %
  13. Gas Guzzler 55 %+54.7 %
  14. Rakdos Charm 55 %+11.7 %
  15. The Speed Demon 52 %+50.8 %
  16. Rakdos Signet 51 %-5.2 %
  17. Burnout Bashtronaut 51 %+50.8 %
  18. Hazoret, Godseeker 50 %+49.8 %
  19. Racers' Scoreboard 50 %+49.5 %
  20. Risky Shortcut 49 %+46.3 %
  21. Starting Column 48 %+47.8 %
  22. Blasphemous Act 47 %-4.0 %
  23. Hour of Victory 46 %+45.6 %
  24. Grab the Prize 45 %+35.8 %
  25. Talisman of Indulgence 45 %-10.1 %
  26. Impact Tremors 45 %+34.0 %
  27. Kickoff Celebrations 44 %+43.9 %
  28. Outpace Oblivion 44 %+43.7 %
  29. Razorkin Needlehead 43 %+31.6 %
  30. Endrider Spikespitter 42 %+41.8 %
  31. Abrade 42 %+20.0 %
  32. Momentum Breaker 42 %+41.2 %
  33. Foreboding Ruins 41 %-4.2 %
  34. Chaos Warp 40 %-6.5 %
  35. Terminate 40 %+0.7 %
  36. Tainted Peak 40 %-2.9 %
  37. Howlsquad Heavy 39 %+36.5 %
  38. Garna, Bloodfist of Keld 38 %+33.8 %
  39. Alesha, Who Laughs at Fate 38 %+34.0 %
  40. Bloodfell Caves 38 %+19.4 %
  41. Creeping Bloodsucker 37 %+32.0 %
  42. Sulfurous Springs 37 %-11.6 %
  43. Mogis, God of Slaughter 37 %+26.0 %
  44. Torbran, Thane of Red Fell 36 %+31.5 %
  45. Bedevil 35 %+1.8 %
  46. Haunted Ridge 35 %-1.3 %
  47. Jagged Barrens 35 %+28.2 %
  48. Lightning Bolt 34 %+15.4 %
  49. Kederekt Parasite 34 %+21.9 %
  50. Shadowblood Ridge 34 %-1.3 %

Format legality

Rulings

  • 2025-02-07

    A player “has max speed” if their speed is 4.

  • 2025-02-07

    Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.

  • 2025-02-07

    If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.

  • 2025-02-07

    If another effect modifies how much damage your sources would deal, including preventing some of it, the player being dealt damage or the controller of the permanent being dealt damage chooses an order in which to apply those effects. If all of the damage is prevented, Far Fortune’s last ability no longer applies.

  • 2025-02-07

    If damage dealt by a source you control is being divided or assigned among multiple permanents an opponent controls or among an opponent and one or more permanents they control, divide the original amount before adding 1. For example, if you attack with a 5/5 creature with trample and your opponent blocks with a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. These amounts are then modified to 3 and 4, respectively.

  • 2025-02-07

    Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.

  • 2025-02-07

    The additional 1 damage from Far Fortune’s last ability is dealt by the same source as the original source of damage. The damage isn’t dealt by Far Fortune unless Far Fortune is the original source of damage.

  • 2025-02-07

    Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.

  • 2025-02-07

    “Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.

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