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Aetherwind Basker
USD $0.22
USD foil $0.99
EUR €0.36
MTGO 0.02 tix

Aetherwind Basker

{4}{G}{G}{G}

Creature — Lizard

Trample

Whenever this creature enters or attacks, you get {E} (an energy counter) for each creature you control.

Pay {E}: This creature gets +1/+1 until end of turn.

Its frill inspired the design of efficient aether collectors.

7 / 7

Trample
Set
Aether Revolt (AER #104)
Rarity
Mythic
Mana value
7
Released
2017-01-20
Artist
Svetlin Velinov
EDHREC rank
#11,372
Colour identity
{G}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

3 +
Bracket 3 and up — Upgraded
In a two-card combo

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.06
How much players resent seeing this card. The scale tops out around 3.1.

Combos 3

Lightning Runner+Aetherwind Basker
{R}{G}
Infinite combat phasesInfinite energy countersInfinite mana creatures you control can produceInfinite untap of creatures you control
Saheeli, Radiant Creator+Lightning Runner+Aetherwind Basker
{G}{U}{R}
Infinite combat phasesInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite creature tokens with hasteInfinite death triggersInfinite energy countersInfinite mana creatures you control can produceInfinite untap of creatures you control
Defiler of Vigor+Spike Feeder+Greenbelt Rampager+Aetherwind Basker
{G}
Infinite +1/+1 counters on most creatures you controlInfinite creature ETBInfinite creature LTBInfinite storm countInfinitely large creature until end of turn

Format legality

Rulings

  • 2017-02-09

    Abilities that trigger "whenever you get one or more {E}," such as that of Fabrication Module from the Kaladesh set, trigger only once as Aetherwind Basker's triggered ability resolves.

  • 2017-02-09

    The triggered ability triggers both when Aetherwind Basker enters the battlefield and whenever it attacks. You don't have to choose only one.

  • 2024-06-07

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  • 2024-06-07

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  • 2024-06-07

    If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

  • 2024-06-07

    If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  • 2024-06-07

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  • 2024-06-07

    Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

  • 2024-06-07

    Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

  • 2024-06-07

    Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  • 2024-06-07

    {E} is the energy symbol. It represents one energy counter.

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