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Breeches, Brazen Plunderer
USD $0.16
EUR €0.15
MTGO 0.05 tix

Breeches, Brazen Plunderer

{3}{R}

Legendary Creature — Goblin Pirate

Menace

Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.

Partner (You can have two commanders if both have partner.)

3 / 3

PartnerMenace
Set
The Lost Caverns of Ixalan Commander (LCC #217)
Rarity
Uncommon
Mana value
4
Released
2023-11-17
Artist
Svetlin Velinov
EDHREC rank
#4,777
Colour identity
{R}
Finishes
Nonfoil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.18
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commanderPartner

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Wily Goblin 89 %+86.2 %
  2. Captain Lannery Storm 89 %+84.6 %
  3. Goblin Tomb Raider 78 %+77.2 %
  4. Dire Fleet Daredevil 78 %+75.8 %
  5. Kari Zev, Skyship Raider 67 %+65.4 %
  6. Enterprising Scallywag 67 %+65.0 %
  7. Breeches, Eager Pillager 67 %+64.6 %
  8. Fanatical Firebrand 67 %+64.4 %
  9. Angrath's Marauders 67 %+63.6 %
  10. Impulsive Pilferer 67 %+60.9 %
  11. Rigging Runner 56 %+55.2 %
  12. Plundering Pirate 56 %+55.2 %
  13. Coastline Marauders 56 %+55.1 %
  14. Lightning-Rig Crew 56 %+55.1 %
  15. Goblin Trailblazer 56 %+54.9 %
  16. Coercive Recruiter 56 %+54.0 %
  17. Ragavan, Nimble Pilferer 67 %+53.4 %
  18. Broadside Bombardiers 56 %+53.3 %
  19. Reckless Lackey 56 %+52.8 %
  20. Magmakin Artillerist 56 %+52.7 %
  21. Glint-Horn Buccaneer 56 %+52.3 %
  22. Storm Fleet Arsonist 44 %+44.4 %
  23. Brazen Buccaneers 44 %+44.4 %
  24. Daring Buccaneer 44 %+44.4 %
  25. Storm Fleet Swashbuckler 44 %+44.4 %
  26. Crimson Fleet Commodore 44 %+44.1 %
  27. Cartouche of Zeal 44 %+44.0 %
  28. Gemcutter Buccaneer 44 %+44.0 %
  29. Daring Piracy 44 %+43.9 %
  30. Captivating Crew 44 %+43.6 %
  31. Boarding Party 44 %+43.6 %
  32. Burnout 44 %+43.5 %
  33. Marauding Mako 44 %+42.9 %
  34. Lightning Bolt 78 %+41.7 %
  35. Port Razer 44 %+40.7 %
  36. Seize the Spotlight 44 %+39.1 %
  37. Diamond Pick-Axe 44 %+36.4 %
  38. Expedite 44 %+34.0 %
  39. Swab Goblin 33 %+33.2 %
  40. Thunderhead Gunner 33 %+33.2 %
  41. Captain Ripley Vance 33 %+33.1 %
  42. Brazen Freebooter 33 %+33.1 %
  43. Dargo, the Shipwrecker 33 %+33.0 %
  44. Messenger's Speed 33 %+32.9 %
  45. Fathom Fleet Swordjack 33 %+32.9 %
  46. Stolen Strategy 33 %+31.9 %
  47. Commander's Plate 44 %+31.4 %
  48. Rogue's Passage 56 %+31.0 %
  49. Lizard Blades 33 %+28.2 %
  50. Skullclamp 44 %+27.6 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Mountain 100 %+5.1 %
  2. Captain Lannery Storm 89 %+84.6 %
  3. Wily Goblin 89 %+86.2 %
  4. Dire Fleet Daredevil 78 %+75.8 %
  5. Lightning Bolt 78 %+41.7 %
  6. Goblin Tomb Raider 78 %+77.2 %
  7. Kari Zev, Skyship Raider 67 %+65.4 %
  8. Breeches, Eager Pillager 67 %+64.6 %
  9. Ragavan, Nimble Pilferer 67 %+53.4 %
  10. Angrath's Marauders 67 %+63.6 %
  11. Enterprising Scallywag 67 %+65.0 %
  12. Fanatical Firebrand 67 %+64.4 %
  13. Impulsive Pilferer 67 %+60.9 %
  14. Rigging Runner 56 %+55.2 %
  15. Broadside Bombardiers 56 %+53.3 %
  16. Magmakin Artillerist 56 %+52.7 %
  17. Sol Ring 56 %-28.6 %
  18. Vandalblast 56 %+14.4 %
  19. Rogue's Passage 56 %+31.0 %
  20. Coastline Marauders 56 %+55.1 %
  21. Lightning-Rig Crew 56 %+55.1 %
  22. Swiftfoot Boots 56 %+15.6 %
  23. Goblin Trailblazer 56 %+54.9 %
  24. Reckless Lackey 56 %+52.8 %
  25. Plundering Pirate 56 %+55.2 %
  26. Coercive Recruiter 56 %+54.0 %
  27. Glint-Horn Buccaneer 56 %+52.3 %
  28. Gemcutter Buccaneer 44 %+44.0 %
  29. Port Razer 44 %+40.7 %
  30. Captivating Crew 44 %+43.6 %
  31. Storm Fleet Swashbuckler 44 %+44.4 %
  32. Daring Buccaneer 44 %+44.4 %
  33. Brazen Buccaneers 44 %+44.4 %
  34. Arcane Signet 44 %-16.2 %
  35. Expedite 44 %+34.0 %
  36. Burnout 44 %+43.5 %
  37. Daring Piracy 44 %+43.9 %
  38. Skullclamp 44 %+27.6 %
  39. Cartouche of Zeal 44 %+44.0 %
  40. Commander's Plate 44 %+31.4 %
  41. Abrade 44 %+2.1 %
  42. Red Elemental Blast 44 %+26.1 %
  43. Seize the Spotlight 44 %+39.1 %
  44. Storm Fleet Arsonist 44 %+44.4 %
  45. Boarding Party 44 %+43.6 %
  46. Return the Favor 44 %+22.1 %
  47. Marauding Mako 44 %+42.9 %
  48. Crimson Fleet Commodore 44 %+44.1 %
  49. Diamond Pick-Axe 44 %+36.4 %
  50. Valakut, the Molten Pinnacle 44 %+19.8 %

Format legality

Rulings

  • 2020-11-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • 2020-11-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  • 2020-11-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • 2020-11-10

    If you don't play one of the exiled cards, it remains exiled. It won't be available to be played on future turns.

  • 2020-11-10

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

  • 2020-11-10

    In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells and/or permanents you control from Breeches's brazen thievery are exiled.

  • 2020-11-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  • 2020-11-10

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  • 2020-11-10

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

  • 2020-11-10

    You must follow the normal timing permissions and restrictions for each exiled card. If one is a land, you can't play it unless you have land plays available.

  • 2020-11-10

    You'll exile a card from each opponent who was dealt damage, not from all of your opponents.

  • 2020-11-10

    You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.

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