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Rasaad yn Bashir

Rasaad yn Bashir

{2}{W}

Legendary Creature — Human Monk

Each creature you control assigns combat damage equal to its toughness rather than its power.

Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn.

Choose a Background (You can have a Background as a second commander.)

0 / 3

Choose a backgroundDouble
Set
Commander Legends: Battle for Baldur's Gate (CLB #479)
Rarity
Uncommon
Mana value
3
Released
2022-06-10
Artist
Dan Murayama Scott
EDHREC rank
#9,877
Colour identity
{W}
Finishes
Etched
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.10
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Giant Ox 76 %+75.5 %
  2. Nyx-Fleece Ram 76 %+74.9 %
  3. Fell the Mighty 72 %+69.7 %
  4. Stoneskin 72 %+69.6 %
  5. Yoked Ox 68 %+67.7 %
  6. Refuse to Yield 68 %+67.4 %
  7. Indomitable Ancients 64 %+63.6 %
  8. Bar the Door 60 %+59.7 %
  9. Daxos, Blessed by the Sun 68 %+56.8 %
  10. Goliath Paladin 56 %+55.7 %
  11. Dusk // Dawn 60 %+54.8 %
  12. Tasseled Dromedary 52 %+51.8 %
  13. Solidarity 52 %+51.8 %
  14. Aegis of the Heavens 52 %+51.6 %
  15. White Plume Adventurer 52 %+50.0 %
  16. Essence of Antiquity 48 %+47.7 %
  17. Looming Altisaur 48 %+47.7 %
  18. Slagwurm Armor 48 %+47.5 %
  19. Baldin, Century Herdmaster 48 %+47.2 %
  20. Slaughter the Strong 48 %+47.1 %
  21. Zetalpa, Primal Dawn 48 %+45.5 %
  22. Dungeoneer's Pack 44 %+43.8 %
  23. Undercellar Sweep 44 %+43.6 %
  24. Cathar's Shield 44 %+43.2 %
  25. Eland Umbra 44 %+42.6 %
  26. Brave the Sands 48 %+42.2 %
  27. The Walls of Ba Sing Se 42 %+40.7 %
  28. Trailblazer's Torch 40 %+39.8 %
  29. Armored Armadillo 40 %+39.7 %
  30. Oathsworn Giant 40 %+39.7 %
  31. Accorder's Shield 40 %+39.1 %
  32. Flaming Fist 40 %+38.6 %
  33. Access Tunnel 40 %+38.2 %
  34. Crashing Drawbridge 40 %+38.0 %
  35. Blessed Orator 36 %+35.9 %
  36. Weathered Sentinels 36 %+35.7 %
  37. Skeleton Key 36 %+35.2 %
  38. Crystal Barricade 36 %+33.6 %
  39. Kami of Old Stone 32 %+31.8 %
  40. Sarevok's Tome 32 %+31.6 %
  41. Welcoming Vampire 48 %+31.2 %
  42. Seasoned Dungeoneer 32 %+31.1 %
  43. Forbidding Watchtower 32 %+31.0 %
  44. God-Eternal Oketra 32 %+29.3 %
  45. Harnessed Snubhorn 28 %+27.6 %
  46. Serra's Blessing 28 %+27.5 %
  47. Wall of Omens 36 %+27.4 %
  48. Kor Haven 32 %+26.7 %
  49. Ornithopter 28 %+26.2 %
  50. Mentor of the Meek 44 %+25.9 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Plains 92 %-1.8 %
  2. Nyx-Fleece Ram 76 %+74.9 %
  3. Giant Ox 76 %+75.5 %
  4. Fell the Mighty 72 %+69.7 %
  5. Stoneskin 72 %+69.6 %
  6. Refuse to Yield 68 %+67.4 %
  7. Daxos, Blessed by the Sun 68 %+56.8 %
  8. Yoked Ox 68 %+67.7 %
  9. Sol Ring 64 %-19.0 %
  10. Indomitable Ancients 64 %+63.6 %
  11. Bar the Door 60 %+59.7 %
  12. Dusk // Dawn 60 %+54.8 %
  13. Goliath Paladin 56 %+55.7 %
  14. White Plume Adventurer 52 %+50.0 %
  15. Aegis of the Heavens 52 %+51.6 %
  16. Solidarity 52 %+51.8 %
  17. Tasseled Dromedary 52 %+51.8 %
  18. Zetalpa, Primal Dawn 48 %+45.5 %
  19. Looming Altisaur 48 %+47.7 %
  20. Slagwurm Armor 48 %+47.5 %
  21. Swords to Plowshares 48 %-27.0 %
  22. Baldin, Century Herdmaster 48 %+47.2 %
  23. Slaughter the Strong 48 %+47.1 %
  24. Essence of Antiquity 48 %+47.7 %
  25. Brave the Sands 48 %+42.2 %
  26. Rogue's Passage 48 %+20.7 %
  27. Welcoming Vampire 48 %+31.2 %
  28. Cathar's Shield 44 %+43.2 %
  29. Mentor of the Meek 44 %+25.9 %
  30. Eland Umbra 44 %+42.6 %
  31. Undercellar Sweep 44 %+43.6 %
  32. Pearl Medallion 44 %-16.4 %
  33. Dungeoneer's Pack 44 %+43.8 %
  34. The Walls of Ba Sing Se 42 %+40.7 %
  35. Armored Armadillo 40 %+39.7 %
  36. Oathsworn Giant 40 %+39.7 %
  37. Crashing Drawbridge 40 %+38.0 %
  38. Disenchant 40 %+24.1 %
  39. Path to Exile 40 %-27.3 %
  40. Accorder's Shield 40 %+39.1 %
  41. Trailblazer's Torch 40 %+39.8 %
  42. Flaming Fist 40 %+38.6 %
  43. Access Tunnel 40 %+38.2 %
  44. Weathered Sentinels 36 %+35.7 %
  45. Skeleton Key 36 %+35.2 %
  46. Oketra's Monument 36 %+9.2 %
  47. Emeria, the Sky Ruin 36 %-3.6 %
  48. Knight of the White Orchid 36 %+10.5 %
  49. Crystal Barricade 36 %+33.6 %
  50. Wall of Omens 36 %+27.4 %

Format legality

Rulings

  • 2022-06-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • 2022-06-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  • 2022-06-10

    Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.

  • 2022-06-10

    If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.

  • 2022-06-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • 2022-06-10

    If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.

  • 2022-06-10

    If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.

  • 2022-06-10

    If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.

  • 2022-06-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).

  • 2022-06-10

    Rasaad yn Bashir's first ability doesn't actually change any creature's power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values.

  • 2022-06-10

    To double a creature's toughness, that creature gets +0/+X, where X is that creature's toughness as the triggered ability resolves.

  • 2022-06-10

    You can choose two commanders that are the same color or colors.

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