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Amber Gristle O'Maul

Amber Gristle O'Maul

{3}{R}

Legendary Creature — Dwarf Cleric

Haste

Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked.

Choose a Background (You can have a Background as a second commander.)

3 / 3

Choose a backgroundHaste
Set
Commander Legends: Battle for Baldur's Gate (CLB #502)
Rarity
Uncommon
Mana value
4
Released
2022-06-10
Artist
Darek Zabrocki
EDHREC rank
#15,961
Colour identity
{R}
Finishes
Etched
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.29
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. The Whizzer, Classic Speedster 50 %+50.0 %
  2. Jack of Hearts, Volatile Hero 50 %+49.9 %
  3. Speed, Young Avenger 50 %+49.7 %
  4. Tri-Sentinel, Act of Vengeance 50 %+49.7 %
  5. Craterclaw Colossus 50 %+48.7 %
  6. Smaug the Magnificent 50 %+46.0 %
  7. Chandra's Outrage 40 %+39.4 %
  8. Embercleave 40 %+34.8 %
  9. Fierce Invocation 30 %+30.0 %
  10. Stone Giant 30 %+30.0 %
  11. Unfriendly Fire 30 %+30.0 %
  12. Marauding Dreadship 30 %+30.0 %
  13. Battlefield Scavenger 30 %+30.0 %
  14. Boulder Salvo 30 %+30.0 %
  15. Furnace Strider 30 %+29.9 %
  16. Gargadon 30 %+29.9 %
  17. Hexgold Slash 30 %+29.9 %
  18. Rubblebelt Maaka 30 %+29.9 %
  19. Turn to Slag 30 %+29.9 %
  20. Disintegrate 30 %+29.7 %
  21. Coal Stoker 30 %+29.6 %
  22. Blazing Rootwalla 30 %+29.6 %
  23. Clockwork Percussionist 30 %+29.4 %
  24. Demolish 30 %+29.4 %
  25. Bomat Courier 30 %+29.3 %
  26. Electric Seaweed 25 %+24.7 %
  27. Krang, Utrom Warlord 25 %+24.3 %
  28. Fast Forward 25 %+23.8 %
  29. Sokenzan, Crucible of Defiance 30 %+21.8 %
  30. Bloodhaze Wolverine 20 %+20.0 %
  31. Invading Manticore 20 %+20.0 %
  32. Person of Interest 20 %+20.0 %
  33. Wild Celebrants 20 %+20.0 %
  34. Brazen Buccaneers 20 %+20.0 %
  35. Goldfury Strider 20 %+19.9 %
  36. Gorehorn Raider 20 %+19.9 %
  37. Child of the Volcano 20 %+19.9 %
  38. Case of the Burning Masks 20 %+19.9 %
  39. Take Out the Trash 20 %+19.9 %
  40. Cinder Wall 20 %+19.9 %
  41. Neonate's Rush 20 %+19.9 %
  42. About Face 20 %+19.9 %
  43. Idol of the Deep King 20 %+19.9 %
  44. Starforged Sword 20 %+19.9 %
  45. Gearbane Orangutan 20 %+19.9 %
  46. Battle Plan 20 %+19.9 %
  47. Cunning Coyote 20 %+19.9 %
  48. Axiom Engraver 20 %+19.9 %
  49. Blinding Flare 20 %+19.9 %
  50. Impossible Inferno 20 %+19.9 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Mountain 90 %-4.9 %
  2. Speed, Young Avenger 50 %+49.7 %
  3. Smaug the Magnificent 50 %+46.0 %
  4. Craterclaw Colossus 50 %+48.7 %
  5. Jack of Hearts, Volatile Hero 50 %+49.9 %
  6. Tri-Sentinel, Act of Vengeance 50 %+49.7 %
  7. The Whizzer, Classic Speedster 50 %+50.0 %
  8. Chandra's Outrage 40 %+39.4 %
  9. Embercleave 40 %+34.8 %
  10. Boulder Salvo 30 %+30.0 %
  11. Furnace Strider 30 %+29.9 %
  12. Marauding Dreadship 30 %+30.0 %
  13. Battlefield Scavenger 30 %+30.0 %
  14. Clockwork Percussionist 30 %+29.4 %
  15. Chaos Warp 30 %-30.9 %
  16. Gargadon 30 %+29.9 %
  17. Sokenzan, Crucible of Defiance 30 %+21.8 %
  18. Torbran, Thane of Red Fell 30 %+7.8 %
  19. Coal Stoker 30 %+29.6 %
  20. Dwarven Mine 30 %+19.7 %
  21. Turn to Slag 30 %+29.9 %
  22. Demolish 30 %+29.4 %
  23. Fierce Invocation 30 %+30.0 %
  24. Hexgold Slash 30 %+29.9 %
  25. Bomat Courier 30 %+29.3 %
  26. Stone Giant 30 %+30.0 %
  27. Unfriendly Fire 30 %+30.0 %
  28. Disintegrate 30 %+29.7 %
  29. Blazing Rootwalla 30 %+29.6 %
  30. Rubblebelt Maaka 30 %+29.9 %
  31. Krang, Utrom Warlord 25 %+24.3 %
  32. Electric Seaweed 25 %+24.7 %
  33. Fast Forward 25 %+23.8 %
  34. Cinder Wall 20 %+19.9 %
  35. Zealous Conscripts 20 %+15.7 %
  36. Slumbering Cerberus 20 %+19.7 %
  37. Gearbane Orangutan 20 %+19.9 %
  38. Sarpadian Simulacrum 20 %+19.1 %
  39. Brazen Buccaneers 20 %+20.0 %
  40. Bloodhaze Wolverine 20 %+20.0 %
  41. Axiom Engraver 20 %+19.9 %
  42. Cunning Coyote 20 %+19.9 %
  43. Frogmyr Enforcer 20 %+19.3 %
  44. Ox of Agonas 20 %+18.8 %
  45. Kiki-Jiki, Mirror Breaker 20 %+10.1 %
  46. Furnace Hellkite 20 %+19.0 %
  47. Flamewake Phoenix 20 %+19.4 %
  48. Wild Celebrants 20 %+20.0 %
  49. Goldfury Strider 20 %+19.9 %
  50. Axgard Cavalry 20 %+15.7 %

Format legality

Rulings

  • 2022-06-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • 2022-06-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • 2022-06-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  • 2022-06-10

    Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.

  • 2022-06-10

    If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.

  • 2022-06-10

    If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.

  • 2022-06-10

    If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.

  • 2022-06-10

    If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.

  • 2022-06-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won't usually be a creature anyway).

  • 2022-06-10

    You can choose two commanders that are the same color or colors.

  • 2022-06-10

    You decide whether to discard your hand as Amber Gristle O'Maul's ability resolves. No player may respond after you have decided to discard your hand but before you have drawn cards.

  • 2022-06-10

    You may choose to discard your hand even if it is empty. Especially if it is empty.

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