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Erinis, Gloom Stalker

Erinis, Gloom Stalker

{2}{G}

Legendary Creature — Halfling Ranger

Deathtouch

Whenever Erinis attacks, return target land card from your graveyard to the battlefield.

Choose a Background (You can have a Background as a second commander.)

3 / 3

Choose a backgroundDeathtouch
Set
Commander Legends: Battle for Baldur's Gate (CLB #515)
Rarity
Uncommon
Mana value
3
Released
2022-06-10
Artist
Ioannis Fiore
EDHREC rank
#7,671
Colour identity
{G}
Finishes
Etched
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.03
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos 1

Aggravated Assault+Orcish Lumberjack+Erinis, Gloom Stalker+Tanuki Transplanter
{R}{G}
Infinite combat phasesInfinite green manaInfinite landfall triggers

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Beorn's Hospitality 100 %+91.2 %
  2. Dancing from Dark to Dawn 100 %+84.3 %
  3. Fabled Passage 67 %+52.7 %
  4. Tranquil Thicket 58 %+48.2 %
  5. Icetill Explorer 56 %+44.4 %
  6. Crop Rotation 58 %+40.5 %
  7. Horizon of Progress 42 %+39.5 %
  8. Dark Depths 42 %+39.3 %
  9. Blighted Woodland 50 %+38.4 %
  10. Constant Mists 42 %+37.5 %
  11. Lotus Field 42 %+36.5 %
  12. Terramorphic Expanse 50 %+36.0 %
  13. Urza's Cave 42 %+35.4 %
  14. Wayward Swordtooth 42 %+35.2 %
  15. Zuran Orb 42 %+35.0 %
  16. Springbloom Druid 42 %+34.1 %
  17. Evolving Wilds 50 %+33.9 %
  18. Cryptic Caves 33 %+32.1 %
  19. Harrow 50 %+31.7 %
  20. Sylvan Safekeeper 42 %+31.5 %
  21. Tireless Tracker 42 %+31.1 %
  22. World Shaper 33 %+31.1 %
  23. Walk-In Closet // Forgotten Cellar 33 %+30.5 %
  24. Thespian's Stage 33 %+29.9 %
  25. Wrenn and Seven 33 %+29.7 %
  26. Titania, Protector of Argoth 33 %+29.0 %
  27. Noxious Newt 33 %+29.0 %
  28. Druid Class 33 %+27.9 %
  29. Aftermath Analyst 33 %+27.8 %
  30. Spelunking 33 %+27.5 %
  31. Scapeshift 33 %+27.0 %
  32. Six 33 %+26.9 %
  33. Cabaretti Courtyard 33 %+26.7 %
  34. Mightform Harmonizer 33 %+26.6 %
  35. Command Tower 33 %+26.5 %
  36. Azusa, Lost but Seeking 42 %+25.2 %
  37. Augur of Autumn 33 %+25.0 %
  38. Conduit of Worlds 33 %+24.9 %
  39. Splinterfright 25 %+24.8 %
  40. Planar Engineering 33 %+24.6 %
  41. Disorienting Choice 25 %+24.4 %
  42. Turntimber Sower 25 %+24.4 %
  43. Entish Restoration 42 %+24.1 %
  44. Bramble Familiar 25 %+23.8 %
  45. Elemental Teachings 25 %+23.7 %
  46. Perennial Behemoth 25 %+23.5 %
  47. Ramunap Excavator 33 %+23.4 %
  48. Reshape the Earth 25 %+23.4 %
  49. Promising Vein 25 %+23.3 %
  50. Realms Uncharted 25 %+23.3 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Dancing from Dark to Dawn 100 %+84.3 %
  2. Beorn's Hospitality 100 %+91.2 %
  3. Forest 92 %-4.5 %
  4. Fabled Passage 67 %+52.7 %
  5. Crop Rotation 58 %+40.5 %
  6. Tranquil Thicket 58 %+48.2 %
  7. Icetill Explorer 56 %+44.4 %
  8. Blighted Woodland 50 %+38.4 %
  9. Harrow 50 %+31.7 %
  10. Evolving Wilds 50 %+33.9 %
  11. Terramorphic Expanse 50 %+36.0 %
  12. Beast Within 50 %-7.1 %
  13. Rogue's Passage 42 %+4.9 %
  14. Archdruid's Charm 42 %+17.3 %
  15. Dark Depths 42 %+39.3 %
  16. Kenrith's Transformation 42 %+22.0 %
  17. Azusa, Lost but Seeking 42 %+25.2 %
  18. Constant Mists 42 %+37.5 %
  19. Eternal Witness 42 %+16.0 %
  20. Lotus Field 42 %+36.5 %
  21. Springbloom Druid 42 %+34.1 %
  22. Zuran Orb 42 %+35.0 %
  23. Myriad Landscape 42 %+17.9 %
  24. Entish Restoration 42 %+24.1 %
  25. Urza's Cave 42 %+35.4 %
  26. Llanowar Elves 42 %-12.0 %
  27. Sylvan Safekeeper 42 %+31.5 %
  28. Wayward Swordtooth 42 %+35.2 %
  29. Horizon of Progress 42 %+39.5 %
  30. Tireless Tracker 42 %+31.1 %
  31. Avenger of Zendikar 33 %+17.8 %
  32. Oracle of Mul Daya 33 %+18.4 %
  33. Titania, Protector of Argoth 33 %+29.0 %
  34. Walk-In Closet // Forgotten Cellar 33 %+30.5 %
  35. Cryptic Caves 33 %+32.1 %
  36. Conduit of Worlds 33 %+24.9 %
  37. Planar Engineering 33 %+24.6 %
  38. Spelunking 33 %+27.5 %
  39. Garruk's Uprising 33 %-6.3 %
  40. Druid Class 33 %+27.9 %
  41. Rampant Growth 33 %-9.4 %
  42. Collective Resistance 33 %+19.9 %
  43. Cultivate 33 %-18.0 %
  44. World Shaper 33 %+31.1 %
  45. Rampaging Baloths 33 %+16.3 %
  46. Nature's Lore 33 %-5.2 %
  47. Exploration 33 %+16.5 %
  48. Scapeshift 33 %+27.0 %
  49. Scute Swarm 33 %+17.6 %
  50. Mightform Harmonizer 33 %+26.6 %

Format legality

Rulings

  • 2022-06-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • 2022-06-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  • 2022-06-10

    Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.

  • 2022-06-10

    If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.

  • 2022-06-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • 2022-06-10

    If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.

  • 2022-06-10

    If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.

  • 2022-06-10

    If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.

  • 2022-06-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won't usually be a creature anyway).

  • 2022-06-10

    You can choose two commanders that are the same color or colors.

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