
Erinis, Gloom Stalker
Legendary Creature — Halfling Ranger
Deathtouch
Whenever Erinis attacks, return target land card from your graveyard to the battlefield.
Choose a Background (You can have a Background as a second commander.)
3 / 3
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos 1
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Beorn's Hospitality
- Dancing from Dark to Dawn
- Fabled Passage
- Tranquil Thicket
- Icetill Explorer
- Crop Rotation
- Horizon of Progress
- Dark Depths
- Blighted Woodland
- Constant Mists
- Lotus Field
- Terramorphic Expanse
- Urza's Cave
- Wayward Swordtooth
- Zuran Orb
- Springbloom Druid
- Evolving Wilds
- Cryptic Caves
- Harrow
- Sylvan Safekeeper
- Tireless Tracker
- World Shaper
- Walk-In Closet // Forgotten Cellar
- Thespian's Stage
- Wrenn and Seven
- Titania, Protector of Argoth
- Noxious Newt
- Druid Class
- Aftermath Analyst
- Spelunking
- Scapeshift
- Six
- Cabaretti Courtyard
- Mightform Harmonizer
- Command Tower
- Azusa, Lost but Seeking
- Augur of Autumn
- Conduit of Worlds
- Splinterfright
- Planar Engineering
- Disorienting Choice
- Turntimber Sower
- Entish Restoration
- Bramble Familiar
- Elemental Teachings
- Perennial Behemoth
- Ramunap Excavator
- Reshape the Earth
- Promising Vein
- Realms Uncharted
Most included 50
Highest share of decks running them, distinctive or not.
- Dancing from Dark to Dawn
- Beorn's Hospitality
- Forest
- Fabled Passage
- Crop Rotation
- Tranquil Thicket
- Icetill Explorer
- Blighted Woodland
- Harrow
- Evolving Wilds
- Terramorphic Expanse
- Beast Within
- Rogue's Passage
- Archdruid's Charm
- Dark Depths
- Kenrith's Transformation
- Azusa, Lost but Seeking
- Constant Mists
- Eternal Witness
- Lotus Field
- Springbloom Druid
- Zuran Orb
- Myriad Landscape
- Entish Restoration
- Urza's Cave
- Llanowar Elves
- Sylvan Safekeeper
- Wayward Swordtooth
- Horizon of Progress
- Tireless Tracker
- Avenger of Zendikar
- Oracle of Mul Daya
- Titania, Protector of Argoth
- Walk-In Closet // Forgotten Cellar
- Cryptic Caves
- Conduit of Worlds
- Planar Engineering
- Spelunking
- Garruk's Uprising
- Druid Class
- Rampant Growth
- Collective Resistance
- Cultivate
- World Shaper
- Rampaging Baloths
- Nature's Lore
- Exploration
- Scapeshift
- Scute Swarm
- Mightform Harmonizer
Format legality
Rulings
- 2022-06-10
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
- 2022-06-10
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
- 2022-06-10
Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
- 2022-06-10
If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
- 2022-06-10
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
- 2022-06-10
If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
- 2022-06-10
If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.
- 2022-06-10
If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
- 2022-06-10
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won't usually be a creature anyway).
- 2022-06-10
You can choose two commanders that are the same color or colors.