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Krav, the Unredeemed
USD foil $8.30

Krav, the Unredeemed

{4}{B}

Legendary Creature — Demon

Partner with Regna, the Redeemer (When this creature enters, target player may put Regna into their hand from their library, then shuffle.)

{B}, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav.

3 / 3

Partner withPartner
Set
Battlebond Promos (PBBD #4s)
Rarity
Rare
Mana value
5
Released
2018-06-08
Artist
Randy Vargas
EDHREC rank
#10,305
Colour identity
{B}
Finishes
Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.06
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commanderPartner

Combos 4

Krav, the Unredeemed+Orcish Bowmasters+Pitiless Plunderer
{B}
Infinite card draw for opponentsInfinite draw triggers for each opponentNear-infinite +1/+1 counters on a creatureNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite damageNear-infinite death triggersNear-infinite lifegain triggers for opponents
Krav, the Unredeemed+Orcish Bowmasters+Carnival of Souls
{B}
Infinite card draw for opponentsInfinite draw triggers for each opponentNear-infinite +1/+1 counters on a creatureNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite damageNear-infinite death triggersNear-infinite lifegain triggers for all players
Krav, the Unredeemed+The Locust God+Pitiless Plunderer
{U}{B}{R}
Infinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite death triggersNear-infinite lifegainNear-infinite lifegain triggers
Krav, the Unredeemed+The Locust God+Carnival of Souls
{U}{B}{R}
Infinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite death triggersNear-infinite lifegain triggers

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Endrek Sahr, Master Breeder 58 %+51.1 %
  2. Ophiomancer 61 %+43.0 %
  3. Ominous Harvest 43 %+42.4 %
  4. Pitiless Plunderer 61 %+40.0 %
  5. Abhorrent Overlord 42 %+38.5 %
  6. Lord Skitter, Sewer King 45 %+37.6 %
  7. Bitterblossom 45 %+32.5 %
  8. Grave Titan 39 %+32.3 %
  9. Sengir Autocrat 33 %+31.5 %
  10. Jadar, Ghoulcaller of Nephalia 42 %+31.4 %
  11. Grave Researcher 38 %+29.6 %
  12. Underworld Hermit 30 %+29.5 %
  13. Pawn of Ulamog 39 %+29.0 %
  14. Reliquary Tower 58 %+28.8 %
  15. Bastion of Remembrance 45 %+28.1 %
  16. Lich-Knights' Conquest 27 %+25.7 %
  17. Crowded Crypt 30 %+25.3 %
  18. Bitterbloom Bearer 31 %+24.4 %
  19. Dreadhorde Invasion 30 %+22.3 %
  20. Zulaport Cutthroat 45 %+22.1 %
  21. Nyx Lotus 27 %+21.8 %
  22. Emeritus of Woe 29 %+21.8 %
  23. Decanter of Endless Water 24 %+21.7 %
  24. Thought Vessel 45 %+21.6 %
  25. Chittering Witch 24 %+20.1 %
  26. Ayara, First of Locthwain 45 %+19.9 %
  27. Shredder's Technique 22 %+19.6 %
  28. Head of the Hunt 20 %+19.0 %
  29. Weaponcraft Enthusiast 18 %+17.3 %
  30. Vito, Thorn of the Dusk Rose 27 %+17.0 %
  31. Scheming Symmetry 21 %+16.9 %
  32. Blood Artist 48 %+16.7 %
  33. Baleful Mastery 24 %+16.7 %
  34. Marionette Apprentice 27 %+16.5 %
  35. H.E.R.B.I.E., Lovable Robot 17 %+16.4 %
  36. Mirkwood Bats 24 %+16.0 %
  37. Szat's Will 18 %+15.9 %
  38. Genesis Chamber 18 %+15.8 %
  39. Plague of Vermin 18 %+15.8 %
  40. The Soul Stone 32 %+15.4 %
  41. Oft-Nabbed Goat 17 %+15.4 %
  42. Tevesh Szat, Doom of Fools 18 %+15.3 %
  43. Ogre Slumlord 24 %+14.8 %
  44. Carrion 15 %+14.8 %
  45. Dark Prophecy 18 %+14.4 %
  46. Howling Mine 18 %+14.4 %
  47. Body Count 15 %+14.3 %
  48. Grave Venerations 17 %+14.1 %
  49. Varragoth, Bloodsky Sire 18 %+13.8 %
  50. Coercive Impetus 14 %+13.8 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Swamp 94 %-1.5 %
  2. Sol Ring 88 %+2.5 %
  3. Jet Medallion 73 %+10.8 %
  4. Arcane Signet 61 %-0.9 %
  5. Ophiomancer 61 %+43.0 %
  6. Pitiless Plunderer 61 %+40.0 %
  7. Reliquary Tower 58 %+28.8 %
  8. Endrek Sahr, Master Breeder 58 %+51.1 %
  9. Gray Merchant of Asphodel 55 %+4.2 %
  10. Crypt Ghast 55 %+7.9 %
  11. Blood Artist 48 %+16.7 %
  12. Ayara, First of Locthwain 45 %+19.9 %
  13. Urborg, Tomb of Yawgmoth 45 %+7.7 %
  14. Bastion of Remembrance 45 %+28.1 %
  15. Zulaport Cutthroat 45 %+22.1 %
  16. Bitterblossom 45 %+32.5 %
  17. Cabal Coffers 45 %-9.2 %
  18. Cabal Stronghold 45 %+11.8 %
  19. Lord Skitter, Sewer King 45 %+37.6 %
  20. Thought Vessel 45 %+21.6 %
  21. Ominous Harvest 43 %+42.4 %
  22. Jadar, Ghoulcaller of Nephalia 42 %+31.4 %
  23. Toxic Deluge 42 %+5.5 %
  24. Abhorrent Overlord 42 %+38.5 %
  25. Dark Ritual 42 %-25.0 %
  26. Bojuka Bog 42 %-5.2 %
  27. Grave Titan 39 %+32.3 %
  28. Pawn of Ulamog 39 %+29.0 %
  29. Reanimate 39 %-1.7 %
  30. Victimize 39 %+11.3 %
  31. Grave Researcher 38 %+29.6 %
  32. Skullclamp 36 %+13.8 %
  33. Lightning Greaves 33 %-0.3 %
  34. Black Market 33 %+13.2 %
  35. Sengir Autocrat 33 %+31.5 %
  36. The Soul Stone 32 %+15.4 %
  37. Bitterbloom Bearer 31 %+24.4 %
  38. Solemn Simulacrum 30 %+9.8 %
  39. Reassembling Skeleton 30 %+12.6 %
  40. Underworld Hermit 30 %+29.5 %
  41. Morbid Opportunist 30 %+5.6 %
  42. Crowded Crypt 30 %+25.3 %
  43. Fell the Profane 30 %+10.5 %
  44. Malakir Rebirth 30 %+6.5 %
  45. Withering Torment 30 %-2.1 %
  46. Feed the Swarm 30 %-19.9 %
  47. Dreadhorde Invasion 30 %+22.3 %
  48. Phyrexian Tower 30 %+3.5 %
  49. Fell the Profane 30 %+10.5 %
  50. Malakir Rebirth 30 %+6.5 %

Format legality

Rulings

  • 2018-06-08

    "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."

  • 2018-06-08

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • 2018-06-08

    Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.

  • 2018-06-08

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Khorvath and Sylvia are your commanders, your deck may contain cards with red and/or white in their color identity, but not blue, black, or green.

  • 2018-06-08

    Krav can be sacrificed to pay the cost for its own ability. The +1/+1 counters won't be put on anything.

  • 2018-06-08

    Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.

  • 2018-06-08

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.

  • 2018-06-08

    The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.

  • 2018-06-08

    The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.

  • 2018-06-08

    To have two commanders, both must have the partner ability (featured in the Magic: The Gathering—Commander™ (2016 Edition) set) or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.

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