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Gandalf, Goblins' Bane // Flameshape
USD foil $254.55

Gandalf, Goblins' Bane

{2}{R}

Legendary Creature — Avatar Wizard

Whenever you cast a noncreature spell, Gandalf gets +1/+1 until end of turn and deals 1 damage to each opponent.

2 / 3

Flameshape

{1}{R}

Sorcery — Adventure

Look at the top two cards of your library and exile them face down. For as long as they remain exiled, you may play them if you control a Wizard.

Set
The Hobbit (HOB #278)
Rarity
Mythic
Mana value
3
Released
2026-08-14
Artist
James Bousema
EDHREC rank
#10,997
Colour identity
{R}
Finishes
Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.00
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Harmonic Prodigy 70 %+67.2 %
  2. Coruscation Mage 64 %+57.2 %
  3. Fiery Inscription 62 %+55.7 %
  4. Storm-Kiln Artist 70 %+54.3 %
  5. Flashback 59 %+50.3 %
  6. Guttersnipe 64 %+49.6 %
  7. Artist's Talent 51 %+46.1 %
  8. Grapeshot 53 %+44.7 %
  9. Longshot, Rebel Bowman 49 %+44.3 %
  10. Pyretic Ritual 59 %+44.0 %
  11. Firebrand Archer 51 %+42.5 %
  12. Light Up the Stage 53 %+41.7 %
  13. Boltwave 46 %+39.8 %
  14. Crash Through 45 %+39.2 %
  15. Tablet of Discovery 46 %+38.2 %
  16. Lightning Bolt 73 %+36.6 %
  17. Lindblum, Industrial Regency 40 %+36.0 %
  18. Electro, Assaulting Battery 46 %+35.8 %
  19. Erebor Flamesmith 40 %+34.9 %
  20. Glamdring 35 %+34.1 %
  21. Overmaster 38 %+33.7 %
  22. Hex Magic 40 %+33.3 %
  23. Expedite 43 %+32.8 %
  24. Emeritus of Conflict 35 %+32.6 %
  25. Seething Song 64 %+32.1 %
  26. Mizzix's Mastery 38 %+31.8 %
  27. Mana Geyser 63 %+31.3 %
  28. Kessig Flamebreather 38 %+31.2 %
  29. Ashling, Flame Dancer 37 %+30.6 %
  30. Impolite Entrance 35 %+29.4 %
  31. Return the Favor 51 %+29.3 %
  32. Birgi, God of Storytelling 41 %+28.8 %
  33. Desperate Ritual 40 %+28.2 %
  34. Big Score 60 %+28.1 %
  35. Runaway Steam-Kin 45 %+28.0 %
  36. Faithless Looting 65 %+25.4 %
  37. Virtue of Courage 29 %+25.3 %
  38. Thrill of Possibility 58 %+25.1 %
  39. Torbran, Thane of Red Fell 47 %+24.3 %
  40. Past in Flames 32 %+24.1 %
  41. Redirect Lightning 41 %+23.9 %
  42. Demand Answers 47 %+23.8 %
  43. Strike It Rich 31 %+23.1 %
  44. Crimson Wisps 30 %+22.9 %
  45. Unexpected Windfall 48 %+22.8 %
  46. Electrostatic Field 28 %+22.5 %
  47. Dualcaster Mage 31 %+22.5 %
  48. Underworld Breach 30 %+21.6 %
  49. Fire Nation Palace 31 %+20.9 %
  50. Urabrask 25 %+19.5 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Mountain 97 %+2.1 %
  2. Sol Ring 85 %+1.0 %
  3. Lightning Bolt 73 %+36.6 %
  4. Storm-Kiln Artist 70 %+54.3 %
  5. Harmonic Prodigy 70 %+67.2 %
  6. Arcane Signet 70 %+9.5 %
  7. Ruby Medallion 68 %+10.8 %
  8. Faithless Looting 65 %+25.4 %
  9. Guttersnipe 64 %+49.6 %
  10. Seething Song 64 %+32.1 %
  11. Chaos Warp 64 %+2.8 %
  12. Coruscation Mage 64 %+57.2 %
  13. Mana Geyser 63 %+31.3 %
  14. Fiery Inscription 62 %+55.7 %
  15. Big Score 60 %+28.1 %
  16. Flashback 59 %+50.3 %
  17. Pyretic Ritual 59 %+44.0 %
  18. Thrill of Possibility 58 %+25.1 %
  19. Abrade 58 %+15.9 %
  20. Blasphemous Act 57 %+3.3 %
  21. Grapeshot 53 %+44.7 %
  22. Light Up the Stage 53 %+41.7 %
  23. Return the Favor 51 %+29.3 %
  24. Artist's Talent 51 %+46.1 %
  25. Firebrand Archer 51 %+42.5 %
  26. Vandalblast 50 %+8.5 %
  27. Longshot, Rebel Bowman 49 %+44.3 %
  28. Jeska's Will 48 %+12.1 %
  29. Unexpected Windfall 48 %+22.8 %
  30. Demand Answers 47 %+23.8 %
  31. Torbran, Thane of Red Fell 47 %+24.3 %
  32. Tablet of Discovery 46 %+38.2 %
  33. Electro, Assaulting Battery 46 %+35.8 %
  34. Boltwave 46 %+39.8 %
  35. Crash Through 45 %+39.2 %
  36. Runaway Steam-Kin 45 %+28.0 %
  37. Expedite 43 %+32.8 %
  38. Redirect Lightning 41 %+23.9 %
  39. Birgi, God of Storytelling 41 %+28.8 %
  40. Desperate Ritual 40 %+28.2 %
  41. Erebor Flamesmith 40 %+34.9 %
  42. Lindblum, Industrial Regency 40 %+36.0 %
  43. Hex Magic 40 %+33.3 %
  44. Kessig Flamebreather 38 %+31.2 %
  45. Mizzix's Mastery 38 %+31.8 %
  46. Overmaster 38 %+33.7 %
  47. Untimely Malfunction 37 %+8.6 %
  48. Ashling, Flame Dancer 37 %+30.6 %
  49. Swiftfoot Boots 36 %-4.3 %
  50. Impolite Entrance 35 %+29.4 %

Format legality

Rulings

  • 2026-06-29

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Bilbo, Luckwearer is a blue creature card whose mana value is 2. It can't be put into your hand by the effect of Speak Secrets ("Mill four cards, then put an instant or sorcery card from among them into your hand.").

  • 2026-06-29

    An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

  • 2026-06-29

    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  • 2026-06-29

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

  • 2026-06-29

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

  • 2026-06-29

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

  • 2026-06-29

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  • 2026-06-29

    If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

  • 2026-06-29

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

  • 2026-06-29

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Gandalf, Party Guest ("At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control."), you could cast Burglar's Plot from your hand without paying its mana cost (provided you control enough legendary Wizards), but not Bilbo, Luckwearer.

  • 2026-06-29

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  • 2026-06-29

    You must control a Wizard to cast spells exiled by Flameshape, but losing control of your last Wizard while a spell is on the stack will not prevent the spells from resolving.

  • 2026-06-29

    You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

  • 2026-06-29

    You pay all costs and follow all timing rules for cards exiled with Flameshape. For example, if an exiled card is a land card, you may play it only during your main phase while the stack is empty and only if you have an available land play remaining.

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