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Ashling, Flame Dancer
USD foil $20.94

Ashling, Flame Dancer

{2}{R}{R}

Legendary Creature — Elemental Shaman

You don't lose unspent red mana as steps and phases end.

Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add {R}{R}{R}{R}.

4 / 4

Magecraft
Set
Modern Horizons 3 Promos (PMH3 #115s)
Rarity
Mythic
Mana value
4
Released
2024-06-14
Artist
Michal Ivan
EDHREC rank
#1,578
Colour identity
{R}
Finishes
Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.50
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos 24

Sozin's Comet+Aggravated Assault+Ashling, Flame Dancer
{R}
Infinite combat phasesInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Avatar Roku, Firebender+Aggravated Assault+Ashling, Flame Dancer
{R}
Infinite combat phasesInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you controlInfinitely powerful red creatures you control until end of turn
Firebending Student+Aggravated Assault+Ashling, Flame Dancer
{R}
Infinite combat phasesInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Zuko, Firebending Master+Aggravated Assault+Ashling, Flame Dancer
{R}
Infinite combat phasesInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Sun Warriors+Aggravated Assault+Ashling, Flame Dancer
{R}{W}
Infinite combat phasesInfinite creature ETBInfinite creature tokensInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Ashling, Flame Dancer+Worldfire+Emergence Zone
{R}
Each opponent loses the gameExile all cards in hands and graveyardsExile all permanentsMass Land DenialNear-infinite lifeloss for all players
Ashling, Flame Dancer+Worldfire+Vedalken Orrery
{R}
Each opponent loses the gameExile all cards in hands and graveyardsExile all permanentsMass Land DenialNear-infinite lifeloss for all players
Brash Taunter+Ashling, Flame Dancer+Chain of Plasma
{R}
Infinite draw triggersNear-infinite damageNear-infinite magecraft triggersNear-infinite self-discard triggers
Ashling, Flame Dancer+Worldfire+Leyline of Anticipation
{U}{R}
Each opponent loses the gameExile all cards in hands and graveyardsExile all permanentsMass Land DenialNear-infinite lifeloss for all players
Ashling, Flame Dancer+Chain of Plasma+Stuffy Doll
{R}
Infinite draw triggersNear-infinite damageNear-infinite magecraft triggersNear-infinite self-discard triggers
Obeka, Splitter of Seconds+Braid of Fire+Aggravated Assault+Ashling, Flame Dancer
{U}{B}{R}
Infinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Ashling, Flame Dancer+Worldfire+Wizards of Thay
{U}{R}
Each opponent loses the gameExile all cards in hands and graveyardsExile all permanentsMass Land DenialNear-infinite lifeloss for all players
Ashling, Flame Dancer+Worldfire+Valley Floodcaller
{U}{R}
Each opponent loses the gameExile all cards in hands and graveyardsExile all permanentsMass Land DenialNear-infinite lifeloss for all players
Ashling, Flame Dancer+Worldfire+High Fae Trickster
{U}{R}
Each opponent loses the gameExile all cards in hands and graveyardsExile all permanentsMass Land DenialNear-infinite lifeloss for all players
Ashling, Flame Dancer+Worldfire+Najal, the Storm Runner
{U}{R}
Each opponent loses the gameExile all cards in hands and graveyardsExile all permanentsMass Land DenialNear-infinite lifeloss for all players
Ashling, Flame Dancer+Worldfire+Tidal Barracuda
{U}{R}
Each opponent loses the gameExile all cards in hands and graveyardsExile all permanentsMass Land DenialNear-infinite lifeloss for all players
Ashling, Flame Dancer+Worldfire+Hypersonic Dragon
{U}{R}
Each opponent loses the gameExile all cards in hands and graveyardsExile all permanentsMass Land DenialNear-infinite lifeloss for all players
Ashling, Flame Dancer+Worldfire+Teferi, Time Raveler
{U}{R}{W}
Each opponent loses the gameExile all cards in hands and graveyardsExile all permanentsMass Land DenialNear-infinite lifeloss for all players
Ashling, Flame Dancer+Worldfire+Gandalf, Friend of the Shire
{U}{R}
Each opponent loses the gameExile all cards in hands and graveyardsExile all permanentsMass Land DenialNear-infinite lifeloss for all players
Ashling, Flame Dancer+Worldfire+Heliod, the Radiant Dawn // Heliod, the Warped Eclipse
{U}{R}{W}
Each opponent loses the gameExile all cards in hands and graveyardsExile all permanentsMass Land DenialNear-infinite lifeloss for all players
Ashling, Flame Dancer+Worldfire+Quicksilver, Speedster
{U}{R}
Each opponent loses the gameExile all cards in hands and graveyardsExile all permanentsMass Land DenialNear-infinite lifeloss for all players
Ashling, Flame Dancer+Worldfire+Alchemist's Refuge
{G}{U}{R}
Each opponent loses the gameExile all cards in hands and graveyardsExile all permanentsMass Land DenialNear-infinite lifeloss for all players
Ashling, Flame Dancer+Worldfire+Kianne, Corrupted Memory
{G}{U}{R}
Each opponent loses the gameExile all cards in hands and graveyardsExile all permanentsMass Land DenialNear-infinite lifeloss for all players
Ashling, Flame Dancer+Worldfire+Whirlwing Stormbrood // Dynamic Soar
{G}{U}{R}
Each opponent loses the gameExile all cards in hands and graveyardsExile all permanentsMass Land DenialNear-infinite lifeloss for all players

All 24 combos.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Storm-Kiln Artist 77 %+61.0 %
  2. Increasing Vengeance 59 %+55.5 %
  3. Harmonic Prodigy 56 %+53.3 %
  4. Reverberate 63 %+51.9 %
  5. Past in Flames 58 %+50.3 %
  6. Overmaster 54 %+50.2 %
  7. Grapeshot 59 %+50.2 %
  8. Runaway Steam-Kin 66 %+49.1 %
  9. Mizzix's Mastery 55 %+48.5 %
  10. Desperate Ritual 60 %+47.9 %
  11. Pyretic Ritual 60 %+45.4 %
  12. Guttersnipe 59 %+45.2 %
  13. Birgi, God of Storytelling 56 %+43.9 %
  14. Seething Song 76 %+43.7 %
  15. Return the Favor 63 %+41.1 %
  16. Containment Construct 44 %+40.0 %
  17. Urabrask 45 %+39.3 %
  18. Flare of Duplication 49 %+39.2 %
  19. Braid of Fire 43 %+38.6 %
  20. Electro, Assaulting Battery 48 %+37.2 %
  21. Display of Power 39 %+36.9 %
  22. Reiterate 41 %+36.4 %
  23. Crackle with Power 41 %+36.0 %
  24. Mana Geyser 67 %+35.5 %
  25. Flashback 44 %+35.4 %
  26. Lightning Bolt 70 %+33.7 %
  27. Pinnacle Monk 46 %+33.4 %
  28. Pinnacle Monk 46 %+33.4 %
  29. Dualcaster Mage 41 %+33.2 %
  30. Expedite 43 %+32.8 %
  31. Faithless Looting 70 %+30.9 %
  32. Invoke Calamity 34 %+30.5 %
  33. Pyromancer's Goggles 36 %+30.5 %
  34. Twinferno 33 %+29.9 %
  35. Bolt Bend 49 %+29.7 %
  36. Bonus Round 32 %+29.6 %
  37. Strike It Rich 37 %+29.1 %
  38. Fiery Inscription 35 %+28.8 %
  39. Conspiracy Theorist 31 %+28.8 %
  40. Demand Answers 51 %+28.5 %
  41. Monument to Endurance 32 %+27.6 %
  42. Coruscation Mage 34 %+27.5 %
  43. Neheb, the Eternal 43 %+26.0 %
  44. Underworld Breach 35 %+25.7 %
  45. Young Pyromancer 33 %+25.3 %
  46. Fury Storm 26 %+25.0 %
  47. Fire Nation Palace 34 %+24.8 %
  48. Artist's Talent 29 %+24.0 %
  49. Rite of Flame 33 %+23.9 %
  50. Thrill of Possibility 57 %+23.6 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Mountain 94 %-1.0 %
  2. Sol Ring 81 %-2.9 %
  3. Ruby Medallion 79 %+21.8 %
  4. Storm-Kiln Artist 77 %+61.0 %
  5. Seething Song 76 %+43.7 %
  6. Faithless Looting 70 %+30.9 %
  7. Lightning Bolt 70 %+33.7 %
  8. Chaos Warp 68 %+7.2 %
  9. Mana Geyser 67 %+35.5 %
  10. Runaway Steam-Kin 66 %+49.1 %
  11. Arcane Signet 65 %+4.3 %
  12. Return the Favor 63 %+41.1 %
  13. Reverberate 63 %+51.9 %
  14. Pyretic Ritual 60 %+45.4 %
  15. Desperate Ritual 60 %+47.9 %
  16. Guttersnipe 59 %+45.2 %
  17. Grapeshot 59 %+50.2 %
  18. Increasing Vengeance 59 %+55.5 %
  19. Past in Flames 58 %+50.3 %
  20. Jeska's Will 57 %+22.1 %
  21. Thrill of Possibility 57 %+23.6 %
  22. Harmonic Prodigy 56 %+53.3 %
  23. Birgi, God of Storytelling 56 %+43.9 %
  24. Mizzix's Mastery 55 %+48.5 %
  25. Overmaster 54 %+50.2 %
  26. Demand Answers 51 %+28.5 %
  27. Abrade 50 %+7.3 %
  28. Bolt Bend 49 %+29.7 %
  29. Flare of Duplication 49 %+39.2 %
  30. Electro, Assaulting Battery 48 %+37.2 %
  31. Big Score 46 %+13.5 %
  32. Pinnacle Monk 46 %+33.4 %
  33. Pinnacle Monk 46 %+33.4 %
  34. Vandalblast 45 %+3.8 %
  35. Urabrask 45 %+39.3 %
  36. Flashback 44 %+35.4 %
  37. Blasphemous Act 44 %-9.5 %
  38. Containment Construct 44 %+40.0 %
  39. Expedite 43 %+32.8 %
  40. Neheb, the Eternal 43 %+26.0 %
  41. Braid of Fire 43 %+38.6 %
  42. Dualcaster Mage 41 %+33.2 %
  43. Crackle with Power 41 %+36.0 %
  44. Reiterate 41 %+36.4 %
  45. Deflecting Swat 39 %+10.6 %
  46. Display of Power 39 %+36.9 %
  47. Strike It Rich 37 %+29.1 %
  48. Untimely Malfunction 37 %+7.3 %
  49. Pyromancer's Goggles 36 %+30.5 %
  50. Basilisk Collar 35 %+23.4 %

Format legality

Rulings

  • 2024-06-07

    If a red mana you add has certain restrictions or riders associated with it (for example, if it was produced by the last ability of Arena of Glory), they'll apply to that mana no matter when you spend it.

  • 2024-06-07

    If an effect creates multiple copies of an instant or sorcery spell, Ashling's last ability triggers once for each copy created by the effect.

  • 2024-06-07

    Once Ashling leaves the battlefield, you have until the end of the current step or phase to spend whatever red mana you have before you lose that mana as normal. There is no penalty associated with this other than the loss of the mana.

  • 2024-06-07

    Some effects instruct you to copy an instant or sorcery card in a zone other than the stack. These copies will not cause Ashling's last ability to trigger. However, most effects that do this also allow you to cast the copy, and casting the copy will cause Ashling's last ability to trigger.

  • 2024-06-07

    You can keep unspent red mana indefinitely while Ashling is on the battlefield. That means if you add a red mana during one step or phase, you can spend it during a later step or phase, or even a later turn. You will still lose other types of unspent mana as each step and phase ends.

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