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Sygg, River Cutthroat
USD $10.90

Sygg, River Cutthroat

{U/B}{U/B}

Legendary Creature — Merfolk Rogue

At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)

"It's not a matter of deserving. It's a matter of strength. The power to hold versus the power to take."

1 / 3

Set
The List (PLST #ZNC-103)
Rarity
Rare
Mana value
2
Released
2023-11-17
Artist
Jeremy Enecio
EDHREC rank
#3,819
Colour identity
{B}{U}
Finishes
Nonfoil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.29
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Undermine 58 %+56.3 %
  2. Painful Quandary 51 %+49.8 %
  3. Loyal Subordinate 51 %+49.0 %
  4. Creeping Tar Pit 42 %+34.4 %
  5. Vile Consumption 35 %+34.3 %
  6. True-Name Nemesis 35 %+33.9 %
  7. Countersquall 40 %+33.4 %
  8. Breathstealer's Crypt 32 %+31.4 %
  9. Parasitic Impetus 32 %+31.2 %
  10. Bloodchief Ascension 38 %+31.1 %
  11. Revenge of Ravens 32 %+31.0 %
  12. Dauthi Voidwalker 42 %+30.1 %
  13. Ghoulish Impetus 29 %+28.1 %
  14. Underworld Dreams 28 %+27.5 %
  15. Court of Ambition 27 %+26.8 %
  16. Clutch of the Undercity 26 %+25.2 %
  17. Suspended Sentence 24 %+23.7 %
  18. Psychic Impetus 24 %+23.3 %
  19. Baleful Strix 46 %+22.4 %
  20. Thieving Skydiver 25 %+22.1 %
  21. Twilight Prophet 24 %+21.7 %
  22. Psychosis Crawler 23 %+21.2 %
  23. Sheoldred, the Apocalypse 25 %+20.8 %
  24. Talion, the Kindly Lord 27 %+20.5 %
  25. Bloodthirsty Blade 21 %+19.9 %
  26. Ghostly Pilferer 23 %+19.7 %
  27. Fate Unraveler 20 %+19.6 %
  28. Notion Thief 30 %+19.5 %
  29. Scrawling Crawler 20 %+19.5 %
  30. Rankle, Master of Pranks 24 %+18.8 %
  31. Propaganda 37 %+18.7 %
  32. Ominous Seas 20 %+18.5 %
  33. Invisible Stalker 24 %+18.1 %
  34. Eye of Nidhogg 18 %+17.7 %
  35. Faerie Mastermind 27 %+17.5 %
  36. Polluted Bonds 18 %+17.3 %
  37. Hissing Miasma 17 %+16.6 %
  38. Bident of Thassa 26 %+16.3 %
  39. Illusionist's Gambit 18 %+16.3 %
  40. Aetherize 28 %+16.3 %
  41. Nighthawk Scavenger 17 %+15.3 %
  42. Triton Shorestalker 25 %+15.2 %
  43. Inkfathom Infiltrator 16 %+15.1 %
  44. Hunted Horror 18 %+14.9 %
  45. Coveted Peacock 15 %+14.8 %
  46. Stinkdrinker Bandit 16 %+14.7 %
  47. Bladegriff Prototype 15 %+14.7 %
  48. This Is How It Ends 15 %+14.4 %
  49. Looter il-Kor 16 %+14.3 %
  50. Oona's Blackguard 19 %+13.9 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Swamp 97 %+0.1 %
  2. Island 96 %-0.9 %
  3. Command Tower 83 %-4.0 %
  4. Sol Ring 75 %-13.0 %
  5. Arcane Signet 69 %-14.9 %
  6. Undermine 58 %+56.3 %
  7. Sunken Hollow 56 %-9.1 %
  8. Drowned Catacomb 56 %+0.5 %
  9. Counterspell 55 %-1.2 %
  10. Watery Grave 54 %+4.8 %
  11. Painful Quandary 51 %+49.8 %
  12. Loyal Subordinate 51 %+49.0 %
  13. Talisman of Dominance 51 %-7.1 %
  14. Dimir Signet 51 %-7.6 %
  15. Bojuka Bog 47 %+8.8 %
  16. Underground River 47 %+5.6 %
  17. Reliquary Tower 47 %+11.0 %
  18. Baleful Strix 46 %+22.4 %
  19. Creeping Tar Pit 42 %+34.4 %
  20. Dauthi Voidwalker 42 %+30.1 %
  21. Tainted Isle 41 %-3.6 %
  22. Thought Vessel 40 %+8.6 %
  23. Countersquall 40 %+33.4 %
  24. Polluted Delta 39 %+6.4 %
  25. Bloodchief Ascension 38 %+31.1 %
  26. Darkwater Catacombs 38 %-1.3 %
  27. Shipwreck Marsh 37 %-3.4 %
  28. Choked Estuary 37 %-10.3 %
  29. Propaganda 37 %+18.7 %
  30. Morphic Pool 37 %+0.4 %
  31. Feed the Swarm 36 %+1.2 %
  32. Vile Consumption 35 %+34.3 %
  33. True-Name Nemesis 35 %+33.9 %
  34. Clearwater Pathway 33 %+8.4 %
  35. Parasitic Impetus 32 %+31.2 %
  36. An Offer You Can't Refuse 32 %+0.2 %
  37. Dimir Aqueduct 32 %-4.8 %
  38. Breathstealer's Crypt 32 %+31.4 %
  39. Revenge of Ravens 32 %+31.0 %
  40. Negate 32 %-0.8 %
  41. Toxic Deluge 31 %+5.4 %
  42. Notion Thief 30 %+19.5 %
  43. Ghoulish Impetus 29 %+28.1 %
  44. Fell the Profane 29 %+12.8 %
  45. Fell the Profane 29 %+12.8 %
  46. Fellwar Stone 29 %-2.3 %
  47. Dark Ritual 28 %-8.6 %
  48. Underworld Dreams 28 %+27.5 %
  49. Aetherize 28 %+16.3 %
  50. Court of Ambition 27 %+26.8 %

Format legality

Rulings

  • 2008-05-01

    As the end step begins, Sygg’s ability checks whether a player who is currently your opponent, or a player who was your opponent at the time they left the game, has lost 3 or more life over the course of the turn. If so, the ability will trigger. If not, it won’t.

  • 2008-05-01

    It doesn’t matter how the opponent lost life or who caused it, as long as the total loss of life is 3 or more.

  • 2008-05-01

    Sygg’s ability checks only whether life was lost. It doesn’t care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Sygg’s ability will trigger anyway.

  • 2008-05-01

    Sygg’s ability checks to see if it triggers at the end of every turn. It doesn’t have to be your turn, and it doesn’t have to be the turn of the opponent that lost life.

  • 2008-05-01

    Sygg’s ability will trigger even if Sygg wasn’t on the battlefield at the time some or all of the life was lost.

  • 2008-05-01

    You don’t specify an opponent when the ability triggers. If multiple opponents have lost 3 or more life over the course of the turn, the ability will trigger only once.

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