
Kruphix, God of Horizons
Legendary Enchantment Creature — God
Indestructible
As long as your devotion to green and blue is less than seven, Kruphix isn't a creature.
You have no maximum hand size.
If you would lose unspent mana, that mana becomes colorless instead.
4 / 7
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos
Not part of any combo on Commander Spellbook.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Wilderness Reclamation
- Doubling Cube
- Seedborn Muse
- Blue Sun's Zenith
- Finale of Revelation
- Nyxbloom Ancient
- Pull from Tomorrow
- Kozilek, the Great Distortion
- Hydroid Krasis
- Mana Reflection
- Ulamog, the Ceaseless Hunger
- Kozilek, Butcher of Truth
- Thran Dynamo
- Ulamog, the Infinite Gyre
- Artisan of Kozilek
- Leyline of Anticipation
- Rewind
- It That Betrays
- Everflowing Chalice
- Ulamog, the Defiler
- Stroke of Genius
- Zendikar Resurgent
- Conduit of Ruin
- Snapping Voidcraw
- Mana Drain
- Eldrazi Temple
- Emrakul, the Promised End
- Void Winnower
- Alchemist's Refuge
- Temple of the False God
- Doppelgang
- Plasm Capture
- Helix Pinnacle
- Kodama's Reach
- Drown in Dreams
- Endbringer
- Ugin's Binding
- Curse of the Swine
- Rise of the Eldrazi
- All Is Dust
- Psychosis Crawler
- Victory Chimes
- Shrine of the Forsaken Gods
- Kydele, Chosen of Kruphix
- Vedalken Orrery
- Mind Spring
- Cultivate
- Chromatic Orrery
- Vorinclex, Voice of Hunger
- Jin-Gitaxias, Core Augur
Most included 50
Highest share of decks running them, distinctive or not.
- Island
- Forest
- Sol Ring
- Command Tower
- Wilderness Reclamation
- Seedborn Muse
- Cultivate
- Hinterland Harbor
- Arcane Signet
- Breeding Pool
- Counterspell
- Kodama's Reach
- Doubling Cube
- Reliquary Tower
- Yavimaya Coast
- Blue Sun's Zenith
- Dreamroot Cascade
- Flooded Grove
- Rampant Growth
- Beast Within
- Growth Spiral
- Simic Growth Chamber
- Rejuvenating Springs
- Finale of Revelation
- Hydroid Krasis
- Nyxbloom Ancient
- Nature's Lore
- Alchemist's Refuge
- Pull from Tomorrow
- Mana Reflection
- Birds of Paradise
- Mana Drain
- Temple of the False God
- Llanowar Elves
- Cyclonic Rift
- Kozilek, the Great Distortion
- Temple of Mystery
- Ulamog, the Ceaseless Hunger
- Kozilek, Butcher of Truth
- Thran Dynamo
- Misty Rainforest
- Three Visits
- Simic Signet
- Leyline of Anticipation
- Farseek
- Ulamog, the Infinite Gyre
- Elvish Mystic
- Curse of the Swine
- Artisan of Kozilek
- Rewind
Format legality
Rulings
- 2014-04-26
As long as Kruphix is on the battlefield, you'll keep unspent mana as steps and phases end (although it will become colorless). This means you can add mana and spend it during a future step, phase, or turn. Once Kruphix leaves the battlefield, you have until the end of the current step or phase to use the mana before it disappears.
- 2014-04-26
If unspent mana has any restrictions or riders associated with it (for example, if it was produced by Cavern of Souls), those restrictions or riders will remain associated with that mana when it becomes colorless.
- 2020-01-24
As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
- 2020-01-24
Counters put on a God remain on it while it's not a creature, even if they have no effect.
- 2020-01-24
If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
- 2020-01-24
If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
- 2020-01-24
If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
- 2020-01-24
The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
- 2020-01-24
The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
- 2020-01-24
When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
- 2020-01-24
Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.