Urza's 99
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Emrakul, the Promised End
USD $26.08
USD foil $27.93
EUR €21.12
MTGO 23.49 tix

Emrakul, the Promised End

{13}

Legendary Creature — Eldrazi

This spell costs {1} less to cast for each card type among cards in your graveyard.

When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.

Flying, trample, protection from instants

An enigma as vexing as life itself.

13 / 13

FlyingProtectionTrample
Set
Innistrad Remastered (INR #5)
Rarity
Mythic
Mana value
13
Released
2025-01-24
Artist
Jaime Jones
EDHREC rank
#1,857
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

2 +
Bracket 2 and up — Core
Extra turns

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 2.03
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos 3

Emrakul, the Promised End+Erratic Portal+Unwinding Clock+Vedalken Orrery
{C}
Infinite turns for each opponentLockYou control your opponents on each of their turns
Triskaidekaphile+Return of the Wildspeaker+Emrakul, the Promised End
{G}{U}
Win the game at the beginning of your next upkeep
Triskaidekaphile+Rishkar's Expertise+Emrakul, the Promised End
{G}{U}
Win the game at the beginning of your next upkeep

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Ugin's Nexus 47 %+44.8 %
  2. Kozilek's Channeler 53 %+37.9 %
  3. Skittering Invasion 49 %+33.9 %
  4. Eldrazi Temple 81 %+33.7 %
  5. Conduit of Ruin 67 %+33.3 %
  6. Oblivion Sower 58 %+32.0 %
  7. Spawning Bed 42 %+30.8 %
  8. Geode Golem 53 %+29.4 %
  9. Endbringer 67 %+27.5 %
  10. Eye of Ugin 58 %+27.4 %
  11. Zhulodok, Void Gorger 41 %+26.5 %
  12. Desolation Twin 41 %+26.2 %
  13. Gerrard's Hourglass Pendant 28 %+26.0 %
  14. Kozilek, the Great Distortion 69 %+25.9 %
  15. Artisan of Kozilek 60 %+24.2 %
  16. Emrakul, the World Anew 47 %+23.5 %
  17. Eldrazi Mimic 30 %+22.2 %
  18. Eldrazi Conscription 44 %+21.9 %
  19. Sanctum of Eternity 24 %+21.5 %
  20. Breaker of Armies 30 %+21.5 %
  21. Sanctum of Ugin 59 %+20.7 %
  22. Thought-Knot Seer 29 %+20.6 %
  23. Ulamog, the Ceaseless Hunger 57 %+19.4 %
  24. Bane of Bala Ged 43 %+18.9 %
  25. It That Heralds the End 58 %+18.6 %
  26. Hedron Matrix 20 %+18.4 %
  27. Reality Smasher 25 %+18.3 %
  28. Matter Reshaper 31 %+18.2 %
  29. Idol of False Gods 29 %+17.8 %
  30. Scour from Existence 40 %+17.6 %
  31. Mindslaver 19 %+17.5 %
  32. Eldrazi Confluence 44 %+17.1 %
  33. Gilded Lotus 31 %+16.8 %
  34. Not of This World 61 %+16.6 %
  35. Millikin 22 %+15.8 %
  36. Warping Wail 73 %+15.5 %
  37. Ulamog's Crusher 28 %+15.0 %
  38. Kozilek's Command 57 %+14.9 %
  39. Warden of Geometries 20 %+14.9 %
  40. Urza's Incubator 37 %+14.5 %
  41. The Dominion Bracelet 16 %+14.3 %
  42. It That Betrays 48 %+14.1 %
  43. Hand of Emrakul 17 %+14.1 %
  44. Titan's Presence 56 %+13.9 %
  45. Nephalia Academy 18 %+13.9 %
  46. Erratic Portal 15 %+13.6 %
  47. Void Winnower 44 %+13.5 %
  48. Endless One 25 %+13.5 %
  49. Hedron Crawler 34 %+12.6 %
  50. Anticausal Vestige 29 %+12.5 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Sol Ring 93 %-0.8 %
  2. All Is Dust 88 %+2.9 %
  3. Wastes 88 %+3.2 %
  4. Forsaken Monument 83 %-5.0 %
  5. Ugin, the Ineffable 81 %+7.0 %
  6. Eldrazi Temple 81 %+33.7 %
  7. Thran Dynamo 79 %+0.4 %
  8. Shrine of the Forsaken Gods 78 %+3.3 %
  9. Warping Wail 73 %+15.5 %
  10. Echoes of Eternity 72 %+7.8 %
  11. Urza's Mine 70 %-13.5 %
  12. Urza's Tower 70 %-14.0 %
  13. Urza's Power Plant 69 %-14.3 %
  14. Hedron Archive 69 %+4.8 %
  15. Mind Stone 69 %+0.6 %
  16. Kozilek, the Great Distortion 69 %+25.9 %
  17. Conduit of Ruin 67 %+33.3 %
  18. Glaring Fleshraker 67 %+7.5 %
  19. Endbringer 67 %+27.5 %
  20. Null Elemental Blast 66 %+2.3 %
  21. Palladium Myr 66 %-4.1 %
  22. Everflowing Chalice 64 %+9.5 %
  23. Mystic Forge 62 %-12.5 %
  24. Not of This World 61 %+16.6 %
  25. Artisan of Kozilek 60 %+24.2 %
  26. Sanctum of Ugin 59 %+20.7 %
  27. It That Heralds the End 58 %+18.6 %
  28. Eye of Ugin 58 %+27.4 %
  29. Oblivion Sower 58 %+32.0 %
  30. Worn Powerstone 58 %+8.0 %
  31. Temple of the False God 57 %+2.6 %
  32. Ulamog, the Ceaseless Hunger 57 %+19.4 %
  33. Kozilek's Command 57 %+14.9 %
  34. Titan's Presence 56 %+13.9 %
  35. War Room 55 %-11.0 %
  36. Rogue's Passage 55 %-7.0 %
  37. Kozilek's Channeler 53 %+37.9 %
  38. Geode Golem 53 %+29.4 %
  39. Dreamstone Hedron 52 %+11.7 %
  40. Rise of the Eldrazi 51 %+8.5 %
  41. Basalt Monolith 50 %+5.6 %
  42. Eldritch Immunity 50 %+3.7 %
  43. Thought Vessel 49 %-12.5 %
  44. Skittering Invasion 49 %+33.9 %
  45. It That Betrays 48 %+14.1 %
  46. Kozilek, Butcher of Truth 47 %+12.3 %
  47. Ugin's Nexus 47 %+44.8 %
  48. Emrakul, the World Anew 47 %+23.5 %
  49. Ugin, Eye of the Storms 47 %-3.5 %
  50. Reliquary Tower 46 %-15.2 %

Format legality

Rulings

  • 2025-01-24

    An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.

  • 2025-01-24

    Controlling a player doesn’t allow you to look at that player’s sideboard. If an effect instructs that player to choose a card from outside the game, you can’t have that player choose any card.

  • 2025-01-24

    If the targeted player loses the game while you control their turn during a multiplayer game, the extra turn never begins.

  • 2025-01-24

    If the targeted player skips their next turn, you’ll control the next turn the affected player actually takes, and the extra turn the player takes will be after that turn.

  • 2025-01-24

    In a Two-Headed Giant game, gaining control of a player causes you to gain control of each player on that team.

  • 2025-01-24

    Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works. If multiple players have cast Emrakul and targeted the same player, each ability’s effect will create an extra turn.

  • 2025-01-24

    Protection abilities only apply while the object with the ability is on the battlefield. Notably, Emrakul may be the target of a spell that targets it while on the stack, such as Syncopate.

  • 2025-01-24

    Protection from instants means that Emrakul can’t be the target of instant spells or activated or triggered abilities from instant cards, and damage that would be dealt to it by instant spells or cards is prevented. Instant spells may still affect it in other ways; for example, it would still receive the bonus from Rally the Peasants.

  • 2025-01-24

    The card types that could appear in your graveyard are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes (such as legendary and basic) and subtypes (such as Human and Equipment) are not counted. The maximum discount that Emrakul’s own ability can provide is {9}.

  • 2025-01-24

    The player you’re controlling is still the active player during that turn.

  • 2025-01-24

    While controlling another player, you also continue to make your own choices and decisions.

  • 2025-01-24

    While controlling another player, you can see all cards in the game that player can see. This includes cards in that player’s hand, face-down cards that player controls, and any cards in that player’s library the player may look at.

  • 2025-01-24

    While controlling another player, you make all choices and decisions that player is allowed to make or is told to make during that turn. This includes choices about what spells to cast or what abilities to activate, as well as any decisions called for by triggered abilities or for any other reason.

  • 2025-01-24

    You also can’t make any choices or decisions for the player that would be called for by the tournament rules (such as whether to take an intentional draw or whether to call a judge).

  • 2025-01-24

    You can use only the affected player’s resources (cards, mana, and so on) to pay costs for that player; you can’t use your own. Similarly, you can use the affected player’s resources only to pay that player’s costs; you can’t spend them on your costs.

  • 2025-01-24

    You can’t make any illegal decisions or illegal choices—you can’t do anything that player couldn’t do. You can’t make choices or decisions for that player that aren’t called for by the game rules or by any cards, permanents, spells, abilities, and so on. If an effect causes another player to make decisions that the affected player would normally make (such as Master Warcraft does), that effect takes precedence. In other words, if the affected player wouldn’t make a decision, you wouldn’t make that decision on that player’s behalf.

  • 2025-01-24

    You can’t make the affected player concede. That player may choose to concede at any time, even while you’re controlling that player.

  • 2025-01-24

    You only control the player. You don’t control any of that player’s permanents, spells, or abilities.

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