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Emrakul, the Promised End
USD $30.13
USD foil $28.85
EUR €23.92
MTGO 20.39 tix

Emrakul, the Promised End

{13}

Legendary Creature — Eldrazi

This spell costs {1} less to cast for each card type among cards in your graveyard.

When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.

Flying, trample, protection from instants

An enigma as vexing as life itself.

13 / 13

FlyingProtectionTrample
Set
Innistrad Remastered (INR #5)
Rarity
Mythic
Mana value
13
Released
2025-01-24
Artist
Jaime Jones
EDHREC rank
#1,834
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

2 +
Bracket 2 and up — Core
Extra turns

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 1.98
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos 3

Emrakul, the Promised End+Erratic Portal+Unwinding Clock+Vedalken Orrery
{C}
Infinite turns for each opponentLockYou control your opponents on each of their turns
Triskaidekaphile+Rishkar's Expertise+Emrakul, the Promised End
{G}{U}
Win the game at the beginning of your next upkeep
Triskaidekaphile+Return of the Wildspeaker+Emrakul, the Promised End
{G}{U}
Win the game at the beginning of your next upkeep

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Ugin's Nexus 47 %+44.7 %
  2. Kozilek's Channeler 53 %+38.3 %
  3. Conduit of Ruin 69 %+34.9 %
  4. Eldrazi Temple 81 %+34.4 %
  5. Skittering Invasion 48 %+33.5 %
  6. Oblivion Sower 59 %+33.4 %
  7. Geode Golem 54 %+31.3 %
  8. Spawning Bed 42 %+31.1 %
  9. Endbringer 68 %+29.4 %
  10. Eye of Ugin 59 %+28.1 %
  11. Desolation Twin 41 %+26.5 %
  12. Kozilek, the Great Distortion 69 %+26.3 %
  13. Gerrard's Hourglass Pendant 28 %+25.9 %
  14. Zhulodok, Void Gorger 41 %+25.9 %
  15. Artisan of Kozilek 60 %+25.3 %
  16. Emrakul, the World Anew 48 %+24.7 %
  17. Eldrazi Conscription 45 %+22.3 %
  18. Sanctum of Ugin 60 %+22.0 %
  19. Eldrazi Mimic 30 %+22.0 %
  20. Sanctum of Eternity 24 %+21.5 %
  21. Breaker of Armies 30 %+21.4 %
  22. Thought-Knot Seer 29 %+20.9 %
  23. Ulamog, the Ceaseless Hunger 58 %+20.7 %
  24. Bane of Bala Ged 43 %+20.1 %
  25. It That Heralds the End 59 %+19.3 %
  26. Hedron Matrix 21 %+18.9 %
  27. Idol of False Gods 30 %+18.7 %
  28. Matter Reshaper 31 %+18.5 %
  29. Scour from Existence 40 %+18.1 %
  30. Reality Smasher 25 %+18.0 %
  31. Gilded Lotus 31 %+17.5 %
  32. Eldrazi Confluence 45 %+17.4 %
  33. Not of This World 62 %+17.3 %
  34. Mindslaver 19 %+17.1 %
  35. Millikin 22 %+16.5 %
  36. Warping Wail 74 %+15.8 %
  37. It That Betrays 49 %+15.8 %
  38. Kozilek's Command 58 %+15.5 %
  39. Urza's Incubator 37 %+15.2 %
  40. Ulamog's Crusher 27 %+14.9 %
  41. Titan's Presence 57 %+14.8 %
  42. Void Winnower 45 %+14.6 %
  43. Emrakul, the Exigent Doom 45 %+14.5 %
  44. Warden of Geometries 19 %+14.4 %
  45. Hand of Emrakul 17 %+13.9 %
  46. The Dominion Bracelet 15 %+13.9 %
  47. Nephalia Academy 18 %+13.8 %
  48. Endless One 24 %+13.6 %
  49. Calamity of the Titans 43 %+13.6 %
  50. Erratic Portal 15 %+13.5 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Sol Ring 93 %-0.9 %
  2. All Is Dust 89 %+3.2 %
  3. Wastes 88 %+3.1 %
  4. Forsaken Monument 83 %-4.9 %
  5. Ugin, the Ineffable 81 %+8.3 %
  6. Eldrazi Temple 81 %+34.4 %
  7. Thran Dynamo 80 %+0.6 %
  8. Shrine of the Forsaken Gods 78 %+3.3 %
  9. Warping Wail 74 %+15.8 %
  10. Echoes of Eternity 73 %+7.8 %
  11. Urza's Mine 70 %-13.3 %
  12. Hedron Archive 70 %+6.3 %
  13. Urza's Tower 70 %-13.6 %
  14. Mind Stone 70 %+2.1 %
  15. Urza's Power Plant 69 %-14.0 %
  16. Kozilek, the Great Distortion 69 %+26.3 %
  17. Conduit of Ruin 69 %+34.9 %
  18. Glaring Fleshraker 68 %+7.8 %
  19. Endbringer 68 %+29.4 %
  20. Null Elemental Blast 67 %+2.1 %
  21. Palladium Myr 66 %-3.4 %
  22. Everflowing Chalice 65 %+9.7 %
  23. Mystic Forge 63 %-11.3 %
  24. Not of This World 62 %+17.3 %
  25. Artisan of Kozilek 60 %+25.3 %
  26. Sanctum of Ugin 60 %+22.0 %
  27. It That Heralds the End 59 %+19.3 %
  28. Eye of Ugin 59 %+28.1 %
  29. Oblivion Sower 59 %+33.4 %
  30. Kozilek's Command 58 %+15.5 %
  31. Ulamog, the Ceaseless Hunger 58 %+20.7 %
  32. Worn Powerstone 58 %+8.4 %
  33. Temple of the False God 57 %+2.8 %
  34. Titan's Presence 57 %+14.8 %
  35. War Room 56 %-10.1 %
  36. Rogue's Passage 55 %-6.5 %
  37. Geode Golem 54 %+31.3 %
  38. Kozilek's Channeler 53 %+38.3 %
  39. Dreamstone Hedron 52 %+13.3 %
  40. Rise of the Eldrazi 52 %+10.3 %
  41. Basalt Monolith 50 %+5.9 %
  42. Eldritch Immunity 50 %+2.9 %
  43. Thought Vessel 49 %-12.1 %
  44. It That Betrays 49 %+15.8 %
  45. Skittering Invasion 48 %+33.5 %
  46. Emrakul, the World Anew 48 %+24.7 %
  47. Kozilek, Butcher of Truth 48 %+12.7 %
  48. Ugin, Eye of the Storms 47 %-3.1 %
  49. Ugin's Nexus 47 %+44.7 %
  50. Ugin, the Spirit Dragon 46 %+7.5 %

Format legality

Rulings

  • 2025-01-24

    An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.

  • 2025-01-24

    Controlling a player doesn’t allow you to look at that player’s sideboard. If an effect instructs that player to choose a card from outside the game, you can’t have that player choose any card.

  • 2025-01-24

    If the targeted player loses the game while you control their turn during a multiplayer game, the extra turn never begins.

  • 2025-01-24

    If the targeted player skips their next turn, you’ll control the next turn the affected player actually takes, and the extra turn the player takes will be after that turn.

  • 2025-01-24

    In a Two-Headed Giant game, gaining control of a player causes you to gain control of each player on that team.

  • 2025-01-24

    Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works. If multiple players have cast Emrakul and targeted the same player, each ability’s effect will create an extra turn.

  • 2025-01-24

    Protection abilities only apply while the object with the ability is on the battlefield. Notably, Emrakul may be the target of a spell that targets it while on the stack, such as Syncopate.

  • 2025-01-24

    Protection from instants means that Emrakul can’t be the target of instant spells or activated or triggered abilities from instant cards, and damage that would be dealt to it by instant spells or cards is prevented. Instant spells may still affect it in other ways; for example, it would still receive the bonus from Rally the Peasants.

  • 2025-01-24

    The card types that could appear in your graveyard are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes (such as legendary and basic) and subtypes (such as Human and Equipment) are not counted. The maximum discount that Emrakul’s own ability can provide is {9}.

  • 2025-01-24

    The player you’re controlling is still the active player during that turn.

  • 2025-01-24

    While controlling another player, you also continue to make your own choices and decisions.

  • 2025-01-24

    While controlling another player, you can see all cards in the game that player can see. This includes cards in that player’s hand, face-down cards that player controls, and any cards in that player’s library the player may look at.

  • 2025-01-24

    While controlling another player, you make all choices and decisions that player is allowed to make or is told to make during that turn. This includes choices about what spells to cast or what abilities to activate, as well as any decisions called for by triggered abilities or for any other reason.

  • 2025-01-24

    You also can’t make any choices or decisions for the player that would be called for by the tournament rules (such as whether to take an intentional draw or whether to call a judge).

  • 2025-01-24

    You can use only the affected player’s resources (cards, mana, and so on) to pay costs for that player; you can’t use your own. Similarly, you can use the affected player’s resources only to pay that player’s costs; you can’t spend them on your costs.

  • 2025-01-24

    You can’t make any illegal decisions or illegal choices—you can’t do anything that player couldn’t do. You can’t make choices or decisions for that player that aren’t called for by the game rules or by any cards, permanents, spells, abilities, and so on. If an effect causes another player to make decisions that the affected player would normally make (such as Master Warcraft does), that effect takes precedence. In other words, if the affected player wouldn’t make a decision, you wouldn’t make that decision on that player’s behalf.

  • 2025-01-24

    You can’t make the affected player concede. That player may choose to concede at any time, even while you’re controlling that player.

  • 2025-01-24

    You only control the player. You don’t control any of that player’s permanents, spells, or abilities.

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