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Kruphix, God of Horizons
USD $4.36
USD foil $15.37
EUR €2.20
MTGO 0.02 tix

Kruphix, God of Horizons

{3}{G}{U}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to green and blue is less than seven, Kruphix isn't a creature.

You have no maximum hand size.

If you would lose unspent mana, that mana becomes colorless instead.

4 / 7

Indestructible
Set
Journey into Nyx (JOU #152)
Rarity
Mythic
Mana value
5
Released
2014-05-02
Artist
Daarken
EDHREC rank
#4,733
Colour identity
{G}{U}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.24
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Wilderness Reclamation 67 %+58.1 %
  2. Doubling Cube 53 %+51.7 %
  3. Seedborn Muse 64 %+48.2 %
  4. Blue Sun's Zenith 49 %+45.7 %
  5. Finale of Revelation 45 %+39.0 %
  6. Nyxbloom Ancient 44 %+36.8 %
  7. Pull from Tomorrow 41 %+35.8 %
  8. Kozilek, the Great Distortion 36 %+35.1 %
  9. Hydroid Krasis 45 %+34.0 %
  10. Mana Reflection 38 %+33.7 %
  11. Ulamog, the Ceaseless Hunger 35 %+33.3 %
  12. Kozilek, Butcher of Truth 34 %+32.3 %
  13. Thran Dynamo 33 %+30.2 %
  14. Ulamog, the Infinite Gyre 31 %+29.5 %
  15. Artisan of Kozilek 30 %+28.6 %
  16. Leyline of Anticipation 31 %+27.6 %
  17. Rewind 30 %+26.9 %
  18. It That Betrays 27 %+25.6 %
  19. Everflowing Chalice 29 %+25.0 %
  20. Ulamog, the Defiler 26 %+24.9 %
  21. Stroke of Genius 27 %+24.2 %
  22. Zendikar Resurgent 26 %+23.8 %
  23. Conduit of Ruin 24 %+23.4 %
  24. Snapping Voidcraw 24 %+22.9 %
  25. Mana Drain 38 %+22.6 %
  26. Eldrazi Temple 23 %+22.5 %
  27. Emrakul, the Promised End 23 %+22.3 %
  28. Void Winnower 25 %+22.1 %
  29. Alchemist's Refuge 41 %+21.8 %
  30. Temple of the False God 37 %+21.5 %
  31. Doppelgang 28 %+21.3 %
  32. Plasm Capture 24 %+21.0 %
  33. Helix Pinnacle 21 %+20.0 %
  34. Kodama's Reach 53 %+19.6 %
  35. Drown in Dreams 23 %+19.5 %
  36. Endbringer 20 %+19.5 %
  37. Ugin's Binding 20 %+19.2 %
  38. Curse of the Swine 31 %+18.8 %
  39. Rise of the Eldrazi 19 %+18.6 %
  40. All Is Dust 19 %+18.5 %
  41. Psychosis Crawler 22 %+18.0 %
  42. Victory Chimes 18 %+18.0 %
  43. Shrine of the Forsaken Gods 18 %+17.7 %
  44. Kydele, Chosen of Kruphix 18 %+17.4 %
  45. Vedalken Orrery 19 %+17.3 %
  46. Mind Spring 18 %+17.1 %
  47. Cultivate 63 %+17.1 %
  48. Chromatic Orrery 18 %+16.8 %
  49. Vorinclex, Voice of Hunger 19 %+16.2 %
  50. Jin-Gitaxias, Core Augur 19 %+16.2 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Island 97 %+1.0 %
  2. Forest 97 %+1.2 %
  3. Sol Ring 86 %+5.6 %
  4. Command Tower 81 %-4.0 %
  5. Wilderness Reclamation 67 %+58.1 %
  6. Seedborn Muse 64 %+48.2 %
  7. Cultivate 63 %+17.1 %
  8. Hinterland Harbor 62 %-0.8 %
  9. Arcane Signet 59 %-4.0 %
  10. Breeding Pool 56 %+8.3 %
  11. Counterspell 56 %+7.0 %
  12. Kodama's Reach 53 %+19.6 %
  13. Doubling Cube 53 %+51.7 %
  14. Reliquary Tower 52 %+1.3 %
  15. Yavimaya Coast 51 %-2.2 %
  16. Blue Sun's Zenith 49 %+45.7 %
  17. Dreamroot Cascade 49 %+2.5 %
  18. Flooded Grove 48 %+4.2 %
  19. Rampant Growth 47 %+8.1 %
  20. Beast Within 46 %-1.7 %
  21. Growth Spiral 46 %+1.4 %
  22. Simic Growth Chamber 46 %+0.6 %
  23. Rejuvenating Springs 45 %+2.7 %
  24. Finale of Revelation 45 %+39.0 %
  25. Hydroid Krasis 45 %+34.0 %
  26. Nyxbloom Ancient 44 %+36.8 %
  27. Nature's Lore 42 %+9.1 %
  28. Alchemist's Refuge 41 %+21.8 %
  29. Pull from Tomorrow 41 %+35.8 %
  30. Mana Reflection 38 %+33.7 %
  31. Birds of Paradise 38 %+9.8 %
  32. Mana Drain 38 %+22.6 %
  33. Temple of the False God 37 %+21.5 %
  34. Llanowar Elves 37 %+8.8 %
  35. Cyclonic Rift 37 %+13.8 %
  36. Kozilek, the Great Distortion 36 %+35.1 %
  37. Temple of Mystery 36 %-0.5 %
  38. Ulamog, the Ceaseless Hunger 35 %+33.3 %
  39. Kozilek, Butcher of Truth 34 %+32.3 %
  40. Thran Dynamo 33 %+30.2 %
  41. Misty Rainforest 33 %+1.9 %
  42. Three Visits 33 %+6.5 %
  43. Simic Signet 32 %+3.4 %
  44. Leyline of Anticipation 31 %+27.6 %
  45. Farseek 31 %+4.6 %
  46. Ulamog, the Infinite Gyre 31 %+29.5 %
  47. Elvish Mystic 31 %+7.6 %
  48. Curse of the Swine 31 %+18.8 %
  49. Artisan of Kozilek 30 %+28.6 %
  50. Rewind 30 %+26.9 %

Format legality

Rulings

  • 2014-04-26

    As long as Kruphix is on the battlefield, you'll keep unspent mana as steps and phases end (although it will become colorless). This means you can add mana and spend it during a future step, phase, or turn. Once Kruphix leaves the battlefield, you have until the end of the current step or phase to use the mana before it disappears.

  • 2014-04-26

    If unspent mana has any restrictions or riders associated with it (for example, if it was produced by Cavern of Souls), those restrictions or riders will remain associated with that mana when it becomes colorless.

  • 2020-01-24

    As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.

  • 2020-01-24

    Counters put on a God remain on it while it's not a creature, even if they have no effect.

  • 2020-01-24

    If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.

  • 2020-01-24

    If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.

  • 2020-01-24

    If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.

  • 2020-01-24

    The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.

  • 2020-01-24

    The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.

  • 2020-01-24

    When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.

  • 2020-01-24

    Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.

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