
Sygg, River Cutthroat
Legendary Creature — Merfolk Rogue
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
"It's not a matter of deserving. It's a matter of strength. The power to hold versus the power to take."
1 / 3
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos
Not part of any combo on Commander Spellbook.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Undermine
- Painful Quandary
- Loyal Subordinate
- Creeping Tar Pit
- Vile Consumption
- True-Name Nemesis
- Countersquall
- Breathstealer's Crypt
- Parasitic Impetus
- Bloodchief Ascension
- Revenge of Ravens
- Dauthi Voidwalker
- Ghoulish Impetus
- Underworld Dreams
- Court of Ambition
- Clutch of the Undercity
- Suspended Sentence
- Psychic Impetus
- Baleful Strix
- Thieving Skydiver
- Twilight Prophet
- Psychosis Crawler
- Sheoldred, the Apocalypse
- Talion, the Kindly Lord
- Bloodthirsty Blade
- Ghostly Pilferer
- Fate Unraveler
- Notion Thief
- Scrawling Crawler
- Rankle, Master of Pranks
- Propaganda
- Ominous Seas
- Invisible Stalker
- Eye of Nidhogg
- Faerie Mastermind
- Polluted Bonds
- Hissing Miasma
- Bident of Thassa
- Illusionist's Gambit
- Aetherize
- Nighthawk Scavenger
- Triton Shorestalker
- Inkfathom Infiltrator
- Hunted Horror
- Coveted Peacock
- Stinkdrinker Bandit
- Bladegriff Prototype
- This Is How It Ends
- Looter il-Kor
- Oona's Blackguard
Most included 50
Highest share of decks running them, distinctive or not.
- Swamp
- Island
- Command Tower
- Sol Ring
- Arcane Signet
- Undermine
- Sunken Hollow
- Drowned Catacomb
- Counterspell
- Watery Grave
- Painful Quandary
- Loyal Subordinate
- Talisman of Dominance
- Dimir Signet
- Bojuka Bog
- Underground River
- Reliquary Tower
- Baleful Strix
- Creeping Tar Pit
- Dauthi Voidwalker
- Tainted Isle
- Thought Vessel
- Countersquall
- Polluted Delta
- Bloodchief Ascension
- Darkwater Catacombs
- Shipwreck Marsh
- Choked Estuary
- Propaganda
- Morphic Pool
- Feed the Swarm
- Vile Consumption
- True-Name Nemesis
- Clearwater Pathway
- Parasitic Impetus
- An Offer You Can't Refuse
- Dimir Aqueduct
- Breathstealer's Crypt
- Revenge of Ravens
- Negate
- Toxic Deluge
- Notion Thief
- Ghoulish Impetus
- Fell the Profane
- Fell the Profane
- Fellwar Stone
- Dark Ritual
- Underworld Dreams
- Aetherize
- Court of Ambition
Format legality
Rulings
- 2008-05-01
As the end step begins, Sygg’s ability checks whether a player who is currently your opponent, or a player who was your opponent at the time they left the game, has lost 3 or more life over the course of the turn. If so, the ability will trigger. If not, it won’t.
- 2008-05-01
It doesn’t matter how the opponent lost life or who caused it, as long as the total loss of life is 3 or more.
- 2008-05-01
Sygg’s ability checks only whether life was lost. It doesn’t care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Sygg’s ability will trigger anyway.
- 2008-05-01
Sygg’s ability checks to see if it triggers at the end of every turn. It doesn’t have to be your turn, and it doesn’t have to be the turn of the opponent that lost life.
- 2008-05-01
Sygg’s ability will trigger even if Sygg wasn’t on the battlefield at the time some or all of the life was lost.
- 2008-05-01
You don’t specify an opponent when the ability triggers. If multiple opponents have lost 3 or more life over the course of the turn, the ability will trigger only once.