
Kamahl, Heart of Krosa
Legendary Creature — Human Druid
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.
: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.
Partner (You can have two commanders if both have partner.)
5 / 5
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos 30
All 30 combos.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Roiling Canopy
- Hexhaven Invigorator
- Kamahl's Will
- Druid Class
- Sylvan Advocate
- Sylvan Awakening
- Kodama's Reach
- Augur of Autumn
- Yavimaya Elder
- Kamahl's Druidic Vow
- Wilderness Reclamation
- Yedora, Grave Gardener
- Explore
- Tempt with Discovery
- Nissa, Who Shakes the World
- Shamanic Revelation
- Kamahl, Fist of Krosa
- Rampaging Baloths
- Rampant Growth
- Cultivate
- Earth Surge
- Jaheira's Respite
- Nissa's Pilgrimage
- Khalni Heart Expedition
- Rude Awakening
- Animist's Awakening
- Tend the Sprigs
- Migration Path
- Shared Roots
- Beastmaster Ascension
- Sapling Nursery
- Splendid Reclamation
- Verdant Confluence
- Natural Affinity
- Liege of the Tangle
- Llanowar Loamspeaker
- Awaken the Woods
- Oracle of Mul Daya
- Constant Mists
- Broken Bond
- Summon: Fenrir
- Unnatural Growth
- Blossoming Tortoise
- Sakura-Tribe Elder
- New Generation's Technique
- Owlbear Shepherd
- Explosive Vegetation
- The Boulder, Ready to Rumble
- Noxious Newt
- Emeritus of Abundance
Most included 50
Highest share of decks running them, distinctive or not.
- Roiling Canopy
- Forest
- Cultivate
- Kodama's Reach
- Rampant Growth
- Hexhaven Invigorator
- Sol Ring
- Beast Within
- Heroic Intervention
- Explore
- Shamanic Revelation
- Druid Class
- Kamahl's Will
- Three Visits
- Llanowar Elves
- Emerald Medallion
- Rampaging Baloths
- Unnatural Growth
- Nissa, Who Shakes the World
- Sylvan Advocate
- Augur of Autumn
- Sakura-Tribe Elder
- Harmonize
- Nature's Lore
- Sylvan Awakening
- Wilderness Reclamation
- Yavimaya Elder
- Oracle of Mul Daya
- Lightning Greaves
- Return of the Wildspeaker
- Archdruid's Charm
- Myriad Landscape
- Reclamation Sage
- Avenger of Zendikar
- Yedora, Grave Gardener
- Kamahl's Druidic Vow
- Skyshroud Claim
- Nissa's Pilgrimage
- Nature's Claim
- Castle Garenbrig
- Rogue's Passage
- Beastmaster Ascension
- Dancing from Dark to Dawn
- Swiftfoot Boots
- Tempt with Discovery
- Rishkar's Expertise
- Scute Swarm
- Elvish Mystic
- Ashaya, Soul of the Wild
- Azusa, Lost but Seeking
Format legality
Rulings
- 2020-11-10
A land that becomes a creature because of Kamahl's activated ability will retain any other supertypes, card types, subtypes, and abilities it had.
- 2020-11-10
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
- 2020-11-10
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
- 2020-11-10
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
- 2020-11-10
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
- 2020-11-10
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
- 2020-11-10
Only creatures you control at the time Kamahl's triggered ability resolves will get +3/+3 and gain trample. Creatures that come under your control later in the turn and noncreature permanents that become creatures later in the turn won't get the bonuses.
- 2020-11-10
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
- 2020-11-10
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.