
The Fire Nation Drill
Legendary Artifact — Vehicle
Trample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2
6 / 3
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos
Not part of any combo on Commander Spellbook.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Fire Nation Engineer
- Fire Nation Salvagers
- Epic Downfall
- Demonic Junker
- Obsessive Pursuit
- Fire Navy Trebuchet
- Conjurer's Closet
- Day of Black Sun
- Phoenix Fleet Airship
- Tundra Tank
- Noxious Gearhulk
- Night's Whisper
- The Walls of Ba Sing Se
- Endless Atlas
- Foul Roads
- Cat-Gator
- Decorum Dissertation
- The Darkness Crystal
- Deathless Pilot
- Vorpal Sword
- Buried Ruin
- Undying Evil
- Throne of Eldraine
- Zuko's Conviction
- Koh, the Face Stealer
- Mech Hangar
- Solemn Simulacrum
- The Rise of Sozin
- Blasphemous Edict
- No Mercy
- Back on Track
- King Macar, the Gold-Cursed
- Fire Nation Sentinels
- Okiba Reckoner Raid
- Toxic Deluge
- Heartless Act
- Feign Death
- Fire Nation Warship
- Agent of the Shadow Thieves
- Game Over
- Boggart Trawler
- Boggart Trawler
- Massacre Wurm
- Snow-Covered Swamp
- Carrion Cruiser
- Ophiomancer
- Joo Dee, One of Many
- Ultron, Artificial Malevolence
- Pirate Peddlers
- Bender's Waterskin
Most included 50
Highest share of decks running them, distinctive or not.
- Swamp
- Sol Ring
- Arcane Signet
- Dark Ritual
- Bojuka Bog
- Jet Medallion
- Toxic Deluge
- Feed the Swarm
- Cabal Coffers
- Night's Whisper
- Crypt Ghast
- Fire Nation Engineer
- The Darkness Crystal
- Gray Merchant of Asphodel
- Urborg, Tomb of Yawgmoth
- Withering Torment
- Phyrexian Arena
- Solemn Simulacrum
- Cabal Stronghold
- Mind Stone
- Fire Nation Salvagers
- Defile
- Sign in Blood
- Reanimate
- Epic Downfall
- Demonic Junker
- Conjurer's Closet
- Obsessive Pursuit
- Fire Navy Trebuchet
- Deadly Rollick
- Blasphemous Edict
- Day of Black Sun
- Noxious Gearhulk
- Phoenix Fleet Airship
- Fell the Profane
- Massacre Wurm
- Ophiomancer
- Fell the Profane
- Deadly Dispute
- Myriad Landscape
- Black Market Connections
- Tundra Tank
- Exsanguinate
- Throne of Eldraine
- Decorum Dissertation
- Phyrexian Tower
- War Room
- K'rrik, Son of Yawgmoth
- Damnation
- Thought Vessel
Format legality
Rulings
- 2025-10-02
Because damage remains marked on a creature until the damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if The Fire Nation Drill's first activated ability resolves during that turn.
- 2025-10-02
If a permanent enters under an opponent's control with hexproof or indestructible after The Fire Nation Drill's first activated ability resolves, it won't lose that ability unless you activate The Fire Nation Drill's ability again. The same is true if an opponent's permanent gains indestructible or hexproof after The Fire Nation Drill's ability resolves.