
King Macar, the Gold-Cursed
Legendary Creature — Human Noble
Inspired — Whenever King Macar becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this token: Add one mana of any color.")
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Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos 39
All 39 combos.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Mobile Garrison
- Puppet Strings
- Springleaf Drum
- Clock of Omens
- Patriar's Seal
- Marionette Master
- Sting, the Glinting Dagger
- Smuggler's Copter
- Disciple of the Vault
- Survivors' Encampment
- Silverskin Armor
- Liquimetal Torque
- Honor-Worn Shaku
- Holdout Settlement
- Thousand-Year Elixir
- Sword of the Paruns
- Relic of Legends
- Pain Seer
- Staff of Domination
- Nadier's Nightblade
- Paradise Mantle
- Mirkwood Bats
- Manifold Key
- Umbral Mantle
- Marionette Apprentice
- Servant of Tymaret
- Unwinding Clock
- Foundry Inspector
- Voltaic Key
- Voltaic Servant
- Liquimetal Coating
- Inspiring Statuary
- Night Market Lookout
- Buried Ruin
- Maze of Ith
- Herald of Anguish
- Costly Plunder
- Cranial Plating
- Agent of the Iron Throne
- Deadly Dispute
- The Fire Nation Drill
- Magus of the Coffers
- Careening Mine Cart
- Vault of Whispers
- Kuldotha Forgemaster
- Demonic Junker
- Greed
- Jandor's Saddlebags
- Underhanded Designs
- Leaden Myr
Most included 50
Highest share of decks running them, distinctive or not.
- Swamp
- Sol Ring
- Mobile Garrison
- Puppet Strings
- Springleaf Drum
- Patriar's Seal
- Clock of Omens
- Marionette Master
- Sting, the Glinting Dagger
- Disciple of the Vault
- Deadly Dispute
- Swiftfoot Boots
- Smuggler's Copter
- Liquimetal Torque
- Thousand-Year Elixir
- Survivors' Encampment
- Marionette Apprentice
- Silverskin Armor
- Honor-Worn Shaku
- Holdout Settlement
- Mirkwood Bats
- Sword of the Paruns
- Bojuka Bog
- Relic of Legends
- Feed the Swarm
- Cabal Coffers
- Crypt Ghast
- Pain Seer
- Nadier's Nightblade
- Arcane Signet
- Staff of Domination
- Manifold Key
- Paradise Mantle
- Exsanguinate
- Foundry Inspector
- Umbral Mantle
- Servant of Tymaret
- Unwinding Clock
- Dark Ritual
- Buried Ruin
- Voltaic Key
- Voltaic Servant
- Sign in Blood
- Maze of Ith
- Liquimetal Coating
- Inspiring Statuary
- Night Market Lookout
- Urborg, Tomb of Yawgmoth
- Cranial Plating
- Costly Plunder
Format legality
Rulings
- 2014-04-26
If an inspired ability triggers during your untap step, the ability will be put on the stack at the beginning of your upkeep. If the ability creates one or more token creatures, those creatures won't be able to attack that turn (unless they gain haste).
- 2014-04-26
If the inspired ability includes an optional cost, you decide whether to pay that cost as the ability resolves. You can do this even if the creature leaves the battlefield in response to the ability.
- 2014-04-26
Inspired abilities don't trigger when the creature enters the battlefield.
- 2014-04-26
Inspired abilities trigger no matter how the creature becomes untapped: by the turn-based action at the beginning of the untap step or by a spell or ability.
- 2014-04-26
The player who controlled King Macar when its ability triggered will control the artifact token, not the player who controlled the creature that was exiled.