Urza's 99
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Nicanzil, Current Conductor
USD $0.13
USD foil $0.29
EUR €0.09
MTGO 0.03 tix

Nicanzil, Current Conductor

{G}{U}

Legendary Creature — Merfolk Scout

Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped.

Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil.

"This water can guide you anywhere, if you know how to ask."

2 / 3

Explore
Set
The Lost Caverns of Ixalan (LCI #236)
Rarity
Uncommon
Mana value
2
Released
2023-11-17
Artist
Fariba Khamseh
EDHREC rank
#5,452
Colour identity
{G}{U}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.24
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Jadelight Spelunker 90 %+87.4 %
  2. Over the Edge 88 %+87.1 %
  3. Cenote Scout 88 %+86.2 %
  4. Deepfathom Echo 85 %+81.9 %
  5. Path of Discovery 83 %+81.6 %
  6. Glowcap Lantern 81 %+80.7 %
  7. River Herald Scout 81 %+80.3 %
  8. Jadelight Ranger 81 %+80.0 %
  9. Hakbal of the Surging Soul 82 %+78.1 %
  10. Seeker of Sunlight 77 %+76.8 %
  11. Twists and Turns 78 %+76.8 %
  12. Sentinel of the Nameless City 76 %+74.5 %
  13. Topography Tracker 79 %+73.1 %
  14. Enter the Unknown 73 %+71.8 %
  15. River Herald Guide 72 %+71.1 %
  16. Merfolk Branchwalker 71 %+69.8 %
  17. Wildgrowth Walker 59 %+57.8 %
  18. Waterwind Scout 57 %+56.6 %
  19. Subterranean Schooner 57 %+56.5 %
  20. Tishana's Wayfinder 55 %+54.9 %
  21. Brackish Blunder 53 %+52.4 %
  22. Merfolk Cave-Diver 50 %+46.3 %
  23. Tatyova, Benthic Druid 74 %+44.6 %
  24. Spyglass Siren 45 %+44.4 %
  25. Lodestone Needle 44 %+43.9 %
  26. Herald of Secret Streams 54 %+40.2 %
  27. Emperor Mihail II 47 %+39.5 %
  28. Svyelun of Sea and Sky 47 %+38.8 %
  29. Ixalli's Diviner 39 %+38.8 %
  30. Storm Fleet Negotiator 39 %+38.3 %
  31. Inspiring Call 51 %+37.3 %
  32. Deeproot Waters 44 %+36.8 %
  33. Deeproot Pilgrimage 43 %+36.5 %
  34. Hardened Scales 54 %+35.7 %
  35. Kopala, Warden of Waves 43 %+35.6 %
  36. Zegana, Utopian Speaker 40 %+33.3 %
  37. Kumena, Tyrant of Orazca 39 %+33.0 %
  38. Forerunner of the Heralds 36 %+32.5 %
  39. Path of Ancestry 49 %+30.8 %
  40. Siren Lookout 31 %+30.6 %
  41. Spelunking 36 %+30.5 %
  42. Evolution Sage 40 %+30.4 %
  43. Master of the Pearl Trident 40 %+30.4 %
  44. Merfolk Sovereign 38 %+30.1 %
  45. Merrow Reejerey 36 %+28.4 %
  46. Deeproot Elite 35 %+28.0 %
  47. Shadowed Caravel 28 %+27.6 %
  48. Seafloor Oracle 34 %+26.9 %
  49. Deeproot Historian 31 %+26.3 %
  50. Stonybrook Banneret 33 %+25.7 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Forest 99 %+2.9 %
  2. Island 98 %+2.6 %
  3. Jadelight Spelunker 90 %+87.4 %
  4. Over the Edge 88 %+87.1 %
  5. Cenote Scout 88 %+86.2 %
  6. Deepfathom Echo 85 %+81.9 %
  7. Path of Discovery 83 %+81.6 %
  8. Hakbal of the Surging Soul 82 %+78.1 %
  9. Glowcap Lantern 81 %+80.7 %
  10. Jadelight Ranger 81 %+80.0 %
  11. River Herald Scout 81 %+80.3 %
  12. Topography Tracker 79 %+73.1 %
  13. Twists and Turns 78 %+76.8 %
  14. Seeker of Sunlight 77 %+76.8 %
  15. Sentinel of the Nameless City 76 %+74.5 %
  16. Command Tower 74 %-10.9 %
  17. Tatyova, Benthic Druid 74 %+44.6 %
  18. Enter the Unknown 73 %+71.8 %
  19. River Herald Guide 72 %+71.1 %
  20. Merfolk Branchwalker 71 %+69.8 %
  21. Hinterland Harbor 60 %-2.0 %
  22. Wildgrowth Walker 59 %+57.8 %
  23. Waterwind Scout 57 %+56.6 %
  24. Subterranean Schooner 57 %+56.5 %
  25. Tishana's Wayfinder 55 %+54.9 %
  26. Herald of Secret Streams 54 %+40.2 %
  27. Sol Ring 54 %-26.2 %
  28. Hardened Scales 54 %+35.7 %
  29. Brackish Blunder 53 %+52.4 %
  30. Simic Growth Chamber 52 %+7.2 %
  31. Inspiring Call 51 %+37.3 %
  32. Merfolk Cave-Diver 50 %+46.3 %
  33. Path of Ancestry 49 %+30.8 %
  34. Emperor Mihail II 47 %+39.5 %
  35. Temple of Mystery 47 %+10.7 %
  36. Svyelun of Sea and Sky 47 %+38.8 %
  37. Arcane Signet 46 %-16.7 %
  38. Dreamroot Cascade 46 %0.0 %
  39. Vineglimmer Snarl 45 %+5.3 %
  40. Spyglass Siren 45 %+44.4 %
  41. Deeproot Waters 44 %+36.8 %
  42. Lodestone Needle 44 %+43.9 %
  43. Growth Spiral 44 %-0.7 %
  44. Kopala, Warden of Waves 43 %+35.6 %
  45. Deeproot Pilgrimage 43 %+36.5 %
  46. Counterspell 41 %-7.3 %
  47. Reliquary Tower 41 %-9.3 %
  48. Evolution Sage 40 %+30.4 %
  49. Zegana, Utopian Speaker 40 %+33.3 %
  50. Master of the Pearl Trident 40 %+30.4 %

Format legality

Rulings

  • 2023-11-10

    If a creature leaves the battlefield before an effect instructs it to explore, it still explores. Abilities like Nicanzil's that trigger whenever a creature you control explores will still trigger.

  • 2023-11-10

    If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.

  • 2023-11-10

    If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.

  • 2023-11-10

    If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter.

  • 2023-11-10

    In some unusual cases, noncreature permanents may explore. For example, if the creature card returned by Defossilize is somehow not a creature once it's on the battlefield, it can still explore. You'll take all the same actions, and you may end up putting a +1/+1 counter on the permanent. (Note that some effects target a creature, and those effects would still require a legal target to have it explore.)

  • 2023-11-10

    Nicanzil's first ability won't resolve until after you're done exploring. You may put any land card from your hand onto the battlefield, including the land card you explored (if it's still in your hand) or one that was already in your hand.

  • 2023-11-10

    Nicanzil, Current Conductor's triggered abilities care about the characteristics of the card as it was revealed while a creature explored. It doesn't matter what happened to the card after that.

  • 2023-11-10

    Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the exploring creature after you reveal a nonland card but before it receives a counter.

  • 2023-11-10

    Some spells or abilities might cause a creature to explore multiple times in a row. If you reveal a nonland card when a creature explores and leave it on top of your library, then the creature explores again immediately afterwards, you'll reveal the same card again.

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