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Saruman, the White Hand
USD $0.64
USD foil $0.71
EUR €1.02
MTGO 2.00 tix

Saruman, the White Hand

{1}{U}{B}{R}

Legendary Creature — Avatar Wizard

Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Goblins and Orcs you control have ward {2}.

Over all his works a dark smoke hung and wrapped itself about the sides of Orthanc.

2 / 5

Amass
Set
Tales of Middle-earth Commander (LTC #8)
Rarity
Mythic
Mana value
4
Released
2023-06-23
Artist
Leonardo Borazio
EDHREC rank
#3,680
Colour identity
{B}{R}{U}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.30
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commanderIn a preconstructed deck

Combos 1

Saruman, the White Hand+Phyrexian Altar+Chthonian Nightmare+Orcish Bowmasters
{U}{B}{R}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite damageInfinite death triggersInfinite energy countersInfinite storm count

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Orcish Siegemaster 66 %+59.0 %
  2. Summons of Saruman 63 %+57.5 %
  3. Treason of Isengard 56 %+51.6 %
  4. Foray of Orcs 53 %+48.6 %
  5. Saruman's Trickery 53 %+47.6 %
  6. Barad-dûr 54 %+46.4 %
  7. Flame of Anor 49 %+44.1 %
  8. Widespread Brutality 47 %+43.8 %
  9. Orcish Medicine 48 %+43.8 %
  10. Fiery Inscription 46 %+41.1 %
  11. Mauhúr, Uruk-hai Captain 47 %+40.7 %
  12. Corsairs of Umbar 43 %+37.8 %
  13. Sauron, the Dark Lord 39 %+37.1 %
  14. Relic of Sauron 56 %+37.0 %
  15. Wizard's Staff 43 %+36.3 %
  16. Fling 39 %+36.1 %
  17. Guttersnipe 43 %+35.9 %
  18. The Black Gate 44 %+35.4 %
  19. Chandra's Ignition 38 %+35.2 %
  20. Assault on Osgiliath 38 %+35.2 %
  21. Rogue's Passage 57 %+34.9 %
  22. Gríma, Saruman's Footman 39 %+34.3 %
  23. March from the Black Gate 39 %+33.9 %
  24. Lazotep Plating 37 %+32.9 %
  25. Grishnákh, Brash Instigator 37 %+32.5 %
  26. Bothersome Noisemaker 36 %+32.2 %
  27. Goblin Electromancer 39 %+30.5 %
  28. Dreadhorde Invasion 33 %+29.2 %
  29. Deep Analysis 32 %+28.6 %
  30. Fall of Cair Andros 31 %+28.2 %
  31. Warg Rider 32 %+28.2 %
  32. Gothmog, Morgul Lieutenant 32 %+27.8 %
  33. Ringsight 34 %+27.0 %
  34. Consider 33 %+26.8 %
  35. The Mouth of Sauron 31 %+26.3 %
  36. Surrounded by Orcs 28 %+26.3 %
  37. Harmonic Prodigy 37 %+26.2 %
  38. Storm of Saruman 27 %+25.6 %
  39. Rage into the Valley 28 %+25.4 %
  40. Mordor Muster 27 %+25.3 %
  41. Soul's Fire 26 %+24.9 %
  42. Saruman the White 28 %+24.9 %
  43. Frostboil Snarl 41 %+24.9 %
  44. Swarming of Moria 26 %+24.5 %
  45. The Great Goblin 28 %+22.5 %
  46. Lord of the Nazgûl 28 %+22.2 %
  47. Blasphemous Act 67 %+22.1 %
  48. Glamdring, Foe-hammer 24 %+22.0 %
  49. Archmage Emeritus 32 %+21.1 %
  50. Choked Estuary 39 %+21.0 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Island 98 %+5.2 %
  2. Mountain 98 %+6.1 %
  3. Swamp 96 %+3.7 %
  4. Command Tower 91 %-0.2 %
  5. Arcane Signet 90 %+1.9 %
  6. Sol Ring 90 %-0.2 %
  7. Blasphemous Act 67 %+22.1 %
  8. Orcish Siegemaster 66 %+59.0 %
  9. Crumbling Necropolis 66 %+13.3 %
  10. Sulfur Falls 65 %+17.3 %
  11. Summons of Saruman 63 %+57.5 %
  12. Dragonskull Summit 62 %+14.4 %
  13. Rogue's Passage 57 %+34.9 %
  14. Drowned Catacomb 56 %+12.3 %
  15. Treason of Isengard 56 %+51.6 %
  16. Relic of Sauron 56 %+37.0 %
  17. Sunken Hollow 56 %+15.9 %
  18. Smoldering Marsh 55 %+16.9 %
  19. Barad-dûr 54 %+46.4 %
  20. Saruman's Trickery 53 %+47.6 %
  21. Foray of Orcs 53 %+48.6 %
  22. Flame of Anor 49 %+44.1 %
  23. Arcane Denial 49 %+20.2 %
  24. Orcish Medicine 48 %+43.8 %
  25. Feed the Swarm 47 %+20.1 %
  26. Widespread Brutality 47 %+43.8 %
  27. Mauhúr, Uruk-hai Captain 47 %+40.7 %
  28. Fiery Inscription 46 %+41.1 %
  29. Sulfurous Springs 46 %+17.5 %
  30. Underground River 45 %+16.9 %
  31. The Black Gate 44 %+35.4 %
  32. Counterspell 44 %-0.5 %
  33. Exotic Orchard 43 %-13.5 %
  34. Wizard's Staff 43 %+36.3 %
  35. Corsairs of Umbar 43 %+37.8 %
  36. Guttersnipe 43 %+35.9 %
  37. Frostboil Snarl 41 %+24.9 %
  38. Gríma, Saruman's Footman 39 %+34.3 %
  39. Choked Estuary 39 %+21.0 %
  40. Goblin Electromancer 39 %+30.5 %
  41. Sauron, the Dark Lord 39 %+37.1 %
  42. Talisman of Creativity 39 %-5.5 %
  43. Foreboding Ruins 39 %+20.0 %
  44. March from the Black Gate 39 %+33.9 %
  45. Fling 39 %+36.1 %
  46. Path of Ancestry 38 %+7.2 %
  47. Chandra's Ignition 38 %+35.2 %
  48. Talisman of Dominance 38 %-12.4 %
  49. Assault on Osgiliath 38 %+35.2 %
  50. Orcish Bowmasters 37 %+19.6 %

Format legality

Rulings

  • 2023-06-16

    A creature that is both a Goblin and an Orc still only gets one instance of ward {2} from Saruman, the White Hand's last ability.

  • 2023-06-16

    Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.

  • 2023-06-16

    Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."

  • 2023-06-16

    If Saruman, the White Hand is a Goblin or an Orc, it will have ward {2}.

  • 2023-06-16

    If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.

  • 2023-06-16

    In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.

  • 2023-06-16

    Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.

  • 2023-06-16

    Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.

  • 2023-06-16

    To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.

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