Urza's 99
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Krav, the Unredeemed
USD $2.97
USD foil $7.49
EUR €2.59
MTGO 1.22 tix

Krav, the Unredeemed

{4}{B}

Legendary Creature — Demon

Partner with Regna, the Redeemer (When this creature enters, target player may put Regna into their hand from their library, then shuffle.)

{B}, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav.

3 / 3

Partner withPartner
Set
Battlebond (BBD #4)
Rarity
Rare
Mana value
5
Released
2018-06-08
Artist
Randy Vargas
EDHREC rank
#10,130
Colour identity
{B}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.21
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commanderPartner

Combos 4

Krav, the Unredeemed+Orcish Bowmasters+Pitiless Plunderer
{B}
Infinite card draw for opponentsInfinite draw triggers for each opponentNear-infinite +1/+1 counters on a creatureNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite damageNear-infinite death triggersNear-infinite lifegain triggers for opponents
Krav, the Unredeemed+Orcish Bowmasters+Carnival of Souls
{B}
Infinite card draw for opponentsInfinite draw triggers for each opponentNear-infinite +1/+1 counters on a creatureNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite damageNear-infinite death triggersNear-infinite lifegain triggers for all players
Krav, the Unredeemed+The Locust God+Pitiless Plunderer
{U}{B}{R}
Infinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite death triggersNear-infinite lifegainNear-infinite lifegain triggers
Krav, the Unredeemed+The Locust God+Carnival of Souls
{U}{B}{R}
Infinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite death triggersNear-infinite lifegain triggers

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Head of the Hunt 100 %+99.0 %
  2. Ominous Harvest 75 %+74.5 %
  3. Grave Researcher 60 %+51.9 %
  4. Endrek Sahr, Master Breeder 58 %+51.8 %
  5. Emeritus of Woe 50 %+43.2 %
  6. Pitiless Plunderer 61 %+41.1 %
  7. Lord Skitter, Sewer King 47 %+39.2 %
  8. Ophiomancer 56 %+38.1 %
  9. Grave Titan 44 %+37.7 %
  10. Abhorrent Overlord 42 %+37.7 %
  11. Jadar, Ghoulcaller of Nephalia 47 %+36.4 %
  12. Bastion of Remembrance 53 %+35.6 %
  13. Underworld Hermit 36 %+35.3 %
  14. Reliquary Tower 61 %+31.8 %
  15. Lich-Knights' Conquest 33 %+31.7 %
  16. Sengir Autocrat 33 %+31.5 %
  17. Shredder's Technique 33 %+30.5 %
  18. Zulaport Cutthroat 53 %+29.8 %
  19. Bitterbloom Bearer 36 %+28.9 %
  20. Bitterblossom 42 %+28.6 %
  21. Crowded Crypt 33 %+28.4 %
  22. Decanter of Endless Water 31 %+27.9 %
  23. Thought Vessel 50 %+25.6 %
  24. Mirkwood Bats 33 %+25.1 %
  25. Ayara, First of Locthwain 50 %+25.0 %
  26. Nyx Lotus 31 %+24.9 %
  27. Coercive Impetus 25 %+24.5 %
  28. Rabid Attack 25 %+24.3 %
  29. Dreadhorde Invasion 31 %+22.4 %
  30. Moseo, Vein's New Dean 25 %+21.7 %
  31. Black Market 42 %+21.4 %
  32. Oft-Nabbed Goat 22 %+21.0 %
  33. Chittering Witch 25 %+20.8 %
  34. Pawn of Ulamog 31 %+20.5 %
  35. Vindictive Vampire 22 %+19.8 %
  36. Grave Venerations 22 %+19.6 %
  37. Scheming Silvertongue 25 %+18.7 %
  38. Body Count 19 %+18.5 %
  39. Ogre Slumlord 28 %+18.2 %
  40. Solemn Simulacrum 39 %+18.1 %
  41. Withering Curse 20 %+18.1 %
  42. Scheming Symmetry 22 %+17.8 %
  43. Ghoulcaller Gisa 22 %+17.6 %
  44. Rise of the Dread Marn 19 %+17.4 %
  45. Vito, Thorn of the Dusk Rose 28 %+17.2 %
  46. Baleful Mastery 25 %+17.2 %
  47. Marionette Apprentice 28 %+17.0 %
  48. Tevesh Szat, Doom of Fools 19 %+16.5 %
  49. Foot Chopper 17 %+16.2 %
  50. Butcher of Malakir 22 %+16.1 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Head of the Hunt 100 %+99.0 %
  2. Swamp 94 %-0.9 %
  3. Sol Ring 86 %+0.7 %
  4. Ominous Harvest 75 %+74.5 %
  5. Jet Medallion 67 %+4.6 %
  6. Arcane Signet 61 %-0.3 %
  7. Pitiless Plunderer 61 %+41.1 %
  8. Reliquary Tower 61 %+31.8 %
  9. Grave Researcher 60 %+51.9 %
  10. Gray Merchant of Asphodel 58 %+8.2 %
  11. Crypt Ghast 58 %+11.5 %
  12. Endrek Sahr, Master Breeder 58 %+51.8 %
  13. Ophiomancer 56 %+38.1 %
  14. Zulaport Cutthroat 53 %+29.8 %
  15. Bastion of Remembrance 53 %+35.6 %
  16. Thought Vessel 50 %+25.6 %
  17. Cabal Stronghold 50 %+16.0 %
  18. Cabal Coffers 50 %-4.8 %
  19. Emeritus of Woe 50 %+43.2 %
  20. Ayara, First of Locthwain 50 %+25.0 %
  21. Lord Skitter, Sewer King 47 %+39.2 %
  22. Jadar, Ghoulcaller of Nephalia 47 %+36.4 %
  23. Grave Titan 44 %+37.7 %
  24. Bojuka Bog 44 %-2.7 %
  25. Blood Artist 44 %+12.9 %
  26. Toxic Deluge 44 %+7.6 %
  27. Urborg, Tomb of Yawgmoth 42 %+4.0 %
  28. Black Market 42 %+21.4 %
  29. Victimize 42 %+14.1 %
  30. Abhorrent Overlord 42 %+37.7 %
  31. Bitterblossom 42 %+28.6 %
  32. Feed the Swarm 39 %-11.4 %
  33. Dark Ritual 39 %-28.4 %
  34. Solemn Simulacrum 39 %+18.1 %
  35. Lightning Greaves 36 %+2.2 %
  36. Underworld Hermit 36 %+35.3 %
  37. Bitterbloom Bearer 36 %+28.9 %
  38. Reanimate 33 %-7.5 %
  39. Lich-Knights' Conquest 33 %+31.7 %
  40. Shredder's Technique 33 %+30.5 %
  41. Skullclamp 33 %+11.0 %
  42. Reassembling Skeleton 33 %+15.7 %
  43. Syr Konrad, the Grim 33 %+13.3 %
  44. Sengir Autocrat 33 %+31.5 %
  45. Mirkwood Bats 33 %+25.1 %
  46. Crowded Crypt 33 %+28.4 %
  47. Malakir Rebirth 31 %+6.9 %
  48. Dreadhorde Invasion 31 %+22.4 %
  49. Ashnod's Altar 31 %+10.7 %
  50. Pawn of Ulamog 31 %+20.5 %

Format legality

Rulings

  • 2018-06-08

    "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."

  • 2018-06-08

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • 2018-06-08

    Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.

  • 2018-06-08

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Khorvath and Sylvia are your commanders, your deck may contain cards with red and/or white in their color identity, but not blue, black, or green.

  • 2018-06-08

    Krav can be sacrificed to pay the cost for its own ability. The +1/+1 counters won't be put on anything.

  • 2018-06-08

    Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.

  • 2018-06-08

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.

  • 2018-06-08

    The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.

  • 2018-06-08

    The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.

  • 2018-06-08

    To have two commanders, both must have the partner ability (featured in the Magic: The Gathering—Commander™ (2016 Edition) set) or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.

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