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Gale, Waterdeep Prodigy
USD $0.40
USD foil $0.48
EUR €0.30

Gale, Waterdeep Prodigy

{2}{U}

Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.

Choose a Background (You can have a Background as a second commander.)

1 / 3

Choose a background
Set
Commander Legends: Battle for Baldur's Gate (CLB #72)
Rarity
Rare
Mana value
3
Released
2022-06-10
Artist
Cristi Balanescu
EDHREC rank
#5,015
Colour identity
{U}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.21
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Plunder the Trollshaws 43 %+41.1 %
  2. Secrets of the Dead 37 %+35.2 %
  3. Wizards of Thay 36 %+33.7 %
  4. Flow State 37 %+33.3 %
  5. Baral, Chief of Compliance 42 %+31.6 %
  6. Personal Tutor 33 %+29.1 %
  7. Archmage Emeritus 49 %+28.8 %
  8. Gale's Redirection 29 %+28.4 %
  9. Gandalf, Wandering Wizard 29 %+28.3 %
  10. Jace's Sanctum 32 %+28.1 %
  11. Old Fat Spider Can't See Me 29 %+27.9 %
  12. Bilbo Baggins, Burglar 29 %+27.7 %
  13. Confusticate and Bebother 29 %+26.5 %
  14. Solve the Equation 36 %+24.5 %
  15. Brainstorm 64 %+23.7 %
  16. Archmage's Charm 41 %+23.7 %
  17. Talrand, Sky Summoner 36 %+22.4 %
  18. Mystical Tutor 42 %+21.3 %
  19. Preordain 43 %+20.0 %
  20. Snap 38 %+18.7 %
  21. Dirgur Focusmage 19 %+18.6 %
  22. Riddles in the Dark 19 %+17.6 %
  23. Decanter of Endless Water 30 %+17.3 %
  24. Wizard Class 34 %+16.8 %
  25. Font of Magic 17 %+16.7 %
  26. Strategic Planning 17 %+15.9 %
  27. Murmuring Mystic 25 %+15.8 %
  28. Thought Scour 22 %+15.5 %
  29. Ponder 45 %+15.5 %
  30. Merchant Scroll 24 %+15.4 %
  31. Muse Seeker 16 %+15.4 %
  32. Consider 30 %+15.2 %
  33. Naru Meha, Master Wizard 17 %+15.2 %
  34. Serum Visions 24 %+14.7 %
  35. Hydro-Channeler 17 %+14.7 %
  36. Haughty Djinn 21 %+14.6 %
  37. Mindsplice Apparatus 18 %+14.6 %
  38. Arcane Denial 51 %+14.4 %
  39. Archmage of Runes 25 %+14.3 %
  40. Laboratory Maniac 34 %+14.3 %
  41. Gadwick, the Wizened 17 %+14.2 %
  42. Gitaxian Probe 25 %+14.1 %
  43. Bilbo, Thief in the Night 15 %+14.1 %
  44. Narset's Reversal 26 %+13.7 %
  45. Exhibition Tidecaller 16 %+13.4 %
  46. Candlekeep Inspiration 14 %+13.2 %
  47. Frantic Search 45 %+13.1 %
  48. Thassa's Oracle 25 %+13.0 %
  49. Brain Freeze 17 %+12.9 %
  50. Eluge, the Shoreless Sea 21 %+12.9 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Island 91 %-3.0 %
  2. Sol Ring 72 %-12.3 %
  3. Counterspell 67 %+1.4 %
  4. Brainstorm 64 %+23.7 %
  5. Arcane Signet 59 %-5.5 %
  6. Arcane Denial 51 %+14.4 %
  7. Archmage Emeritus 49 %+28.8 %
  8. Sapphire Medallion 49 %-11.0 %
  9. Mystic Sanctuary 46 %-3.8 %
  10. Thought Vessel 46 %-5.2 %
  11. Reliquary Tower 46 %-10.0 %
  12. Negate 45 %+7.6 %
  13. Frantic Search 45 %+13.1 %
  14. Ponder 45 %+15.5 %
  15. Preordain 43 %+20.0 %
  16. Aetherize 43 %+12.0 %
  17. High Tide 43 %-0.5 %
  18. Plunder the Trollshaws 43 %+41.1 %
  19. Mystical Tutor 42 %+21.3 %
  20. Baral, Chief of Compliance 42 %+31.6 %
  21. Archmage's Charm 41 %+23.7 %
  22. Snap 38 %+18.7 %
  23. Secrets of the Dead 37 %+35.2 %
  24. Cyclonic Rift 37 %+5.3 %
  25. Mana Drain 37 %+10.2 %
  26. Opt 37 %+11.9 %
  27. Flow State 37 %+33.3 %
  28. Solve the Equation 36 %+24.5 %
  29. Talrand, Sky Summoner 36 %+22.4 %
  30. Wizards of Thay 36 %+33.7 %
  31. Rhystic Study 34 %+3.3 %
  32. Laboratory Maniac 34 %+14.3 %
  33. Wizard Class 34 %+16.8 %
  34. Rapid Hybridization 33 %-2.0 %
  35. Personal Tutor 33 %+29.1 %
  36. Swan Song 33 %+5.3 %
  37. Jace's Sanctum 32 %+28.1 %
  38. An Offer You Can't Refuse 30 %-8.8 %
  39. Consider 30 %+15.2 %
  40. Decanter of Endless Water 30 %+17.3 %
  41. Fierce Guardianship 29 %+6.6 %
  42. Gale's Redirection 29 %+28.4 %
  43. Pongify 29 %-11.7 %
  44. Windfall 29 %+7.4 %
  45. Hullbreaker Horror 29 %+4.6 %
  46. Old Fat Spider Can't See Me 29 %+27.9 %
  47. Bilbo Baggins, Burglar 29 %+27.7 %
  48. Gandalf, Wandering Wizard 29 %+28.3 %
  49. Confusticate and Bebother 29 %+26.5 %
  50. Propaganda 28 %-4.0 %

Format legality

Rulings

  • 2022-06-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • 2022-06-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  • 2022-06-10

    Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.

  • 2022-06-10

    If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.

  • 2022-06-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • 2022-06-10

    If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.

  • 2022-06-10

    If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.

  • 2022-06-10

    If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.

  • 2022-06-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).

  • 2022-06-10

    You can choose two commanders that are the same color or colors.

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