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Ephara, God of the Polis
USD $6.98
USD foil $31.09
EUR €5.68
MTGO 0.02 tix

Ephara, God of the Polis

{2}{W}{U}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to white and blue is less than seven, Ephara isn't a creature.

At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.

6 / 5

Indestructible
Set
Born of the Gods (BNG #145)
Rarity
Mythic
Mana value
4
Released
2014-02-07
Artist
Eric Deschamps
EDHREC rank
#5,862
Colour identity
{U}{W}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.29
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Nadir Kraken 51 %+49.7 %
  2. Venser, Shaper Savant 55 %+49.1 %
  3. Whitemane Lion 46 %+45.6 %
  4. Ephemerate 56 %+41.3 %
  5. The Watcher in the Water 40 %+37.7 %
  6. Soulherder 49 %+36.1 %
  7. Fear of Impostors 35 %+34.2 %
  8. Archaeomancer 44 %+34.1 %
  9. Saltskitter 34 %+34.0 %
  10. Stonecloaker 32 %+31.4 %
  11. Faerie Artisans 32 %+31.0 %
  12. Knight of the White Orchid 36 %+29.9 %
  13. Restoration Angel 38 %+29.7 %
  14. Thassa, Deep-Dwelling 35 %+29.6 %
  15. Cathar Commando 31 %+29.4 %
  16. Cloudshift 40 %+28.9 %
  17. Selfless Squire 29 %+28.3 %
  18. Solitude 31 %+28.3 %
  19. Momentary Blink 37 %+27.4 %
  20. Castle Ardenvale 30 %+26.7 %
  21. Ghostly Flicker 37 %+26.2 %
  22. Deep Gnome Terramancer 28 %+26.0 %
  23. Skyclave Apparition 31 %+25.4 %
  24. Aven Interrupter 29 %+25.3 %
  25. Witch Enchanter 39 %+24.9 %
  26. Witch Enchanter 39 %+24.9 %
  27. Hydroelectric Specimen 32 %+24.8 %
  28. Hydroelectric Specimen 32 %+24.8 %
  29. Faerie Mastermind 35 %+24.7 %
  30. Tishana's Tidebinder 26 %+24.1 %
  31. Mulldrifter 33 %+23.3 %
  32. Aether Channeler 32 %+22.8 %
  33. Reflector Mage 29 %+22.3 %
  34. Eerie Interlude 31 %+22.2 %
  35. Eldrazi Displacer 24 %+22.2 %
  36. Wavebreak Hippocamp 23 %+22.2 %
  37. Illustrious Wanderglyph 25 %+20.9 %
  38. Peregrine Drake 30 %+20.0 %
  39. Irrigated Farmland 40 %+19.2 %
  40. Supreme Verdict 47 %+19.2 %
  41. Errant and Giada 21 %+18.9 %
  42. Stunt Double 19 %+18.6 %
  43. Thought Vessel 61 %+18.6 %
  44. Archivist of Oghma 24 %+18.4 %
  45. Luminarch Ascension 19 %+18.3 %
  46. Recruiter of the Guard 23 %+18.2 %
  47. Enduring Innocence 21 %+18.2 %
  48. Nimbus Maze 40 %+18.1 %
  49. Sun Titan 28 %+17.7 %
  50. Riptide Gearhulk 26 %+17.7 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Island 97 %+1.3 %
  2. Plains 97 %+1.5 %
  3. Command Tower 86 %+0.6 %
  4. Sol Ring 81 %-5.0 %
  5. Arcane Signet 80 %-2.5 %
  6. Glacial Fortress 73 %+8.6 %
  7. Prairie Stream 73 %+7.1 %
  8. Swords to Plowshares 69 %+0.6 %
  9. Reliquary Tower 65 %+16.3 %
  10. Azorius Signet 64 %+9.2 %
  11. Hallowed Fountain 64 %+13.8 %
  12. Thought Vessel 61 %+18.6 %
  13. Talisman of Progress 59 %+8.1 %
  14. Adarkar Wastes 57 %+10.1 %
  15. Ephemerate 56 %+41.3 %
  16. Venser, Shaper Savant 55 %+49.1 %
  17. Nadir Kraken 51 %+49.7 %
  18. Path to Exile 50 %-3.9 %
  19. Sea of Clouds 50 %+10.4 %
  20. Soulherder 49 %+36.1 %
  21. Deserted Beach 49 %+7.6 %
  22. Counterspell 49 %-5.0 %
  23. Supreme Verdict 47 %+19.2 %
  24. Whitemane Lion 46 %+45.6 %
  25. Flooded Strand 46 %+12.6 %
  26. Archaeomancer 44 %+34.1 %
  27. Dovin's Veto 43 %+3.3 %
  28. Mystic Gate 42 %+17.0 %
  29. Port Town 41 %-4.9 %
  30. Nimbus Maze 40 %+18.1 %
  31. Cloudshift 40 %+28.9 %
  32. Irrigated Farmland 40 %+19.2 %
  33. The Watcher in the Water 40 %+37.7 %
  34. Witch Enchanter 39 %+24.9 %
  35. Witch Enchanter 39 %+24.9 %
  36. Temple of Enlightenment 39 %+2.3 %
  37. Solemn Simulacrum 38 %+15.7 %
  38. Azorius Chancery 38 %+3.8 %
  39. Restoration Angel 38 %+29.7 %
  40. Momentary Blink 37 %+27.4 %
  41. Ghostly Flicker 37 %+26.2 %
  42. Knight of the White Orchid 36 %+29.9 %
  43. Fear of Impostors 35 %+34.2 %
  44. Faerie Mastermind 35 %+24.7 %
  45. Thassa, Deep-Dwelling 35 %+29.6 %
  46. Saltskitter 34 %+34.0 %
  47. Skycloud Expanse 34 %-1.1 %
  48. Mulldrifter 33 %+23.3 %
  49. Fellwar Stone 32 %+3.6 %
  50. Faerie Artisans 32 %+31.0 %

Format legality

Rulings

  • 2013-09-15

    Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).

  • 2013-09-15

    If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.

  • 2013-09-15

    Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.

  • 2013-09-15

    Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.

  • 2014-02-01

    Ephara's last ability checks at the beginning of each upkeep whether another creature entered the battlefield under your control last turn. If one did, it will trigger; otherwise, it won't. The ability will trigger only once no matter how many creatures entered the battlefield under your control that turn, as long as at least one did.

  • 2014-02-01

    If a noncreature permanent you control (such as an Aura with bestow) becomes a creature, it will not cause Ephara's last ability to trigger the following turn. This is true even if that noncreature permanent became a creature the same turn it entered the battlefield.

  • 2014-02-01

    The last ability will trigger regardless of what has happened to the creature that entered the battlefield on the previous turn. It doesn't matter whether it's still under your control or whether it's still on the battlefield.

  • 2020-01-24

    As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.

  • 2020-01-24

    Counters put on a God remain on it while it's not a creature, even if they have no effect.

  • 2020-01-24

    If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.

  • 2020-01-24

    If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.

  • 2020-01-24

    If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.

  • 2020-01-24

    The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.

  • 2020-01-24

    The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.

  • 2020-01-24

    When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.

  • 2020-01-24

    Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.

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