
Ephara, God of the Polis
Legendary Enchantment Creature — God
Indestructible
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
6 / 5
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos
Not part of any combo on Commander Spellbook.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Nadir Kraken
- Venser, Shaper Savant
- Whitemane Lion
- Ephemerate
- The Watcher in the Water
- Soulherder
- Fear of Impostors
- Archaeomancer
- Saltskitter
- Stonecloaker
- Faerie Artisans
- Knight of the White Orchid
- Restoration Angel
- Thassa, Deep-Dwelling
- Cathar Commando
- Cloudshift
- Selfless Squire
- Solitude
- Momentary Blink
- Castle Ardenvale
- Ghostly Flicker
- Deep Gnome Terramancer
- Skyclave Apparition
- Aven Interrupter
- Witch Enchanter
- Witch Enchanter
- Hydroelectric Specimen
- Hydroelectric Specimen
- Faerie Mastermind
- Tishana's Tidebinder
- Mulldrifter
- Aether Channeler
- Reflector Mage
- Eerie Interlude
- Eldrazi Displacer
- Wavebreak Hippocamp
- Illustrious Wanderglyph
- Peregrine Drake
- Irrigated Farmland
- Supreme Verdict
- Errant and Giada
- Stunt Double
- Thought Vessel
- Archivist of Oghma
- Luminarch Ascension
- Recruiter of the Guard
- Enduring Innocence
- Nimbus Maze
- Sun Titan
- Riptide Gearhulk
Most included 50
Highest share of decks running them, distinctive or not.
- Island
- Plains
- Command Tower
- Sol Ring
- Arcane Signet
- Glacial Fortress
- Prairie Stream
- Swords to Plowshares
- Reliquary Tower
- Azorius Signet
- Hallowed Fountain
- Thought Vessel
- Talisman of Progress
- Adarkar Wastes
- Ephemerate
- Venser, Shaper Savant
- Nadir Kraken
- Path to Exile
- Sea of Clouds
- Soulherder
- Deserted Beach
- Counterspell
- Supreme Verdict
- Whitemane Lion
- Flooded Strand
- Archaeomancer
- Dovin's Veto
- Mystic Gate
- Port Town
- Nimbus Maze
- Cloudshift
- Irrigated Farmland
- The Watcher in the Water
- Witch Enchanter
- Witch Enchanter
- Temple of Enlightenment
- Solemn Simulacrum
- Azorius Chancery
- Restoration Angel
- Momentary Blink
- Ghostly Flicker
- Knight of the White Orchid
- Fear of Impostors
- Faerie Mastermind
- Thassa, Deep-Dwelling
- Saltskitter
- Skycloud Expanse
- Mulldrifter
- Fellwar Stone
- Faerie Artisans
Format legality
Rulings
- 2013-09-15
Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
- 2013-09-15
If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
- 2013-09-15
Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
- 2013-09-15
Numeric mana symbols (
,
, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
- 2014-02-01
Ephara's last ability checks at the beginning of each upkeep whether another creature entered the battlefield under your control last turn. If one did, it will trigger; otherwise, it won't. The ability will trigger only once no matter how many creatures entered the battlefield under your control that turn, as long as at least one did.
- 2014-02-01
If a noncreature permanent you control (such as an Aura with bestow) becomes a creature, it will not cause Ephara's last ability to trigger the following turn. This is true even if that noncreature permanent became a creature the same turn it entered the battlefield.
- 2014-02-01
The last ability will trigger regardless of what has happened to the creature that entered the battlefield on the previous turn. It doesn't matter whether it's still under your control or whether it's still on the battlefield.
- 2020-01-24
As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
- 2020-01-24
Counters put on a God remain on it while it's not a creature, even if they have no effect.
- 2020-01-24
If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
- 2020-01-24
If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
- 2020-01-24
If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
- 2020-01-24
The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
- 2020-01-24
The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
- 2020-01-24
When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
- 2020-01-24
Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.