
Jin-Gitaxias
Legendary Creature — Phyrexian Praetor
Ward
Whenever you cast a noncreature spell with mana value 3 or greater, draw a card.
: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.
5 / 5
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos 19
All 19 combos.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Tezzeret's Gambit
- Jin-Gitaxias, Progress Tyrant
- Experimental Augury
- Jin-Gitaxias, Core Augur
- Flux Channeler
- Psychosis Crawler
- Jace, Wielder of Mysteries
- Reject Imperfection
- Omniscience
- Thrummingbird
- Mindsplice Apparatus
- Karn's Bastion
- Tekuthal, Inquiry Dominus
- Teferi's Ageless Insight
- Enter the Infinite
- Inexorable Tide
- Laboratory Maniac
- Serum Snare
- Contentious Plan
- Chrome Host Seedshark
- Steady Progress
- Vivisurgeon's Insight
- Archmage's Charm
- Prologue to Phyresis
- Staff of Compleation
- Frantic Search
- Dreamtide Whale
- Decanter of Endless Water
- Ichormoon Gauntlet
- Unwind
- Defiler of Dreams
- Solve the Equation
- Thought Vessel
- Time Stretch
- Midnight Clock
- Reliquary Tower
- Mercurial Spelldancer
- Propaganda
- Everflowing Chalice
- High Tide
- Quick Study
- Archmage Emeritus
- Teferi, Temporal Pilgrim
- Wizard Class
- Rewind
- Sea Gate Restoration
- Sea Gate Restoration
- Flow of Knowledge
- Baral, Chief of Compliance
- Narset, Parter of Veils
Most included 50
Highest share of decks running them, distinctive or not.
- Island
- Sol Ring
- Reliquary Tower
- Sapphire Medallion
- Thought Vessel
- Arcane Signet
- Counterspell
- Tezzeret's Gambit
- High Tide
- Psychosis Crawler
- Mystic Sanctuary
- Jin-Gitaxias, Progress Tyrant
- Jace, Wielder of Mysteries
- Frantic Search
- Laboratory Maniac
- Teferi's Ageless Insight
- Experimental Augury
- Jin-Gitaxias, Core Augur
- Flux Channeler
- Propaganda
- Omniscience
- Reject Imperfection
- Archmage's Charm
- Thrummingbird
- Karn's Bastion
- Brainstorm
- Mindsplice Apparatus
- Rhystic Study
- An Offer You Can't Refuse
- Enter the Infinite
- Tekuthal, Inquiry Dominus
- Inexorable Tide
- Midnight Clock
- Serum Snare
- Arcane Denial
- Contentious Plan
- Archmage Emeritus
- Decanter of Endless Water
- Chrome Host Seedshark
- Mind Stone
- Mystic Remora
- Hullbreaker Horror
- Mana Drain
- Aetherize
- Cyclonic Rift
- Everflowing Chalice
- Windfall
- Pongify
- Wizard Class
- Unwind
Format legality
Rulings
- 2023-04-14
A spell you cast this way can be the target of a later spell you cast this way. However, permanent spells cast this way won’t resolve until you’re done casting spells, so the permanents they become can’t be the target of spells cast this way. For example, if you exile Twincast and Lightning Strike, you can cast Lightning Strike and then cast Twincast targeting it; but if you exile a creature card and an Aura card, you can’t cast that Aura targeting that creature.
- 2023-04-14
All the spells you cast due to chapter III are cast during the resolution of that ability. You can cast them in any order, and timing restrictions based on the cards’ types are ignored. Once you’re done casting spells, before any of them resolve, The Great Synthesis will be exiled and return as Jin-Gitaxias.
- 2023-04-14
For chapter I of The Great Synthesis, the number of cards you draw is determined as the ability resolves. If you no longer control The Great Synthesis at that time, your maximum hand size remains unchanged.
- 2023-04-14
If a spell has
in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
- 2023-04-14
If you cast a spell “without paying its mana cost,” you can’t pay any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, those must be paid to cast it.
- 2023-04-14
Once you’ve activated Jin-Gitaxias’s last ability, it doesn’t matter what happens to the number of cards in your hand. The ability will resolve even if you have six or fewer cards in your hand by that time.