
Halana, Kessig Ranger
Legendary Creature — Human Archer Ranger
Reach
Whenever another creature you control enters, you may pay . When you do, that creature deals damage equal to its power to target creature.
Partner (You can have two commanders if both have partner.)
3 / 4
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos 10
All 10 combos.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Dragon Sniper
- Ambush Viper
- Questing Beast
- Ankle Biter
- Acidic Slime
- Gigantic Big Bear
- Fynn, the Fangbearer
- Deathbloom Gardener
- Moss Viper
- Hornet Queen
- Agonasaur Rex
- Mirkwood Spider
- Sedge Scorpion
- Tajuru Blightblade
- Virulent Emissary
- Deadly Recluse
- Thornweald Archer
- Skyshroud Claim
- Saryth, the Viper's Fang
- Ghalta, Primal Hunger
- Bushwhack
- Lifecrafter's Bestiary
- Brawn
- Rishkar's Expertise
- Poison Dart Frog
- Wasteland Viper
- Toski, Bearer of Secrets
- Fang of Shigeki
- Nightshade Dryad
- Infectious Bite
- Kogla, the Titan Ape
- Life's Legacy
- Tribute to the World Tree
- Inspiring Call
- Hunter's Ambush
- Shamanic Revelation
- Bite Down
- Erinis, Gloom Stalker
- Annoyed Altisaur
- Arcane Signet
- Explore
- Narnam Renegade
- Bioengineered Future
- Garruk, Primal Hunter
- Hornet Nest
- Three Visits
- Gnarlwood Dryad
- Nylea, God of the Hunt
- Rainveil Rejuvenator
- Ivy Lane Denizen
Most included 50
Highest share of decks running them, distinctive or not.
- Forest
- Dragon Sniper
- Cultivate
- Rampant Growth
- Nature's Lore
- Ambush Viper
- Sol Ring
- Questing Beast
- Rishkar's Expertise
- Beast Within
- Gigantic Big Bear
- Skyshroud Claim
- Heroic Intervention
- Acidic Slime
- Kodama's Reach
- Arcane Signet
- Ankle Biter
- Garruk's Uprising
- Three Visits
- Moss Viper
- Fynn, the Fangbearer
- Beast Whisperer
- Hornet Queen
- Deathbloom Gardener
- Explore
- Ghalta, Primal Hunger
- Shamanic Revelation
- Tribute to the World Tree
- Llanowar Elves
- Rogue's Passage
- Swiftfoot Boots
- Elvish Mystic
- Toski, Bearer of Secrets
- Agonasaur Rex
- Virulent Emissary
- Kogla, the Titan Ape
- Saryth, the Viper's Fang
- Unnatural Growth
- Snakeskin Veil
- Ram Through
- Thornweald Archer
- Inspiring Call
- Overwhelming Stampede
- Deadly Recluse
- Tajuru Blightblade
- Bushwhack
- Lifecrafter's Bestiary
- Mirkwood Spider
- Sedge Scorpion
- Emerald Medallion
Format legality
Rulings
- 2020-11-10
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
- 2020-11-10
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
- 2020-11-10
For the creature that entered the battlefield, use its power as Halana's reflexive triggered ability resolves to determine how much damage is dealt. If it's no longer on the battlefield at that time, use its power as it last existed on the battlefield.
- 2020-11-10
Halana, Kessig Ranger's triggered ability goes on the stack without a target. While that ability is resolving, you may pay
. If you do, a second ability triggers and you pick a target that will be dealt damage. This is different from abilities that say "If you do . . ." in that players may cast spells and activate abilities after mana is paid but before damage is dealt.
- 2020-11-10
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
- 2020-11-10
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
- 2020-11-10
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
- 2020-11-10
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
- 2020-11-10
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.