
Doc Aurlock, Grizzled Genius
Legendary Creature — Bear Druid
Spells you cast from your graveyard or from exile cost less to cast.
Plotting cards from your hand costs less.
"Learning stops only when you close your mind off to wonder."
2 / 3
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos 59
Showing the 50 most played of 59.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Sage of the Beyond
- Slickshot Lockpicker
- Visage Bandit
- Fblthp, Lost on the Range
- Rootcoil Creeper
- Savvy Trader
- Outcaster Trailblazer
- Saw It Coming
- Plan the Heist
- Tlincalli Hunter
- Railway Brawler
- Stormkeld Vanguard
- Battle Mammoth
- Beanstalk Giant
- Kellan, Inquisitive Prodigy
- Think Twice
- Behold the Multiverse
- Croaking Counterpart
- Surge of Brilliance
- Make Your Own Luck
- Virtue of Strength
- Lier, Disciple of the Drowned
- Horned Loch-Whale
- Lock and Load
- Rosethorn Acolyte
- Moment's Peace
- Beanstalk Wurm
- Deep Analysis
- Cosmos Charger
- Tumbleweed Rising
- Step Between Worlds
- Sisterhood of Karn
- Loan Shark
- The Thirteenth Doctor
- Sapphire Dragon
- Sword Coast Serpent
- Cackling Counterpart
- Alrund's Epiphany
- Illithid Harvester
- Jace Reawakened
- Mirrorhall Mimic
- Lifestream's Blessing
- Dryad's Revival
- Fortune Teller's Talent
- Tempest Hart
- Mass Diminish
- Increasing Savagery
- The Foretold Soldier
- Outlaw Stitcher
- Malevolent Hermit
Most included 50
Highest share of decks running them, distinctive or not.
- Forest
- Island
- Command Tower
- Sage of the Beyond
- Slickshot Lockpicker
- Visage Bandit
- Fblthp, Lost on the Range
- Hinterland Harbor
- Rootcoil Creeper
- Savvy Trader
- Saw It Coming
- Outcaster Trailblazer
- Sol Ring
- Railway Brawler
- Plan the Heist
- Tlincalli Hunter
- Beanstalk Giant
- Stormkeld Vanguard
- Battle Mammoth
- Kellan, Inquisitive Prodigy
- Croaking Counterpart
- Think Twice
- Dreamroot Cascade
- Arcane Signet
- Behold the Multiverse
- Surge of Brilliance
- Make Your Own Luck
- Virtue of Strength
- Lier, Disciple of the Drowned
- Simic Growth Chamber
- Horned Loch-Whale
- Flooded Grove
- Lock and Load
- Rosethorn Acolyte
- Moment's Peace
- Deep Analysis
- Cultivate
- Beanstalk Wurm
- Yavimaya Coast
- Vineglimmer Snarl
- Cosmos Charger
- Tumbleweed Rising
- Step Between Worlds
- Sisterhood of Karn
- Cackling Counterpart
- Sword Coast Serpent
- The Thirteenth Doctor
- Sapphire Dragon
- Loan Shark
- Growth Spiral
Format legality
Rulings
- 2024-04-12
Doc Aurlock’s abilities can’t reduce the amount of colored mana you pay for a spell or ability. It reduces only the generic mana component of that spell or ability’s cost.
- 2024-04-12
Doc Aurlock’s abilities don’t change the mana cost or mana value of any spell. They change only the total cost you pay to cast spells or plot cards from the appropriate zones.
- 2024-04-12
Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
- 2024-04-12
If a plotted card has
in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
- 2024-04-12
If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
- 2024-04-12
Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
- 2024-04-12
You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.