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Aurelia, Exemplar of Justice
USD $1.34
USD foil $1.16
EUR €1.50
MTGO 0.03 tix

Aurelia, Exemplar of Justice

{2}{R}{W}

Legendary Creature — Angel

Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

2 / 5

FlyingMentor
Set
Ravnica Remastered (RVR #356)
Rarity
Mythic
Mana value
4
Released
2024-01-12
Artist
Chris Rahn
EDHREC rank
#8,332
Colour identity
{R}{W}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.00
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Aurelia, the Warleader 62 %+49.1 %
  2. Aurelia, the Law Above 58 %+48.6 %
  3. Tajic, Legion's Edge 49 %+45.0 %
  4. Gisela, Blade of Goldnight 55 %+43.7 %
  5. Firemane Commando 47 %+42.7 %
  6. Swiftblade Vindicator 46 %+42.0 %
  7. Giada, Font of Hope 42 %+40.2 %
  8. Firemane Avenger 42 %+39.8 %
  9. Legion's Initiative 39 %+35.7 %
  10. Lyra Dawnbringer 36 %+33.7 %
  11. Boros Challenger 34 %+33.1 %
  12. Truefire Captain 31 %+29.8 %
  13. Assemble the Legion 38 %+29.6 %
  14. Anya, Merciless Angel 31 %+29.2 %
  15. Justice Strike 30 %+27.4 %
  16. Response // Resurgence 32 %+27.4 %
  17. Light of the Legion 27 %+27.0 %
  18. Tajic, Blade of the Legion 29 %+26.9 %
  19. Sunhome, Fortress of the Legion 42 %+26.4 %
  20. Odric, Lunarch Marshal 29 %+23.6 %
  21. Aegis of the Legion 24 %+23.3 %
  22. Unbreakable Formation 31 %+23.1 %
  23. Skyknight Vanguard 28 %+22.7 %
  24. Baird, Argivian Recruiter 25 %+21.9 %
  25. Herald of War 23 %+21.8 %
  26. Righteous Valkyrie 23 %+21.6 %
  27. Aurelia's Fury 24 %+21.4 %
  28. Rising of the Day 26 %+21.0 %
  29. Boros Swiftblade 21 %+20.4 %
  30. General Ferrous Rokiric 21 %+20.3 %
  31. Angelfire Ignition 26 %+20.1 %
  32. Youthful Valkyrie 21 %+20.0 %
  33. Avacyn, Angel of Hope 22 %+19.8 %
  34. Legion Warboss 25 %+19.7 %
  35. Chance for Glory 22 %+19.6 %
  36. Tori D'Avenant, Fury Rider 23 %+19.6 %
  37. Iroas, God of Victory 29 %+19.2 %
  38. Boros Guildgate 27 %+19.2 %
  39. Frontline Medic 21 %+19.2 %
  40. Boros Garrison 53 %+18.7 %
  41. Gleam of Battle 20 %+18.7 %
  42. Blade Historian 28 %+18.1 %
  43. Slayers' Stronghold 38 %+18.0 %
  44. Starnheim Aspirant 19 %+17.9 %
  45. Bruna, the Fading Light 19 %+17.7 %
  46. Skyknight Legionnaire 18 %+17.0 %
  47. Angelic Skirmisher 18 %+16.5 %
  48. Archangel Avacyn 18 %+16.4 %
  49. Deafening Clarion 20 %+16.4 %
  50. Gisela, the Broken Blade 17 %+16.4 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Plains 99 %+0.7 %
  2. Mountain 98 %+0.3 %
  3. Sol Ring 83 %-1.8 %
  4. Command Tower 80 %-5.8 %
  5. Arcane Signet 76 %-3.9 %
  6. Clifftop Retreat 65 %-2.3 %
  7. Aurelia, the Warleader 62 %+49.1 %
  8. Swords to Plowshares 61 %-4.7 %
  9. Boros Charm 60 %+13.5 %
  10. Aurelia, the Law Above 58 %+48.6 %
  11. Boros Signet 57 %+8.7 %
  12. Path to Exile 56 %-1.1 %
  13. Gisela, Blade of Goldnight 55 %+43.7 %
  14. Boros Garrison 53 %+18.7 %
  15. Battlefield Forge 50 %-8.2 %
  16. Temple of Triumph 49 %+12.4 %
  17. Tajic, Legion's Edge 49 %+45.0 %
  18. Furycalm Snarl 47 %+2.7 %
  19. Firemane Commando 47 %+42.7 %
  20. Sacred Foundry 46 %-1.7 %
  21. Swiftblade Vindicator 46 %+42.0 %
  22. Talisman of Conviction 44 %-7.6 %
  23. Firemane Avenger 42 %+39.8 %
  24. Sunhome, Fortress of the Legion 42 %+26.4 %
  25. Giada, Font of Hope 42 %+40.2 %
  26. Swiftfoot Boots 40 %-1.0 %
  27. Legion's Initiative 39 %+35.7 %
  28. Sundown Pass 39 %-0.8 %
  29. Rugged Prairie 38 %-6.6 %
  30. Slayers' Stronghold 38 %+18.0 %
  31. Assemble the Legion 38 %+29.6 %
  32. Lyra Dawnbringer 36 %+33.7 %
  33. Spectator Seating 34 %-5.3 %
  34. Boros Challenger 34 %+33.1 %
  35. Blasphemous Act 33 %0.0 %
  36. Response // Resurgence 32 %+27.4 %
  37. Sword of the Animist 32 %+15.1 %
  38. Wear // Tear 32 %+12.8 %
  39. Anya, Merciless Angel 31 %+29.2 %
  40. Unbreakable Formation 31 %+23.1 %
  41. Truefire Captain 31 %+29.8 %
  42. Path of Ancestry 31 %+13.9 %
  43. Legion Leadership 30 %+13.0 %
  44. Legion Leadership 30 %+13.0 %
  45. Justice Strike 30 %+27.4 %
  46. Generous Gift 30 %-0.6 %
  47. Austere Command 29 %+13.8 %
  48. Odric, Lunarch Marshal 29 %+23.6 %
  49. Tajic, Blade of the Legion 29 %+26.9 %
  50. Iroas, God of Victory 29 %+19.2 %

Format legality

Rulings

  • 2018-10-05

    Aurelia’s last ability resolves before attackers are chosen.

  • 2018-10-05

    If the creature with mentor leaves the battlefield with mentor on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has less power.

  • 2018-10-05

    If the target creature’s power is no longer less than the attacking creature’s power as the ability resolves, mentor doesn’t add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.

  • 2018-10-05

    Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature’s power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.

  • 2018-10-05

    Once Aurelia’s last ability has resolved, the creature keeps whatever bonuses it got from that ability even if its colors change.

  • 2018-10-05

    The target creature gains trample and vigilance if it’s both red and white. It gets +2/+0 only once, even if it’s both red and white, and even if it’s neither red nor white.

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