
Nazar, the Velvet Fang
Legendary Creature — Vampire Warlock
Menace (This creature can't be blocked except by two or more creatures.)
Whenever you gain life, put a feeding counter on Nazar.
Whenever Nazar attacks, you may remove three feeding counters from it. If you do, you draw three cards and you lose 3 life.
3 / 3
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos
Not part of any combo on Commander Spellbook.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Demon's Horn
- Marauding Blight-Priest
- Staff of the Death Magus
- Creeping Bloodsucker
- Prism Ring
- Pristine Talisman
- Veinwitch Coven
- Fountain of Renewal
- Deathgreeter
- Diamond Mare
- Starscape Cleric
- Bloodthirsty Aerialist
- Vampire of the Dire Moon
- Sanguine Syphoner
- Twilight Prophet
- Sanctum Seeker
- Consuming Corruption
- Radiant Fountain
- Vito, Thorn of the Dusk Rose
- Witch of the Moors
- Spectrum Sentinel
- Revenge of Ravens
- Exsanguinate
- Vampire Nighthawk
- Gifted Aetherborn
- Trespasser's Curse
- Nightmare's Thirst
- Thrull Parasite
- Sanguine Bond
- Enduring Tenacity
- Dread Presence
- Well of Lost Dreams
- Epicure of Blood
- Sangromancer
- Sinister Monolith
- Bloodthirsty Conqueror
- Polluted Bonds
- Crossway Troublemakers
- Bontu's Monument
- Agent of the Shadow Thieves
- Qarsi Revenant
- Rogue's Passage
- Falkenrath Noble
- Profane Memento
- Chalice of Life
- Tivash, Gloom Summoner
- Blood Artist
- Vampire Cutthroat
- Scheming Silvertongue
- Tendrils of Corruption
Most included 50
Highest share of decks running them, distinctive or not.
- Swamp
- Demon's Horn
- Sol Ring
- Marauding Blight-Priest
- Staff of the Death Magus
- Creeping Bloodsucker
- Exsanguinate
- Feed the Swarm
- Arcane Signet
- Prism Ring
- Pristine Talisman
- Consuming Corruption
- Gray Merchant of Asphodel
- Veinwitch Coven
- Vito, Thorn of the Dusk Rose
- Bontu's Monument
- Jet Medallion
- Blood Artist
- Deathgreeter
- Twilight Prophet
- Withering Torment
- Starscape Cleric
- Defile
- Diamond Mare
- Fountain of Renewal
- Vampire of the Dire Moon
- Bloodthirsty Aerialist
- Sanguine Syphoner
- Sign in Blood
- Bojuka Bog
- Sanctum Seeker
- Radiant Fountain
- Crypt Ghast
- Witch of the Moors
- Infernal Grasp
- Vampire Nighthawk
- Cabal Coffers
- Revenge of Ravens
- Dread Presence
- Rogue's Passage
- Sanguine Bond
- Dark Ritual
- Myriad Landscape
- Phyrexian Arena
- Spectrum Sentinel
- Ayara, First of Locthwain
- Urborg, Tomb of Yawgmoth
- Gifted Aetherborn
- Enduring Tenacity
- Toxic Deluge
Format legality
Rulings
- 2024-11-08
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Nazar's second ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
- 2024-11-08
If Nazar isn't on the battlefield as its last ability resolves, you can't remove three feeding counters from it, even if it had three or more feeding counters on it before it left the battlefield. You won't draw cards or lose life.
- 2024-11-08
If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and Nazar's second ability triggers only once.
- 2024-11-08
In a Two-Headed Giant game, life gained by your teammate won't cause Nazar's second ability to trigger, even though it caused your team's life total to increase.
- 2024-11-08
Nazar's second ability triggers just once for each life-gaining event, whether it's 1 life from Dazzling Angel or 4 life from Apothecary Stomper.