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Nazar, the Velvet Fang
USD $0.31
EUR €0.26
MTGO 0.73 tix

Nazar, the Velvet Fang

{3}{B}

Legendary Creature — Vampire Warlock

Menace (This creature can't be blocked except by two or more creatures.)

Whenever you gain life, put a feeding counter on Nazar.

Whenever Nazar attacks, you may remove three feeding counters from it. If you do, you draw three cards and you lose 3 life.

3 / 3

Menace
Set
Foundations Jumpstart (J25 #43)
Rarity
Uncommon
Mana value
4
Released
2024-11-15
Artist
KiKi
EDHREC rank
#16,628
Colour identity
{B}
Finishes
Nonfoil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.12
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Demon's Horn 74 %+70.2 %
  2. Marauding Blight-Priest 72 %+65.0 %
  3. Staff of the Death Magus 66 %+63.0 %
  4. Creeping Bloodsucker 65 %+60.5 %
  5. Prism Ring 62 %+59.7 %
  6. Pristine Talisman 60 %+58.1 %
  7. Veinwitch Coven 58 %+56.3 %
  8. Fountain of Renewal 49 %+48.3 %
  9. Deathgreeter 51 %+48.0 %
  10. Diamond Mare 49 %+47.4 %
  11. Starscape Cleric 50 %+46.6 %
  12. Bloodthirsty Aerialist 47 %+46.1 %
  13. Vampire of the Dire Moon 48 %+45.8 %
  14. Sanguine Syphoner 46 %+45.3 %
  15. Twilight Prophet 51 %+45.1 %
  16. Sanctum Seeker 46 %+44.7 %
  17. Consuming Corruption 60 %+44.7 %
  18. Radiant Fountain 46 %+44.0 %
  19. Vito, Thorn of the Dusk Rose 54 %+43.2 %
  20. Witch of the Moors 45 %+41.2 %
  21. Spectrum Sentinel 41 %+40.9 %
  22. Revenge of Ravens 43 %+40.9 %
  23. Exsanguinate 64 %+39.2 %
  24. Vampire Nighthawk 45 %+39.2 %
  25. Gifted Aetherborn 39 %+35.5 %
  26. Trespasser's Curse 36 %+35.4 %
  27. Nightmare's Thirst 35 %+34.6 %
  28. Thrull Parasite 35 %+33.8 %
  29. Sanguine Bond 42 %+30.3 %
  30. Enduring Tenacity 38 %+30.2 %
  31. Dread Presence 43 %+29.6 %
  32. Well of Lost Dreams 29 %+27.7 %
  33. Epicure of Blood 29 %+27.3 %
  34. Sangromancer 37 %+26.9 %
  35. Sinister Monolith 27 %+26.6 %
  36. Bloodthirsty Conqueror 35 %+26.1 %
  37. Polluted Bonds 28 %+25.9 %
  38. Crossway Troublemakers 26 %+25.5 %
  39. Bontu's Monument 53 %+25.2 %
  40. Agent of the Shadow Thieves 25 %+23.9 %
  41. Qarsi Revenant 29 %+23.4 %
  42. Rogue's Passage 42 %+22.8 %
  43. Falkenrath Noble 27 %+22.7 %
  44. Profane Memento 23 %+22.3 %
  45. Chalice of Life 22 %+21.4 %
  46. Tivash, Gloom Summoner 22 %+21.0 %
  47. Blood Artist 53 %+21.0 %
  48. Vampire Cutthroat 23 %+20.9 %
  49. Scheming Silvertongue 27 %+20.6 %
  50. Tendrils of Corruption 23 %+20.2 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Swamp 95 %+0.1 %
  2. Demon's Horn 74 %+70.2 %
  3. Sol Ring 73 %-12.8 %
  4. Marauding Blight-Priest 72 %+65.0 %
  5. Staff of the Death Magus 66 %+63.0 %
  6. Creeping Bloodsucker 65 %+60.5 %
  7. Exsanguinate 64 %+39.2 %
  8. Feed the Swarm 63 %+13.1 %
  9. Arcane Signet 62 %+0.9 %
  10. Prism Ring 62 %+59.7 %
  11. Pristine Talisman 60 %+58.1 %
  12. Consuming Corruption 60 %+44.7 %
  13. Gray Merchant of Asphodel 59 %+8.7 %
  14. Veinwitch Coven 58 %+56.3 %
  15. Vito, Thorn of the Dusk Rose 54 %+43.2 %
  16. Bontu's Monument 53 %+25.2 %
  17. Jet Medallion 53 %-9.5 %
  18. Blood Artist 53 %+21.0 %
  19. Deathgreeter 51 %+48.0 %
  20. Twilight Prophet 51 %+45.1 %
  21. Withering Torment 51 %+19.4 %
  22. Starscape Cleric 50 %+46.6 %
  23. Defile 50 %+14.4 %
  24. Diamond Mare 49 %+47.4 %
  25. Fountain of Renewal 49 %+48.3 %
  26. Vampire of the Dire Moon 48 %+45.8 %
  27. Bloodthirsty Aerialist 47 %+46.1 %
  28. Sanguine Syphoner 46 %+45.3 %
  29. Sign in Blood 46 %+11.4 %
  30. Bojuka Bog 46 %-0.9 %
  31. Sanctum Seeker 46 %+44.7 %
  32. Radiant Fountain 46 %+44.0 %
  33. Crypt Ghast 45 %-1.7 %
  34. Witch of the Moors 45 %+41.2 %
  35. Infernal Grasp 45 %+19.3 %
  36. Vampire Nighthawk 45 %+39.2 %
  37. Cabal Coffers 44 %-10.8 %
  38. Revenge of Ravens 43 %+40.9 %
  39. Dread Presence 43 %+29.6 %
  40. Rogue's Passage 42 %+22.8 %
  41. Sanguine Bond 42 %+30.3 %
  42. Dark Ritual 41 %-26.2 %
  43. Myriad Landscape 41 %+16.9 %
  44. Phyrexian Arena 41 %+1.9 %
  45. Spectrum Sentinel 41 %+40.9 %
  46. Ayara, First of Locthwain 41 %+15.6 %
  47. Urborg, Tomb of Yawgmoth 39 %+1.2 %
  48. Gifted Aetherborn 39 %+35.5 %
  49. Enduring Tenacity 38 %+30.2 %
  50. Toxic Deluge 38 %+0.8 %

Format legality

Rulings

  • 2024-11-08

    Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Nazar's second ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.

  • 2024-11-08

    If Nazar isn't on the battlefield as its last ability resolves, you can't remove three feeding counters from it, even if it had three or more feeding counters on it before it left the battlefield. You won't draw cards or lose life.

  • 2024-11-08

    If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and Nazar's second ability triggers only once.

  • 2024-11-08

    In a Two-Headed Giant game, life gained by your teammate won't cause Nazar's second ability to trigger, even though it caused your team's life total to increase.

  • 2024-11-08

    Nazar's second ability triggers just once for each life-gaining event, whether it's 1 life from Dazzling Angel or 4 life from Apothecary Stomper.

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