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The Fire Nation Drill
USD foil $3.15

The Fire Nation Drill

{2}{B}{B}

Legendary Artifact — Vehicle

Trample

When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.

{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.

Crew 2

6 / 3

CrewTrample
Set
Avatar: The Last Airbender Promos (PTLA #98s)
Rarity
Rare
Mana value
4
Released
2025-11-21
Artist
Brandon L. Hunt
EDHREC rank
#8,125
Colour identity
{B}
Finishes
Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.00
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Fire Nation Engineer 42 %+41.8 %
  2. Fire Nation Salvagers 38 %+37.3 %
  3. Epic Downfall 35 %+34.9 %
  4. Demonic Junker 35 %+34.7 %
  5. Obsessive Pursuit 34 %+32.6 %
  6. Fire Navy Trebuchet 33 %+32.3 %
  7. Conjurer's Closet 34 %+31.9 %
  8. Day of Black Sun 32 %+30.8 %
  9. Phoenix Fleet Airship 31 %+30.0 %
  10. Tundra Tank 28 %+28.2 %
  11. Noxious Gearhulk 31 %+24.4 %
  12. Night's Whisper 47 %+22.0 %
  13. The Walls of Ba Sing Se 22 %+21.2 %
  14. Endless Atlas 23 %+20.4 %
  15. Foul Roads 20 %+20.3 %
  16. Cat-Gator 20 %+19.9 %
  17. Decorum Dissertation 26 %+19.8 %
  18. The Darkness Crystal 40 %+19.7 %
  19. Deathless Pilot 19 %+19.3 %
  20. Vorpal Sword 23 %+18.7 %
  21. Buried Ruin 24 %+18.5 %
  22. Undying Evil 22 %+18.2 %
  23. Throne of Eldraine 27 %+17.8 %
  24. Zuko's Conviction 19 %+17.8 %
  25. Koh, the Face Stealer 18 %+17.4 %
  26. Mech Hangar 17 %+17.1 %
  27. Solemn Simulacrum 38 %+16.8 %
  28. The Rise of Sozin 17 %+16.8 %
  29. Blasphemous Edict 32 %+16.4 %
  30. No Mercy 24 %+16.1 %
  31. Back on Track 16 %+16.0 %
  32. King Macar, the Gold-Cursed 16 %+16.0 %
  33. Fire Nation Sentinels 16 %+15.9 %
  34. Okiba Reckoner Raid 16 %+15.8 %
  35. Toxic Deluge 53 %+15.8 %
  36. Heartless Act 17 %+15.4 %
  37. Feign Death 24 %+15.3 %
  38. Fire Nation Warship 15 %+15.2 %
  39. Agent of the Shadow Thieves 15 %+13.8 %
  40. Game Over 14 %+13.5 %
  41. Boggart Trawler 23 %+13.1 %
  42. Boggart Trawler 23 %+13.1 %
  43. Massacre Wurm 30 %+12.9 %
  44. Snow-Covered Swamp 19 %+12.9 %
  45. Carrion Cruiser 13 %+12.7 %
  46. Ophiomancer 30 %+12.7 %
  47. Joo Dee, One of Many 14 %+12.5 %
  48. Ultron, Artificial Malevolence 15 %+12.5 %
  49. Pirate Peddlers 13 %+12.4 %
  50. Bender's Waterskin 13 %+11.9 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Swamp 83 %-12.6 %
  2. Sol Ring 80 %-5.8 %
  3. Arcane Signet 65 %+3.1 %
  4. Dark Ritual 61 %-6.0 %
  5. Bojuka Bog 57 %+9.8 %
  6. Jet Medallion 54 %-8.3 %
  7. Toxic Deluge 53 %+15.8 %
  8. Feed the Swarm 53 %+2.4 %
  9. Cabal Coffers 51 %-4.2 %
  10. Night's Whisper 47 %+22.0 %
  11. Crypt Ghast 44 %-2.8 %
  12. Fire Nation Engineer 42 %+41.8 %
  13. The Darkness Crystal 40 %+19.7 %
  14. Gray Merchant of Asphodel 39 %-11.4 %
  15. Urborg, Tomb of Yawgmoth 39 %+1.0 %
  16. Withering Torment 39 %+7.2 %
  17. Phyrexian Arena 38 %-1.6 %
  18. Solemn Simulacrum 38 %+16.8 %
  19. Cabal Stronghold 38 %+3.7 %
  20. Mind Stone 38 %+9.9 %
  21. Fire Nation Salvagers 38 %+37.3 %
  22. Defile 35 %+0.2 %
  23. Sign in Blood 35 %+0.6 %
  24. Reanimate 35 %-5.4 %
  25. Epic Downfall 35 %+34.9 %
  26. Demonic Junker 35 %+34.7 %
  27. Conjurer's Closet 34 %+31.9 %
  28. Obsessive Pursuit 34 %+32.6 %
  29. Fire Navy Trebuchet 33 %+32.3 %
  30. Deadly Rollick 32 %+6.7 %
  31. Blasphemous Edict 32 %+16.4 %
  32. Day of Black Sun 32 %+30.8 %
  33. Noxious Gearhulk 31 %+24.4 %
  34. Phoenix Fleet Airship 31 %+30.0 %
  35. Fell the Profane 30 %+10.4 %
  36. Massacre Wurm 30 %+12.9 %
  37. Ophiomancer 30 %+12.7 %
  38. Fell the Profane 30 %+10.4 %
  39. Deadly Dispute 29 %+2.1 %
  40. Myriad Landscape 29 %+4.8 %
  41. Black Market Connections 29 %+4.0 %
  42. Tundra Tank 28 %+28.2 %
  43. Exsanguinate 27 %+2.1 %
  44. Throne of Eldraine 27 %+17.8 %
  45. Decorum Dissertation 26 %+19.8 %
  46. Phyrexian Tower 25 %-1.6 %
  47. War Room 25 %+8.8 %
  48. K'rrik, Son of Yawgmoth 25 %+5.3 %
  49. Damnation 25 %+4.7 %
  50. Thought Vessel 25 %+0.3 %

Format legality

Rulings

  • 2025-10-02

    Because damage remains marked on a creature until the damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if The Fire Nation Drill's first activated ability resolves during that turn.

  • 2025-10-02

    If a permanent enters under an opponent's control with hexproof or indestructible after The Fire Nation Drill's first activated ability resolves, it won't lose that ability unless you activate The Fire Nation Drill's ability again. The same is true if an opponent's permanent gains indestructible or hexproof after The Fire Nation Drill's ability resolves.

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