
Akiri, Fearless Voyager
Legendary Creature — Kor Warrior
Whenever you attack a player with one or more equipped creatures, draw a card.
: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
3 / 3
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos
Not part of any combo on Commander Spellbook.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Puresteel Paladin
- Sram, Senior Edificer
- Bruenor Battlehammer
- Danitha Capashen, Paragon
- Reyav, Master Smith
- Sigarda's Aid
- Ardenn, Intrepid Archaeologist
- Sword of the Animist
- Fighter Class
- Wyleth, Soul of Steel
- Astor, Bearer of Blades
- Stoneforge Mystic
- Armored Skyhunter
- Forge Anew
- Hammer of Nazahn
- Open the Armory
- Bladehold War-Whip
- Jor Kadeen, First Goldwarden
- Maul of the Skyclaves
- Blackblade Reforged
- Colossus Hammer
- Lion Sash
- Bloodforged Battle-Axe
- Sunforger
- Steelshaper's Gift
- Sword of Feast and Famine
- Shadowspear
- Kellan, the Fae-Blooded
- Mask of Memory
- Axgard Armory
- Koll, the Forgemaster
- Halvar, God of Battle
- Fervent Champion
- Masterwork of Ingenuity
- Loxodon Warhammer
- Stonehewer Giant
- Swiftfoot Boots
- Bureau Headmaster
- Nahiri, Heir of the Ancients
- Nahiri, Forged in Fury
- Sword of Fire and Ice
- Champion of the Flame
- Kaldra Compleat
- Nettlecyst
- Leonin Shikari
- Lizard Blades
- Sword of Hearth and Home
- Buried Ruin
- Blacksmith's Talent
- Sword of Vengeance
Most included 50
Highest share of decks running them, distinctive or not.
- Plains
- Mountain
- Command Tower
- Puresteel Paladin
- Sol Ring
- Sram, Senior Edificer
- Arcane Signet
- Swiftfoot Boots
- Swords to Plowshares
- Clifftop Retreat
- Bruenor Battlehammer
- Danitha Capashen, Paragon
- Battlefield Forge
- Sword of the Animist
- Sigarda's Aid
- Reyav, Master Smith
- Boros Charm
- Path to Exile
- Boros Signet
- Fighter Class
- Ardenn, Intrepid Archaeologist
- Sacred Foundry
- Talisman of Conviction
- Stoneforge Mystic
- Open the Armory
- Rogue's Passage
- Forge Anew
- Rugged Prairie
- Lightning Greaves
- Sunforger
- Blackblade Reforged
- Hammer of Nazahn
- Colossus Hammer
- Steelshaper's Gift
- Astor, Bearer of Blades
- Spectator Seating
- Furycalm Snarl
- Wyleth, Soul of Steel
- Shadowspear
- Armored Skyhunter
- Generous Gift
- Boros Garrison
- Sword of Feast and Famine
- Slayers' Stronghold
- Bloodforged Battle-Axe
- Blasphemous Act
- Bladehold War-Whip
- Axgard Armory
- Mask of Memory
- Lion Sash
Format legality
Rulings
- 2020-09-25
Akiri's first ability has you draw just one card per player you attack with an equipped creature, no matter how many equipped creatures you attack them with beyond the first and no matter how many Equipment that creature's carrying beyond the first.
- 2020-09-25
If the creature is already tapped, it just gains indestructible until end of turn.
- 2020-09-25
The Equipment that's unattached remains on the battlefield.
- 2020-09-25
You choose which Equipment to unattach as Akiri's second ability resolves. Unattaching an Equipment from a creature won't affect other Equipment attached to that creature. No player can take actions between the time you unattach that Equipment and the time that the creature becomes tapped and gains indestructible.
- 2023-07-28
Equipped creatures attacking a planeswalker or battle won't cause Akiri's first ability to trigger.