
Kydele, Chosen of Kruphix
Legendary Creature — Human Wizard
: Add
for each card you've drawn this turn.
Partner (You can have two commanders if both have partner.)
She bears the greatest burden of all: that of knowing.
2 / 3
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos 64
Showing the 50 most played of 64.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Teferi's Ageless Insight
- Finale of Revelation
- Minds Aglow
- Pull from Tomorrow
- Dictate of Kruphix
- Stroke of Genius
- Opt
- Hydroid Krasis
- Preordain
- Brainstorm
- Kruphix, God of Horizons
- Artisan of Kozilek
- Sea Gate Restoration
- Sea Gate Restoration
- Laboratory Maniac
- Alhammarret's Archive
- Overbeing of Myth
- Arcanis the Omnipotent
- Wizard Class
- Chasm Skulker
- Endless One
- Horizon Chimera
- Howling Mine
- Chromatic Orrery
- Mind Spring
- Kozilek, the Great Distortion
- Jolrael, Mwonvuli Recluse
- Kozilek, Butcher of Truth
- Thought Vessel
- Kiora's Follower
- Growth Spiral
- Explore
- Blue Sun's Zenith
- Drown in Dreams
- Prosperity
- Mind into Matter
- Windfall
- Decanter of Endless Water
- Dramatic Reversal
- It That Betrays
- Nulldrifter
- Ulamog, the Ceaseless Hunger
- Mathemagics
- Proft's Eidetic Memory
- Nezahal, Primal Tide
- Breeding Pool
- Ominous Seas
- Unfathomable Truths
- The Magic Mirror
- Diviner's Portent
Most included 50
Highest share of decks running them, distinctive or not.
- Forest
- Island
- Sol Ring
- Command Tower
- Breeding Pool
- Growth Spiral
- Cultivate
- Hinterland Harbor
- Reliquary Tower
- Rejuvenating Springs
- Teferi's Ageless Insight
- Yavimaya Coast
- Rampant Growth
- Arcane Signet
- Finale of Revelation
- Misty Rainforest
- Brainstorm
- Temple of Mystery
- Dreamroot Cascade
- Counterspell
- Explore
- Thought Vessel
- Flooded Grove
- Simic Growth Chamber
- Pull from Tomorrow
- Hydroid Krasis
- Opt
- Vineglimmer Snarl
- Preordain
- Minds Aglow
- Barkchannel Pathway
- Stroke of Genius
- Simic Signet
- Kiora's Follower
- Dictate of Kruphix
- Sea Gate Restoration
- Rhystic Study
- Kodama's Reach
- Arcane Denial
- Laboratory Maniac
- Sea Gate Restoration
- Kruphix, God of Horizons
- Beast Within
- Wizard Class
- Farseek
- Artisan of Kozilek
- Chasm Skulker
- Mind into Matter
- Talisman of Curiosity
- Nature's Lore
Format legality
Rulings
- 2020-11-10
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
- 2020-11-10
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
- 2020-11-10
Cards put into your hand without using the word "draw" don't count as cards drawn for Kydele's ability.
- 2020-11-10
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
- 2020-11-10
If you haven't drawn any cards this turn, you can activate Kydele's mana ability, but it won't produce any mana.
- 2020-11-10
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
- 2020-11-10
Kydele's ability counts every card you've drawn this turn, whether or not they're still in your hand and whether or not Kydele was on the battlefield or under your control at the time they were drawn.
- 2020-11-10
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
- 2020-11-10
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
- 2020-11-10
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.