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Phenax, God of Deception
USD $17.19
EUR €11.34

Phenax, God of Deception

{3}{U}{B}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to blue and black is less than seven, Phenax isn't a creature.

Creatures you control have "{T}: Target player mills X cards, where X is this creature's toughness."

4 / 7

IndestructibleMill
Set
The List (PLST #BNG-152)
Rarity
Mythic
Mana value
5
Released
2021-06-19
Artist
Ryan Barger
EDHREC rank
#5,010
Colour identity
{B}{U}
Finishes
Nonfoil
Served from
Local database

Commander bracket

3 +
Bracket 3 and up — Upgraded
In 2 two-card combos

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.71
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos 27

Phenax, God of Deception+Consuming Aberration+Maddening Cacophony
{U}{B}
Infinite mill for target opponentNear-infinite mill
Phenax, God of Deception+Consuming Aberration+Traumatize
{U}{B}
Infinite mill for target opponent
Phenax, God of Deception+Consuming Aberration+Fleet Swallower
{U}{B}
Infinite mill for target opponent
Phenax, God of Deception+Eater of the Dead
{U}{B}
Near-infinite millNear-infinite self-mill
Phenax, God of Deception+Sewer Nemesis+Maddening Cacophony
{U}{B}
Infinite mill for target opponentNear-infinite mill
Phenax, God of Deception+Consuming Aberration+Terisian Mindbreaker
{U}{B}
Infinite mill for target opponent
Phenax, God of Deception+Consuming Aberration+Jidoor, Aristocratic Capital // Overture
{U}{B}
Infinite mill for target opponent
Phenax, God of Deception+Sewer Nemesis+Traumatize
{U}{B}
Infinite mill for target opponentInfinite self-mill
Phenax, God of Deception+Sewer Nemesis+Cut Your Losses
{U}{B}
Infinite mill for target opponentInfinite self-millNear-infinite mill for target opponent
Doomsday Excruciator+Phenax, God of Deception
{U}{B}
Near-infinite millNear-infinite self-mill
Phenax, God of Deception+Sewer Nemesis+Terisian Mindbreaker
{U}{B}
Infinite mill for target opponent
Phenax, God of Deception+Sewer Nemesis+Fleet Swallower
{U}{B}
Infinite mill for target opponentInfinite self-mill
Phenax, God of Deception+Sewer Nemesis+Jidoor, Aristocratic Capital // Overture
{U}{B}
Infinite mill for target opponent
Zellix, Sanity Flayer+Intruder Alarm+Phenax, God of Deception
{U}{B}
Near-infinite creature ETBNear-infinite creature tokensNear-infinite millNear-infinite self-millNear-infinite untap of all creatures
Phenax, God of Deception+Consuming Aberration+Kitsune's Technique
{U}{B}
Infinite mill for target opponent
Phenax, God of Deception+Undead Alchemist+Intruder Alarm
{U}{B}
Infinite millNear-infinite creature ETBNear-infinite creature tokensNear-infinite untap of all creatures
Phenax, God of Deception+Freed from the Real+King Macar, the Gold-Cursed
{U}{B}
Exile all creatures opponents controlNear-infinite millNear-infinite self-mill
Phenax, God of Deception+Sewer Nemesis+Kitsune's Technique
{U}{B}
Infinite mill for target opponent
Phenax, God of Deception+Pemmin's Aura+King Macar, the Gold-Cursed
{U}{B}
Exile all creatures opponents controlNear-infinite millNear-infinite self-mill
Phenax, God of Deception+The Walls of Ba Sing Se+Freed from the Real
{U}{B}
Near-infinite millNear-infinite self-mill
Phenax, God of Deception+Consuming Aberration+Lord Xander, the Collector
{U}{B}{R}
Infinite mill for target opponent
Phenax, God of Deception+The Walls of Ba Sing Se+Pemmin's Aura
{U}{B}
Near-infinite millNear-infinite self-mill
Phenax, God of Deception+Sewer Nemesis+Lord Xander, the Collector
{U}{B}{R}
Infinite mill for target opponent
Phenax, God of Deception+The Walls of Ba Sing Se+Umbral Mantle
{U}{B}
Near-infinite millNear-infinite self-mill
Phenax, God of Deception+The Walls of Ba Sing Se+Crab Umbra
{U}{B}
Near-infinite millNear-infinite self-mill
Phenax, God of Deception+The Walls of Ba Sing Se+Sword of the Paruns
{U}{B}
Near-infinite millNear-infinite self-mill
Phenax, God of Deception+The Walls of Ba Sing Se+Gauntlets of Light
{W}{U}{B}
Near-infinite millNear-infinite self-mill

All 27 combos.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Consuming Aberration 86 %+71.0 %
  2. Charix, the Raging Isle 72 %+69.7 %
  3. Ruin Crab 73 %+64.3 %
  4. Maddening Cacophony 69 %+58.4 %
  5. Tree of Perdition 60 %+57.8 %
  6. Bruvac the Grandiloquent 62 %+56.0 %
  7. Mindcrank 66 %+53.6 %
  8. Wight of Precinct Six 54 %+52.3 %
  9. Duskmantle Guildmage 55 %+50.8 %
  10. Wall of Frost 51 %+49.5 %
  11. Fractured Sanity 58 %+48.5 %
  12. Cruel Somnophage 53 %+47.1 %
  13. Traumatize 52 %+47.0 %
  14. Eater of the Dead 47 %+45.2 %
  15. The Ancient One 48 %+45.1 %
  16. Nighthowler 51 %+44.9 %
  17. The Water Crystal 53 %+44.0 %
  18. Mind Grind 49 %+43.8 %
  19. Fraying Sanity 46 %+42.6 %
  20. Psychic Corrosion 48 %+41.1 %
  21. Drown in the Loch 59 %+41.0 %
  22. Mortivore 42 %+40.5 %
  23. Singularity Rupture 52 %+39.6 %
  24. Visions of Beyond 43 %+39.3 %
  25. Hedron Crab 43 %+38.9 %
  26. Memory Erosion 42 %+38.0 %
  27. Syr Konrad, the Grim 51 %+37.8 %
  28. Dramatic Reversal 40 %+37.0 %
  29. Thousand-Year Elixir 37 %+35.7 %
  30. The Walls of Ba Sing Se 36 %+34.6 %
  31. Hover Barrier 34 %+32.8 %
  32. The Mindskinner 39 %+31.7 %
  33. Tasha's Hideous Laughter 37 %+31.6 %
  34. Fleet Swallower 34 %+31.6 %
  35. Caelorna, Coral Tyrant 32 %+31.3 %
  36. Silent Arbiter 32 %+30.6 %
  37. Mesmeric Orb 35 %+29.7 %
  38. Bonehoard 31 %+29.6 %
  39. Sphinx's Tutelage 32 %+29.5 %
  40. Nephalia Drownyard 38 %+29.3 %
  41. Mirko Vosk, Mind Drinker 30 %+28.3 %
  42. Sire of Stagnation 32 %+28.1 %
  43. Didn't Say Please 33 %+28.1 %
  44. Unstoppable Plan 30 %+27.5 %
  45. Thought Collapse 30 %+27.3 %
  46. Court of Cunning 32 %+26.3 %
  47. Sewer Nemesis 31 %+25.8 %
  48. Propaganda 44 %+25.8 %
  49. Glimpse the Unthinkable 31 %+25.8 %
  50. Zellix, Sanity Flayer 33 %+25.8 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Island 96 %-0.4 %
  2. Swamp 96 %-0.6 %
  3. Sol Ring 88 %+0.7 %
  4. Consuming Aberration 86 %+71.0 %
  5. Command Tower 83 %-4.5 %
  6. Arcane Signet 80 %-3.9 %
  7. Ruin Crab 73 %+64.3 %
  8. Charix, the Raging Isle 72 %+69.7 %
  9. Maddening Cacophony 69 %+58.4 %
  10. Mindcrank 66 %+53.6 %
  11. Sunken Hollow 63 %-2.3 %
  12. Bruvac the Grandiloquent 62 %+56.0 %
  13. Drowned Catacomb 61 %+6.0 %
  14. Dimir Signet 61 %+2.4 %
  15. Tree of Perdition 60 %+57.8 %
  16. Drown in the Loch 59 %+41.0 %
  17. Fractured Sanity 58 %+48.5 %
  18. Counterspell 58 %+1.7 %
  19. Duskmantle Guildmage 55 %+50.8 %
  20. Wight of Precinct Six 54 %+52.3 %
  21. The Water Crystal 53 %+44.0 %
  22. Cruel Somnophage 53 %+47.1 %
  23. Singularity Rupture 52 %+39.6 %
  24. Watery Grave 52 %+2.7 %
  25. Traumatize 52 %+47.0 %
  26. Talisman of Dominance 51 %-6.4 %
  27. Wall of Frost 51 %+49.5 %
  28. Syr Konrad, the Grim 51 %+37.8 %
  29. Nighthowler 51 %+44.9 %
  30. Mind Grind 49 %+43.8 %
  31. The Ancient One 48 %+45.1 %
  32. Psychic Corrosion 48 %+41.1 %
  33. Bojuka Bog 47 %+7.9 %
  34. Eater of the Dead 47 %+45.2 %
  35. Fraying Sanity 46 %+42.6 %
  36. Propaganda 44 %+25.8 %
  37. Dimir Aqueduct 44 %+7.1 %
  38. Hedron Crab 43 %+38.9 %
  39. Visions of Beyond 43 %+39.3 %
  40. Choked Estuary 43 %-4.1 %
  41. Shipwreck Marsh 43 %+2.4 %
  42. Memory Erosion 42 %+38.0 %
  43. Mortivore 42 %+40.5 %
  44. Dramatic Reversal 40 %+37.0 %
  45. Temple of Deceit 39 %+4.5 %
  46. The Mindskinner 39 %+31.7 %
  47. Nephalia Drownyard 38 %+29.3 %
  48. Darkwater Catacombs 38 %-1.2 %
  49. Tainted Isle 37 %-6.9 %
  50. Thousand-Year Elixir 37 %+35.7 %

Format legality

Rulings

  • 2013-09-15

    Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).

  • 2013-09-15

    If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.

  • 2013-09-15

    Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.

  • 2013-09-15

    Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.

  • 2014-02-01

    If Phenax is a creature, it will grant itself the activated ability.

  • 2014-02-01

    If you activate the ability Phenax grants to creatures you control, the toughness of the creature is calculated as the ability resolves. If the creature is no longer on the battlefield at that time, use its toughness when it was last on the battlefield.

  • 2014-02-01

    If you tap Phenax to activate the ability it grants itself, and Phenax is no longer a creature but still on the battlefield as that ability resolves, no cards will be put into the target player's graveyard. Similarly, if Phenax isn't on the battlefield as the ability resolves and wasn't a creature when it left the battlefield, no cards will be put into the graveyard.

  • 2020-01-24

    As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.

  • 2020-01-24

    Counters put on a God remain on it while it's not a creature, even if they have no effect.

  • 2020-01-24

    If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.

  • 2020-01-24

    If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.

  • 2020-01-24

    If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.

  • 2020-01-24

    The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.

  • 2020-01-24

    The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.

  • 2020-01-24

    When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.

  • 2020-01-24

    Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.

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