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Yes Man, Personal Securitron
USD foil $10.47

Yes Man, Personal Securitron

{2}{W}

Legendary Artifact Creature — Robot

{T}: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.

Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.

2 / 2

Wild Card
Set
Fallout (PIP #557)
Rarity
Rare
Mana value
3
Released
2024-03-08
Artist
Dan Murayama Scott
EDHREC rank
#3,823
Colour identity
{W}
Finishes
Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.32
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Homeward Path 67 %+62.9 %
  2. Flicker of Fate 67 %+61.3 %
  3. Long Road Home 62 %+60.0 %
  4. Securitron Squadron 60 %+59.0 %
  5. Parting Gust 61 %+54.3 %
  6. Otherworldly Journey 56 %+53.8 %
  7. Slip On the Ring 50 %+47.4 %
  8. Getaway Glamer 49 %+47.3 %
  9. Keeper of the Accord 59 %+43.7 %
  10. Captain of the Watch 48 %+43.4 %
  11. Flickerwisp 50 %+43.2 %
  12. Patrolling Peacemaker 45 %+43.1 %
  13. Charming Prince 51 %+42.9 %
  14. Reliquary Tower 66 %+42.3 %
  15. Phelia, Exuberant Shepherd 48 %+41.9 %
  16. Thought Vessel 58 %+41.6 %
  17. Metastatic Evangel 45 %+41.1 %
  18. Intangible Virtue 51 %+40.5 %
  19. Grateful Apparition 42 %+39.8 %
  20. Eldrazi Displacer 41 %+39.0 %
  21. Karn's Bastion 43 %+38.5 %
  22. Martial Coup 43 %+37.2 %
  23. Wedding Ring 42 %+36.3 %
  24. Smuggler's Share 42 %+33.9 %
  25. Loran of the Third Path 56 %+33.3 %
  26. Alms Collector 36 %+32.5 %
  27. Sanctum of Eternity 32 %+31.2 %
  28. Moonshaker Cavalry 41 %+30.8 %
  29. Halo Fountain 37 %+30.5 %
  30. Manifold Key 32 %+30.0 %
  31. Cut a Deal 45 %+29.0 %
  32. Skullclamp 44 %+27.4 %
  33. Overseer of Vault 76 28 %+27.4 %
  34. Thousand-Year Elixir 28 %+26.7 %
  35. Tenuous Truce 29 %+26.2 %
  36. Entrapment Maneuver 27 %+25.6 %
  37. Hour of Reckoning 31 %+25.5 %
  38. Secret Rendezvous 39 %+25.3 %
  39. Solemn Simulacrum 43 %+25.1 %
  40. Windborn Muse 31 %+25.0 %
  41. Touch the Spirit Realm 29 %+24.5 %
  42. Your Temple Is Under Attack 30 %+24.1 %
  43. Approach of the Second Sun 29 %+24.1 %
  44. Rescue Retriever 26 %+23.3 %
  45. The Eternal Wanderer 30 %+23.2 %
  46. Reprieve 46 %+22.5 %
  47. Master of Ceremonies 25 %+22.4 %
  48. Myrel, Shield of Argive 28 %+22.0 %
  49. Voltaic Key 23 %+22.0 %
  50. Valiant Veteran 24 %+21.1 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Plains 95 %+0.6 %
  2. Sol Ring 83 %-0.5 %
  3. Swords to Plowshares 75 %-0.5 %
  4. Path to Exile 73 %+5.9 %
  5. Flicker of Fate 67 %+61.3 %
  6. Homeward Path 67 %+62.9 %
  7. Reliquary Tower 66 %+42.3 %
  8. Pearl Medallion 63 %+2.9 %
  9. Long Road Home 62 %+60.0 %
  10. Arcane Signet 61 %+2.9 %
  11. Parting Gust 61 %+54.3 %
  12. Securitron Squadron 60 %+59.0 %
  13. Keeper of the Accord 59 %+43.7 %
  14. Thought Vessel 58 %+41.6 %
  15. Loran of the Third Path 56 %+33.3 %
  16. Otherworldly Journey 56 %+53.8 %
  17. Generous Gift 55 %+14.3 %
  18. Intangible Virtue 51 %+40.5 %
  19. Charming Prince 51 %+42.9 %
  20. Flickerwisp 50 %+43.2 %
  21. Slip On the Ring 50 %+47.4 %
  22. Getaway Glamer 49 %+47.3 %
  23. Captain of the Watch 48 %+43.4 %
  24. Phelia, Exuberant Shepherd 48 %+41.9 %
  25. Reprieve 46 %+22.5 %
  26. Metastatic Evangel 45 %+41.1 %
  27. Patrolling Peacemaker 45 %+43.1 %
  28. Cut a Deal 45 %+29.0 %
  29. Skullclamp 44 %+27.4 %
  30. Martial Coup 43 %+37.2 %
  31. Karn's Bastion 43 %+38.5 %
  32. Solemn Simulacrum 43 %+25.1 %
  33. Grateful Apparition 42 %+39.8 %
  34. Smuggler's Share 42 %+33.9 %
  35. Wedding Ring 42 %+36.3 %
  36. Eldrazi Displacer 41 %+39.0 %
  37. Moonshaker Cavalry 41 %+30.8 %
  38. Ghostly Prison 40 %+18.7 %
  39. Secret Rendezvous 39 %+25.3 %
  40. Stroke of Midnight 39 %+13.3 %
  41. Halo Fountain 37 %+30.5 %
  42. Sun Titan 36 %+15.7 %
  43. Alms Collector 36 %+32.5 %
  44. Austere Command 36 %+7.8 %
  45. War Room 35 %-1.0 %
  46. Soul Warden 33 %+12.4 %
  47. Knight of the White Orchid 33 %+7.7 %
  48. Mangara, the Diplomat 33 %+13.5 %
  49. Myriad Landscape 32 %+5.7 %
  50. Sanctum of Eternity 32 %+31.2 %

Format legality

Rulings

  • 2024-03-08

    If Yes Man isn't on the battlefield as its first ability resolves, or if the target opponent is an illegal target as the ability tries to resolve, nothing will happen. You won't draw two cards, because that effect is part of a reflexive triggered ability that triggers only if the target opponent gains control of Yes Man.

  • 2024-03-08

    When Yes Man's controller leaves the game, if that player wasn't its owner, the effect giving that player control of Yes Man ends. Yes Man will return to the control of the player still in the game who most recently controlled it, ignoring any control effects whose durations have already expired.

  • 2024-03-08

    When Yes Man's owner leaves the game, Yes Man leaves the game along with that player. It's just doing what it's told.

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