
Yes Man, Personal Securitron
Legendary Artifact Creature — Robot
: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
2 / 2
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos
Not part of any combo on Commander Spellbook.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Homeward Path
- Flicker of Fate
- Long Road Home
- Securitron Squadron
- Parting Gust
- Otherworldly Journey
- Slip On the Ring
- Getaway Glamer
- Flickerwisp
- Charming Prince
- Keeper of the Accord
- Captain of the Watch
- Patrolling Peacemaker
- Thought Vessel
- Phelia, Exuberant Shepherd
- Reliquary Tower
- Metastatic Evangel
- Intangible Virtue
- Grateful Apparition
- Eldrazi Displacer
- Karn's Bastion
- Wedding Ring
- Martial Coup
- Smuggler's Share
- Loran of the Third Path
- Alms Collector
- Sanctum of Eternity
- Halo Fountain
- Cut a Deal
- Manifold Key
- Moonshaker Cavalry
- Skullclamp
- Overseer of Vault 76
- Thousand-Year Elixir
- Tenuous Truce
- Entrapment Maneuver
- Secret Rendezvous
- Solemn Simulacrum
- Hour of Reckoning
- Touch the Spirit Realm
- Windborn Muse
- Approach of the Second Sun
- Your Temple Is Under Attack
- Rescue Retriever
- The Eternal Wanderer
- Reprieve
- Master of Ceremonies
- Voltaic Key
- Myrel, Shield of Argive
- Valiant Veteran
Most included 50
Highest share of decks running them, distinctive or not.
- Plains
- Sol Ring
- Swords to Plowshares
- Path to Exile
- Flicker of Fate
- Homeward Path
- Reliquary Tower
- Pearl Medallion
- Parting Gust
- Long Road Home
- Securitron Squadron
- Arcane Signet
- Keeper of the Accord
- Thought Vessel
- Loran of the Third Path
- Otherworldly Journey
- Generous Gift
- Charming Prince
- Intangible Virtue
- Slip On the Ring
- Flickerwisp
- Getaway Glamer
- Phelia, Exuberant Shepherd
- Captain of the Watch
- Reprieve
- Cut a Deal
- Metastatic Evangel
- Patrolling Peacemaker
- Skullclamp
- Solemn Simulacrum
- Martial Coup
- Karn's Bastion
- Wedding Ring
- Smuggler's Share
- Grateful Apparition
- Eldrazi Displacer
- Moonshaker Cavalry
- Ghostly Prison
- Stroke of Midnight
- Secret Rendezvous
- Halo Fountain
- Sun Titan
- Austere Command
- Alms Collector
- Soul Warden
- War Room
- Mangara, the Diplomat
- Knight of the White Orchid
- Myriad Landscape
- Sanctum of Eternity
Format legality
Rulings
- 2024-03-08
If Yes Man isn't on the battlefield as its first ability resolves, or if the target opponent is an illegal target as the ability tries to resolve, nothing will happen. You won't draw two cards, because that effect is part of a reflexive triggered ability that triggers only if the target opponent gains control of Yes Man.
- 2024-03-08
When Yes Man's controller leaves the game, if that player wasn't its owner, the effect giving that player control of Yes Man ends. Yes Man will return to the control of the player still in the game who most recently controlled it, ignoring any control effects whose durations have already expired.
- 2024-03-08
When Yes Man's owner leaves the game, Yes Man leaves the game along with that player. It's just doing what it's told.