
Yes Man, Personal Securitron
Legendary Artifact Creature — Robot
: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
2 / 2
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos
Not part of any combo on Commander Spellbook.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Homeward Path
- Flicker of Fate
- Long Road Home
- Securitron Squadron
- Parting Gust
- Otherworldly Journey
- Slip On the Ring
- Getaway Glamer
- Keeper of the Accord
- Captain of the Watch
- Flickerwisp
- Patrolling Peacemaker
- Charming Prince
- Reliquary Tower
- Phelia, Exuberant Shepherd
- Thought Vessel
- Metastatic Evangel
- Intangible Virtue
- Grateful Apparition
- Eldrazi Displacer
- Karn's Bastion
- Martial Coup
- Wedding Ring
- Smuggler's Share
- Loran of the Third Path
- Alms Collector
- Sanctum of Eternity
- Moonshaker Cavalry
- Halo Fountain
- Manifold Key
- Cut a Deal
- Skullclamp
- Overseer of Vault 76
- Thousand-Year Elixir
- Tenuous Truce
- Entrapment Maneuver
- Hour of Reckoning
- Secret Rendezvous
- Solemn Simulacrum
- Windborn Muse
- Touch the Spirit Realm
- Your Temple Is Under Attack
- Approach of the Second Sun
- Rescue Retriever
- The Eternal Wanderer
- Reprieve
- Master of Ceremonies
- Myrel, Shield of Argive
- Voltaic Key
- Valiant Veteran
Most included 50
Highest share of decks running them, distinctive or not.
- Plains
- Sol Ring
- Swords to Plowshares
- Path to Exile
- Flicker of Fate
- Homeward Path
- Reliquary Tower
- Pearl Medallion
- Long Road Home
- Arcane Signet
- Parting Gust
- Securitron Squadron
- Keeper of the Accord
- Thought Vessel
- Loran of the Third Path
- Otherworldly Journey
- Generous Gift
- Intangible Virtue
- Charming Prince
- Flickerwisp
- Slip On the Ring
- Getaway Glamer
- Captain of the Watch
- Phelia, Exuberant Shepherd
- Reprieve
- Metastatic Evangel
- Patrolling Peacemaker
- Cut a Deal
- Skullclamp
- Martial Coup
- Karn's Bastion
- Solemn Simulacrum
- Grateful Apparition
- Smuggler's Share
- Wedding Ring
- Eldrazi Displacer
- Moonshaker Cavalry
- Ghostly Prison
- Secret Rendezvous
- Stroke of Midnight
- Halo Fountain
- Sun Titan
- Alms Collector
- Austere Command
- War Room
- Soul Warden
- Knight of the White Orchid
- Mangara, the Diplomat
- Myriad Landscape
- Sanctum of Eternity
Format legality
Rulings
- 2024-03-08
If Yes Man isn't on the battlefield as its first ability resolves, or if the target opponent is an illegal target as the ability tries to resolve, nothing will happen. You won't draw two cards, because that effect is part of a reflexive triggered ability that triggers only if the target opponent gains control of Yes Man.
- 2024-03-08
When Yes Man's controller leaves the game, if that player wasn't its owner, the effect giving that player control of Yes Man ends. Yes Man will return to the control of the player still in the game who most recently controlled it, ignoring any control effects whose durations have already expired.
- 2024-03-08
When Yes Man's owner leaves the game, Yes Man leaves the game along with that player. It's just doing what it's told.