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Erebos, God of the Dead

Erebos, God of the Dead

{3}{B}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Your opponents can't gain life.

{1}{B}, Pay 2 life: Draw a card.

5 / 7

Indestructible
Set
Pioneer Masters (PIO #291)
Rarity
Mythic
Mana value
4
Released
2024-12-10
Artist
Bram Sels
EDHREC rank
#3,094
Colour identity
{B}
Finishes
Nonfoil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.54
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Exsanguinate 71 %+46.7 %
  2. Whip of Erebos 55 %+43.8 %
  3. Underworld Dreams 41 %+35.0 %
  4. Nirkana Revenant 44 %+33.6 %
  5. Damnation 54 %+33.6 %
  6. Liliana of the Dark Realms 47 %+33.2 %
  7. Gray Merchant of Asphodel 83 %+33.1 %
  8. Torment of Hailfire 46 %+32.0 %
  9. Phyrexian Obliterator 41 %+29.9 %
  10. Exquisite Blood 42 %+28.8 %
  11. Expedition Map 39 %+28.1 %
  12. Crypt Ghast 75 %+27.9 %
  13. No Mercy 35 %+27.8 %
  14. Painful Quandary 37 %+27.4 %
  15. Massacre Wurm 45 %+27.2 %
  16. Nykthos, Shrine to Nyx 57 %+27.1 %
  17. Creeping Bloodsucker 29 %+24.7 %
  18. Mutilate 39 %+24.1 %
  19. Sheoldred, the Apocalypse 39 %+24.0 %
  20. Dread Presence 37 %+23.9 %
  21. Magus of the Coffers 30 %+23.5 %
  22. Twilight Prophet 28 %+22.4 %
  23. Caged Sun 32 %+22.4 %
  24. Sanguine Bond 33 %+21.7 %
  25. Cabal Coffers 76 %+21.2 %
  26. Vito, Thorn of the Dusk Rose 31 %+20.9 %
  27. Kokusho, the Evening Star 24 %+20.0 %
  28. Phyrexian Arena 59 %+19.9 %
  29. Bloodletter of Aclazotz 30 %+19.6 %
  30. Vampire Nighthawk 25 %+19.6 %
  31. Font of Agonies 24 %+19.6 %
  32. Consuming Corruption 34 %+19.2 %
  33. Urborg, Tomb of Yawgmoth 57 %+19.0 %
  34. Polluted Bonds 21 %+19.0 %
  35. Nyx Lotus 24 %+19.0 %
  36. Erebos's Intervention 21 %+18.9 %
  37. Tymaret, Chosen from Death 19 %+18.0 %
  38. Cabal Stronghold 51 %+17.5 %
  39. Sorin Markov 20 %+17.4 %
  40. Vilis, Broker of Blood 29 %+17.1 %
  41. Pestilence 20 %+17.1 %
  42. Enduring Tenacity 25 %+16.9 %
  43. Bloodthirsty Conqueror 26 %+16.6 %
  44. K'rrik, Son of Yawgmoth 36 %+16.5 %
  45. Gifted Aetherborn 19 %+16.0 %
  46. Toxic Deluge 53 %+16.0 %
  47. Nighthawk Scavenger 21 %+15.9 %
  48. Sudden Spoiling 24 %+15.8 %
  49. Oubliette 18 %+15.8 %
  50. Decree of Pain 20 %+15.5 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Swamp 89 %-6.5 %
  2. Sol Ring 84 %-1.2 %
  3. Gray Merchant of Asphodel 83 %+33.1 %
  4. Cabal Coffers 76 %+21.2 %
  5. Crypt Ghast 75 %+27.9 %
  6. Jet Medallion 71 %+9.4 %
  7. Exsanguinate 71 %+46.7 %
  8. Dark Ritual 59 %-8.2 %
  9. Phyrexian Arena 59 %+19.9 %
  10. Nykthos, Shrine to Nyx 57 %+27.1 %
  11. Urborg, Tomb of Yawgmoth 57 %+19.0 %
  12. Arcane Signet 57 %-4.9 %
  13. Bojuka Bog 56 %+8.0 %
  14. Whip of Erebos 55 %+43.8 %
  15. Feed the Swarm 54 %+4.1 %
  16. Damnation 54 %+33.6 %
  17. Toxic Deluge 53 %+16.0 %
  18. Cabal Stronghold 51 %+17.5 %
  19. Liliana of the Dark Realms 47 %+33.2 %
  20. Torment of Hailfire 46 %+32.0 %
  21. Massacre Wurm 45 %+27.2 %
  22. Nirkana Revenant 44 %+33.6 %
  23. Exquisite Blood 42 %+28.8 %
  24. Phyrexian Obliterator 41 %+29.9 %
  25. Underworld Dreams 41 %+35.0 %
  26. Reanimate 40 %-0.7 %
  27. Defile 40 %+5.0 %
  28. Mutilate 39 %+24.1 %
  29. Expedition Map 39 %+28.1 %
  30. Bolas's Citadel 39 %+11.2 %
  31. Sheoldred, the Apocalypse 39 %+24.0 %
  32. Reliquary Tower 38 %+9.5 %
  33. Thought Vessel 38 %+13.7 %
  34. Painful Quandary 37 %+27.4 %
  35. Demonic Tutor 37 %+10.0 %
  36. Withering Torment 37 %+4.5 %
  37. Dread Presence 37 %+23.9 %
  38. K'rrik, Son of Yawgmoth 36 %+16.5 %
  39. Sign in Blood 35 %+0.5 %
  40. No Mercy 35 %+27.8 %
  41. The Darkness Crystal 35 %+15.1 %
  42. Consuming Corruption 34 %+19.2 %
  43. Deadly Rollick 33 %+7.3 %
  44. Sanguine Bond 33 %+21.7 %
  45. Caged Sun 32 %+22.4 %
  46. Myriad Landscape 32 %+8.3 %
  47. The Meathook Massacre 32 %+14.9 %
  48. Mind Stone 32 %+4.0 %
  49. Vito, Thorn of the Dusk Rose 31 %+20.9 %
  50. Charcoal Diamond 31 %+9.4 %

Format legality

Rulings

  • 2013-09-15

    Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).

  • 2013-09-15

    If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.

  • 2013-09-15

    Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.

  • 2013-09-15

    Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.

  • 2020-01-24

    As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.

  • 2020-01-24

    Counters put on a God remain on it while it's not a creature, even if they have no effect.

  • 2020-01-24

    If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.

  • 2020-01-24

    If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.

  • 2020-01-24

    If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.

  • 2020-01-24

    The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.

  • 2020-01-24

    The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.

  • 2020-01-24

    When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.

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