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Wilson, Refined Grizzly

Wilson, Refined Grizzly

{1}{G}

Legendary Creature — Bear Warrior

This spell can't be countered.

Reach, vigilance, trample

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Choose a Background (You can have a Background as a second commander.)

2 / 2

ReachVigilanceChoose a backgroundTrampleWard
Set
Commander Legends: Battle for Baldur's Gate (CLB #522)
Rarity
Uncommon
Mana value
2
Released
2022-06-10
Artist
Ilse Gort
EDHREC rank
#3,953
Colour identity
{G}
Finishes
Etched
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.44
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Raised by Giants 72 %+69.9 %
  2. Blanchwood Armor 66 %+54.2 %
  3. Blackblade Reforged 60 %+51.7 %
  4. Snake Umbra 51 %+45.0 %
  5. Fireshrieker 48 %+43.2 %
  6. Basilisk Collar 48 %+42.2 %
  7. Primal Bellow 47 %+41.8 %
  8. Bear Umbra 51 %+41.3 %
  9. Colossification 43 %+39.4 %
  10. Indomitable Might 41 %+38.7 %
  11. Ayula, Queen Among Bears 40 %+38.3 %
  12. Boar Umbra 38 %+35.6 %
  13. Alpha Authority 38 %+35.1 %
  14. Werebear 39 %+34.8 %
  15. Cloak of the Bat 34 %+33.3 %
  16. Ram Through 53 %+31.7 %
  17. Trailblazer's Boots 33 %+29.8 %
  18. Anara, Wolvid Familiar 30 %+29.2 %
  19. Hydra's Growth 35 %+28.9 %
  20. Snakeskin Veil 50 %+28.4 %
  21. Tanuki Transplanter 30 %+28.2 %
  22. Swiftfoot Boots 60 %+28.1 %
  23. Owlbear Shepherd 29 %+27.8 %
  24. Guardian Augmenter 30 %+27.1 %
  25. Fog 46 %+27.0 %
  26. Return to Nature 40 %+26.8 %
  27. Hunter's Insight 38 %+25.4 %
  28. Owlbear Cub 28 %+24.5 %
  29. Beorn the Fierce 30 %+24.2 %
  30. Loxodon Warhammer 26 %+23.8 %
  31. Tamiyo's Safekeeping 44 %+23.5 %
  32. Commander's Plate 30 %+23.3 %
  33. Thran Power Suit 25 %+23.2 %
  34. Forgotten Ancient 33 %+22.5 %
  35. Strong Back 25 %+22.4 %
  36. Rogue's Passage 59 %+22.0 %
  37. Unnatural Growth 45 %+21.7 %
  38. Druid's Familiar 23 %+21.4 %
  39. Mithril Coat 26 %+21.3 %
  40. Grizzly Bears 24 %+20.8 %
  41. Colossal Majesty 33 %+20.6 %
  42. Rampant Growth 62 %+20.0 %
  43. Arcane Signet 48 %+19.9 %
  44. Staff of Titania 27 %+19.8 %
  45. Flourishing Grapple 20 %+19.7 %
  46. Mother Bear 23 %+19.4 %
  47. Owlbear 22 %+19.1 %
  48. Hunter's Axe 20 %+19.0 %
  49. Loot, the Nexus 20 %+18.2 %
  50. Runeclaw Bear 21 %+17.6 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Forest 96 %+0.2 %
  2. Sol Ring 77 %+5.5 %
  3. Raised by Giants 72 %+69.9 %
  4. Blanchwood Armor 66 %+54.2 %
  5. Cultivate 64 %+12.9 %
  6. Rampant Growth 62 %+20.0 %
  7. Blackblade Reforged 60 %+51.7 %
  8. Swiftfoot Boots 60 %+28.1 %
  9. Rogue's Passage 59 %+22.0 %
  10. Kodama's Reach 55 %+17.6 %
  11. Llanowar Elves 54 %-0.2 %
  12. Beast Within 53 %-3.9 %
  13. Ram Through 53 %+31.7 %
  14. Snake Umbra 51 %+45.0 %
  15. Bear Umbra 51 %+41.3 %
  16. Snakeskin Veil 50 %+28.4 %
  17. Arcane Signet 48 %+19.9 %
  18. Fireshrieker 48 %+43.2 %
  19. Basilisk Collar 48 %+42.2 %
  20. Primal Bellow 47 %+41.8 %
  21. Fog 46 %+27.0 %
  22. Nature's Lore 45 %+6.8 %
  23. Unnatural Growth 45 %+21.7 %
  24. Tamiyo's Safekeeping 44 %+23.5 %
  25. Elvish Mystic 43 %-2.7 %
  26. Harmonize 43 %+17.3 %
  27. Wild Growth 43 %+16.8 %
  28. Colossification 43 %+39.4 %
  29. Indomitable Might 41 %+38.7 %
  30. Return to Nature 40 %+26.8 %
  31. Ayula, Queen Among Bears 40 %+38.3 %
  32. Emerald Medallion 40 %-4.4 %
  33. Werebear 39 %+34.8 %
  34. Alpha Authority 38 %+35.1 %
  35. Hunter's Insight 38 %+25.4 %
  36. Boar Umbra 38 %+35.6 %
  37. Heroic Intervention 35 %-12.2 %
  38. Return of the Wildspeaker 35 %-0.8 %
  39. Hydra's Growth 35 %+28.9 %
  40. Reclamation Sage 34 %+14.5 %
  41. Rishkar's Expertise 34 %+4.1 %
  42. Cloak of the Bat 34 %+33.3 %
  43. Forgotten Ancient 33 %+22.5 %
  44. Trailblazer's Boots 33 %+29.8 %
  45. Three Visits 33 %+2.8 %
  46. Colossal Majesty 33 %+20.6 %
  47. Reliquary Tower 31 %-0.4 %
  48. Guardian Augmenter 30 %+27.1 %
  49. Tanuki Transplanter 30 %+28.2 %
  50. Anara, Wolvid Familiar 30 %+29.2 %

Format legality

Rulings

  • 2022-06-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • 2022-06-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  • 2022-06-10

    Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.

  • 2022-06-10

    If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.

  • 2022-06-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • 2022-06-10

    If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.

  • 2022-06-10

    If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.

  • 2022-06-10

    If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.

  • 2022-06-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).

  • 2022-06-10

    You can choose two commanders that are the same color or colors.

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