
Akiri, Fearless Voyager
Legendary Creature — Kor Warrior
Whenever you attack a player with one or more equipped creatures, draw a card.
: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
3 / 3
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos
Not part of any combo on Commander Spellbook.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Puresteel Paladin
- Sram, Senior Edificer
- Bruenor Battlehammer
- Danitha Capashen, Paragon
- Reyav, Master Smith
- Sigarda's Aid
- Ardenn, Intrepid Archaeologist
- Sword of the Animist
- Fighter Class
- Wyleth, Soul of Steel
- Stoneforge Mystic
- Astor, Bearer of Blades
- Armored Skyhunter
- Forge Anew
- Jor Kadeen, First Goldwarden
- Hammer of Nazahn
- Bladehold War-Whip
- Open the Armory
- Maul of the Skyclaves
- Blackblade Reforged
- Kellan, the Fae-Blooded
- Steelshaper's Gift
- Colossus Hammer
- Bloodforged Battle-Axe
- Lion Sash
- Sword of Feast and Famine
- Sunforger
- Shadowspear
- Fervent Champion
- Koll, the Forgemaster
- Axgard Armory
- Mask of Memory
- Halvar, God of Battle
- Masterwork of Ingenuity
- Loxodon Warhammer
- Stonehewer Giant
- Bureau Headmaster
- Swiftfoot Boots
- Nahiri, Heir of the Ancients
- Nahiri, Forged in Fury
- Nettlecyst
- Kaldra Compleat
- Sword of Fire and Ice
- Champion of the Flame
- Leonin Shikari
- Lizard Blades
- Sword of Hearth and Home
- Buried Ruin
- Sword of Vengeance
- Blacksmith's Talent
Most included 50
Highest share of decks running them, distinctive or not.
- Plains
- Mountain
- Command Tower
- Puresteel Paladin
- Sol Ring
- Sram, Senior Edificer
- Arcane Signet
- Swiftfoot Boots
- Swords to Plowshares
- Clifftop Retreat
- Bruenor Battlehammer
- Danitha Capashen, Paragon
- Battlefield Forge
- Sword of the Animist
- Sigarda's Aid
- Reyav, Master Smith
- Path to Exile
- Boros Charm
- Boros Signet
- Fighter Class
- Ardenn, Intrepid Archaeologist
- Sacred Foundry
- Talisman of Conviction
- Stoneforge Mystic
- Rogue's Passage
- Open the Armory
- Forge Anew
- Rugged Prairie
- Lightning Greaves
- Sunforger
- Blackblade Reforged
- Steelshaper's Gift
- Hammer of Nazahn
- Colossus Hammer
- Astor, Bearer of Blades
- Spectator Seating
- Furycalm Snarl
- Wyleth, Soul of Steel
- Generous Gift
- Sword of Feast and Famine
- Boros Garrison
- Shadowspear
- Armored Skyhunter
- Slayers' Stronghold
- Bloodforged Battle-Axe
- Bladehold War-Whip
- Blasphemous Act
- Axgard Armory
- Kellan, the Fae-Blooded
- Mask of Memory
Format legality
Rulings
- 2020-09-25
Akiri's first ability has you draw just one card per player you attack with an equipped creature, no matter how many equipped creatures you attack them with beyond the first and no matter how many Equipment that creature's carrying beyond the first.
- 2020-09-25
If the creature is already tapped, it just gains indestructible until end of turn.
- 2020-09-25
The Equipment that's unattached remains on the battlefield.
- 2020-09-25
You choose which Equipment to unattach as Akiri's second ability resolves. Unattaching an Equipment from a creature won't affect other Equipment attached to that creature. No player can take actions between the time you unattach that Equipment and the time that the creature becomes tapped and gains indestructible.
- 2023-07-28
Equipped creatures attacking a planeswalker or battle won't cause Akiri's first ability to trigger.