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The Warring Triad
USD $0.50
EUR €0.93
MTGO 5.74 tix

The Warring Triad

{3}

Legendary Artifact Creature — God

Flying, trample, haste

As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature.

{T}, Mill a card: Target player adds one mana of any color. (Activate only as an instant.)

5 / 5

FlyingHasteTrampleMill
Set
Final Fantasy Commander (FIC #99)
Rarity
Rare
Mana value
3
Released
2025-06-13
Artist
Norikatsu Miyoshi
EDHREC rank
#3,148
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.18
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Millikin 56 %+50.1 %
  2. Codex Shredder 51 %+46.9 %
  3. The Capitoline Triad 42 %+39.5 %
  4. Junk Diver 54 %+39.2 %
  5. Crucible of Worlds 38 %+34.7 %
  6. Workshop Assistant 37 %+31.5 %
  7. Myr Retriever 55 %+30.2 %
  8. Excalibur, Sword of Eden 39 %+28.0 %
  9. Scrap Trawler 48 %+22.4 %
  10. Blackblade Reforged 25 %+21.2 %
  11. Cryptothrall 38 %+19.5 %
  12. Geier Reach Sanitarium 45 %+19.4 %
  13. Hidden Grotto 31 %+18.7 %
  14. Eden, Seat of the Sanctum 23 %+17.5 %
  15. Crawlspace 20 %+17.5 %
  16. Ghoulcaller's Bell 19 %+17.4 %
  17. Conduit Pylons 29 %+16.8 %
  18. Excavated Wall 17 %+16.6 %
  19. Perpetual Timepiece 20 %+16.0 %
  20. Buried Ruin 70 %+16.0 %
  21. Tyrite Sanctum 37 %+15.3 %
  22. Mycosynth Golem 31 %+14.6 %
  23. Silent Arbiter 18 %+13.8 %
  24. Trading Post 24 %+13.7 %
  25. Commander's Plate 48 %+13.2 %
  26. Nettlecyst 24 %+12.7 %
  27. Mikokoro, Center of the Sea 26 %+12.5 %
  28. Palantír of Orthanc 25 %+12.1 %
  29. Sword of Light and Shadow 13 %+12.1 %
  30. Summon: Bahamut 33 %+11.7 %
  31. Mesmeric Orb 14 %+11.6 %
  32. Eye of Jace 12 %+11.4 %
  33. Ultima, Origin of Oblivion 54 %+11.2 %
  34. Grinding Station 13 %+11.0 %
  35. Foundry Inspector 61 %+10.8 %
  36. Wondrous Crucible 16 %+10.8 %
  37. Howling Mine 15 %+10.7 %
  38. Sequestered Stash 14 %+10.6 %
  39. Shimmer Myr 32 %+10.6 %
  40. Helm of Awakening 16 %+10.6 %
  41. Ghirapur Orrery 12 %+10.4 %
  42. Etched Champion 14 %+10.2 %
  43. Drownyard Temple 14 %+10.2 %
  44. Wayfarer's Bauble 22 %+10.1 %
  45. Jhoira's Familiar 45 %+10.0 %
  46. Victory Chimes 11 %+9.7 %
  47. Temple Bell 12 %+9.5 %
  48. Sculpting Steel 43 %+9.4 %
  49. Karn, Legacy Reforged 26 %+9.4 %
  50. Millstone 10 %+9.2 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Sol Ring 90 %-4.5 %
  2. Wastes 80 %-5.4 %
  3. All Is Dust 75 %-10.3 %
  4. Forsaken Monument 71 %-16.8 %
  5. Buried Ruin 70 %+16.0 %
  6. Null Elemental Blast 68 %+3.1 %
  7. Urza's Tower 67 %-16.0 %
  8. Urza's Power Plant 67 %-16.4 %
  9. Urza's Mine 67 %-16.4 %
  10. Mystic Forge 66 %-8.0 %
  11. Shrine of the Forsaken Gods 66 %-8.7 %
  12. Ugin, the Ineffable 64 %-8.5 %
  13. Palladium Myr 62 %-7.5 %
  14. Foundry Inspector 61 %+10.8 %
  15. War Room 60 %-5.8 %
  16. Thran Dynamo 59 %-20.4 %
  17. Warping Wail 56 %-1.7 %
  18. Millikin 56 %+50.1 %
  19. Mind Stone 56 %-12.2 %
  20. Myr Retriever 55 %+30.2 %
  21. Ultima, Origin of Oblivion 54 %+11.2 %
  22. Junk Diver 54 %+39.2 %
  23. Temple of the False God 53 %-1.1 %
  24. Inventors' Fair 52 %+7.2 %
  25. Urza's Cave 51 %-2.3 %
  26. Codex Shredder 51 %+46.9 %
  27. Reliquary Tower 51 %-9.8 %
  28. Rogue's Passage 51 %-11.0 %
  29. Thought Vessel 50 %-11.8 %
  30. Darksteel Citadel 50 %+0.1 %
  31. Solemn Simulacrum 49 %-3.2 %
  32. Glaring Fleshraker 48 %-12.1 %
  33. Commander's Plate 48 %+13.2 %
  34. Hedron Archive 48 %-15.7 %
  35. Scrap Trawler 48 %+22.4 %
  36. Eldritch Immunity 47 %-0.4 %
  37. Urza's Workshop 47 %-3.2 %
  38. Liberator, Urza's Battlethopter 46 %-0.4 %
  39. Urza's Saga 46 %+3.9 %
  40. Geier Reach Sanitarium 45 %+19.4 %
  41. Jhoira's Familiar 45 %+10.0 %
  42. Echoes of Eternity 44 %-20.7 %
  43. Expedition Map 43 %+7.1 %
  44. Bonders' Enclave 43 %-6.6 %
  45. Everflowing Chalice 43 %-12.0 %
  46. Unwinding Clock 43 %+1.2 %
  47. Sculpting Steel 43 %+9.4 %
  48. Ugin, Eye of the Storms 42 %-7.9 %
  49. The Capitoline Triad 42 %+39.5 %
  50. Tomb of the Spirit Dragon 40 %-13.8 %

Format legality

Rulings

  • 2025-06-06

    As The Warring Triad enters the battlefield, the number of cards in your graveyard will determine whether any replacement effects that affect creatures entering the battlefield apply to The Warring Triad.

  • 2025-06-06

    Counters put on The Warring Triad remain on it while it's not a creature, even if they have no effect.

  • 2025-06-06

    If The Warring Triad is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.

  • 2025-06-06

    If The Warring Triad stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary artifact.

  • 2025-06-06

    If an effect causes The Warring Triad to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.

  • 2025-06-06

    The Warring Triad's abilities function while it's on the battlefield, regardless of whether it's a creature.

  • 2025-06-06

    The Warring Triad's last ability isn't a mana ability. It uses the stack and can be responded to.

  • 2025-06-06

    The type-changing ability that can make The Warring Triad not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of how many cards are in your graveyard. It's always a creature spell while it's on the stack.

  • 2025-06-06

    When The Warring Triad enters the battlefield, the number of cards in your graveyard will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.

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