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The Capitoline Triad
USD $3.02
USD foil $2.62
EUR €0.80
MTGO 0.02 tix

The Capitoline Triad

{10}

Legendary Creature — God Artificer

Those Who Came Before — This spell costs {1} less to cast for each historic card in your graveyard. (Artifacts, legendaries, and Sagas are historic.)

Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."

7 / 7

Those Who Came Before
Set
Assassin's Creed (ACR #1)
Rarity
Mythic
Mana value
10
Released
2024-07-05
Artist
Syd Mills
EDHREC rank
#7,505
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.44
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Millikin 84 %+78.1 %
  2. Perpetual Timepiece 72 %+68.4 %
  3. Threefold Thunderhulk 78 %+63.2 %
  4. Collector's Vault 70 %+62.8 %
  5. Sojourner's Companion 67 %+60.9 %
  6. Matzalantli, the Great Door 62 %+58.3 %
  7. Myr Battlesphere 77 %+58.1 %
  8. The Warring Triad 60 %+56.0 %
  9. Codex Shredder 60 %+55.7 %
  10. Thopter Assembly 62 %+54.4 %
  11. Phyrexian Triniform 64 %+54.1 %
  12. Trading Post 60 %+49.5 %
  13. Metalwork Colossus 75 %+48.2 %
  14. Triplicate Titan 51 %+43.1 %
  15. Conduit Pylons 54 %+41.6 %
  16. Shardless Outlander 42 %+40.4 %
  17. Mesmeric Orb 41 %+38.7 %
  18. Ancient Stone Idol 50 %+38.3 %
  19. Canoptek Scarab Swarm 43 %+38.1 %
  20. Palantír of Orthanc 51 %+38.0 %
  21. Hidden Grotto 49 %+37.1 %
  22. Geier Reach Sanitarium 63 %+37.0 %
  23. Gallifrey Council Chamber 41 %+35.9 %
  24. Altar of Dementia 37 %+34.2 %
  25. Mycosynth Golem 51 %+34.0 %
  26. Sliversmith 34 %+32.8 %
  27. Jhoira's Familiar 66 %+31.0 %
  28. Runaway Boulder 30 %+28.3 %
  29. Mishra's Self-Replicator 33 %+27.6 %
  30. Excalibur, Sword of Eden 38 %+27.1 %
  31. Mirrex 35 %+26.5 %
  32. Ornithopter of Paradise 55 %+25.9 %
  33. Foundry Inspector 75 %+25.3 %
  34. Hedron Crawler 46 %+25.1 %
  35. Ghoulcaller's Bell 25 %+23.9 %
  36. Darksteel Citadel 73 %+23.7 %
  37. Rolling Hamsphere 26 %+23.6 %
  38. Sequestered Stash 27 %+23.6 %
  39. Meteor Golem 54 %+23.5 %
  40. Tocasia's Dig Site 27 %+22.6 %
  41. Hangarback Walker 40 %+22.5 %
  42. Fountainport 32 %+21.3 %
  43. Draco 22 %+21.2 %
  44. Wurmcoil Engine 38 %+21.0 %
  45. Pentavus 25 %+20.7 %
  46. Argentum Masticore 22 %+20.7 %
  47. Mishra's Factory 30 %+20.6 %
  48. Urza's Factory 47 %+20.6 %
  49. Myr Enforcer 25 %+20.2 %
  50. H.E.R.B.I.E., Lovable Robot 26 %+19.8 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Sol Ring 91 %-3.4 %
  2. Wastes 86 %+0.9 %
  3. Forsaken Monument 86 %-1.9 %
  4. Millikin 84 %+78.1 %
  5. All Is Dust 81 %-3.9 %
  6. Ugin, the Ineffable 81 %+7.9 %
  7. Urza's Power Plant 79 %-4.6 %
  8. Urza's Mine 79 %-4.8 %
  9. Urza's Tower 79 %-4.9 %
  10. Shrine of the Forsaken Gods 78 %+3.3 %
  11. Threefold Thunderhulk 78 %+63.2 %
  12. Myr Battlesphere 77 %+58.1 %
  13. Palladium Myr 77 %+7.1 %
  14. Foundry Inspector 75 %+25.3 %
  15. Glaring Fleshraker 75 %+15.0 %
  16. Metalwork Colossus 75 %+48.2 %
  17. Darksteel Citadel 73 %+23.7 %
  18. Mind Stone 73 %+5.0 %
  19. Null Elemental Blast 73 %+8.0 %
  20. Perpetual Timepiece 72 %+68.4 %
  21. Buried Ruin 70 %+16.1 %
  22. Hedron Archive 70 %+6.2 %
  23. Collector's Vault 70 %+62.8 %
  24. Thran Dynamo 70 %-9.5 %
  25. Mystic Forge 69 %-4.8 %
  26. Sojourner's Companion 67 %+60.9 %
  27. War Room 66 %+0.2 %
  28. Jhoira's Familiar 66 %+31.0 %
  29. Phyrexian Triniform 64 %+54.1 %
  30. Geier Reach Sanitarium 63 %+37.0 %
  31. Matzalantli, the Great Door 62 %+58.3 %
  32. Thopter Assembly 62 %+54.4 %
  33. Solemn Simulacrum 61 %+9.6 %
  34. Ultima, Origin of Oblivion 61 %+18.6 %
  35. The Warring Triad 60 %+56.0 %
  36. Codex Shredder 60 %+55.7 %
  37. Trading Post 60 %+49.5 %
  38. Urza's Cave 58 %+4.4 %
  39. Tomb of the Spirit Dragon 56 %+2.3 %
  40. Ornithopter of Paradise 55 %+25.9 %
  41. Conduit Pylons 54 %+41.6 %
  42. Meteor Golem 54 %+23.5 %
  43. Rogue's Passage 54 %-8.4 %
  44. Temple of the False God 53 %-1.2 %
  45. Warping Wail 52 %-5.8 %
  46. Mycosynth Golem 51 %+34.0 %
  47. Dreamstone Hedron 51 %+11.6 %
  48. Palantír of Orthanc 51 %+38.0 %
  49. Triplicate Titan 51 %+43.1 %
  50. Ancient Stone Idol 50 %+38.3 %

Format legality

Rulings

  • 2024-07-05

    A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.

  • 2024-07-05

    An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.

  • 2024-07-05

    Effects that modify a creature’s power and/or toughness without setting it will apply to creatures you control no matter when they started to take effect. The same is true for counters that change a creature’s power and/or toughness.

  • 2024-07-05

    If a card in your graveyard has {X} in its mana cost, X is 0 for the purpose of determining its mana value.

  • 2024-07-05

    Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a card with the legendary supertype, the artifact card type, or the Saga subtype.

  • 2024-07-05

    Once you announce you’re casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can’t try to remove historic cards from your graveyard.

  • 2024-07-05

    Once you determine the cost to cast The Capitoline Triad, you may activate mana abilities to pay that cost. If the number of historic cards in your graveyard changes while activating mana abilities, the cost to cast The Capitoline Triad remains what you previously determined.

  • 2024-07-05

    Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

  • 2024-07-05

    The Capitoline Triad’s mana value doesn’t change no matter how many historic cards are in your graveyard.

  • 2024-07-05

    The ability of the emblem created by The Capitoline Triad overwrites all previous effects that set the power and toughness of creatures you control to specific values. Other effects that set these characteristics to specific values that start to apply after the emblem is created will overwrite this effect.

  • 2024-07-05

    The first step of casting a spell is to move it to the stack. If this causes the number of historic cards in your graveyard to change (probably because you are casting The Capitoline Triad from your graveyard), that new number will be used to determine the cost reduction.

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