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Erebos, God of the Dead
USD foil $26.13

Erebos, God of the Dead

{3}{B}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Your opponents can't gain life.

{1}{B}, Pay 2 life: Draw a card.

5 / 7

Indestructible
Set
Secret Lair Drop (SLD #74)
Rarity
Mythic
Mana value
4
Released
2020-02-14
Artist
Jason A. Engle
EDHREC rank
#2,978
Colour identity
{B}
Finishes
Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.43
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Exsanguinate 71 %+46.3 %
  2. Whip of Erebos 54 %+43.2 %
  3. Underworld Dreams 41 %+35.2 %
  4. Gray Merchant of Asphodel 84 %+33.6 %
  5. Damnation 53 %+33.3 %
  6. Nirkana Revenant 44 %+33.2 %
  7. Liliana of the Dark Realms 46 %+32.8 %
  8. Torment of Hailfire 47 %+31.8 %
  9. Phyrexian Obliterator 41 %+29.6 %
  10. Exquisite Blood 42 %+29.2 %
  11. Painful Quandary 39 %+28.7 %
  12. No Mercy 36 %+28.5 %
  13. Expedition Map 39 %+28.3 %
  14. Crypt Ghast 74 %+27.5 %
  15. Nykthos, Shrine to Nyx 57 %+27.1 %
  16. Massacre Wurm 44 %+26.9 %
  17. Creeping Bloodsucker 30 %+25.3 %
  18. Mutilate 40 %+24.6 %
  19. Dread Presence 37 %+24.2 %
  20. Sheoldred, the Apocalypse 39 %+24.0 %
  21. Magus of the Coffers 30 %+23.3 %
  22. Twilight Prophet 28 %+22.8 %
  23. Caged Sun 33 %+22.3 %
  24. Sanguine Bond 33 %+21.9 %
  25. Cabal Coffers 76 %+21.4 %
  26. Vito, Thorn of the Dusk Rose 32 %+21.1 %
  27. Vampire Nighthawk 25 %+20.1 %
  28. Font of Agonies 24 %+19.9 %
  29. Phyrexian Arena 59 %+19.9 %
  30. Consuming Corruption 35 %+19.9 %
  31. Kokusho, the Evening Star 24 %+19.7 %
  32. Nyx Lotus 25 %+19.6 %
  33. Urborg, Tomb of Yawgmoth 57 %+19.5 %
  34. Bloodletter of Aclazotz 30 %+19.4 %
  35. Polluted Bonds 21 %+19.3 %
  36. Erebos's Intervention 21 %+18.8 %
  37. Tymaret, Chosen from Death 19 %+17.9 %
  38. Sorin Markov 20 %+17.8 %
  39. Cabal Stronghold 52 %+17.6 %
  40. Pestilence 20 %+17.2 %
  41. Enduring Tenacity 25 %+16.9 %
  42. K'rrik, Son of Yawgmoth 36 %+16.8 %
  43. Decree of Pain 21 %+16.5 %
  44. Vilis, Broker of Blood 29 %+16.5 %
  45. Gifted Aetherborn 20 %+16.3 %
  46. Sudden Spoiling 25 %+16.3 %
  47. Bloodthirsty Conqueror 25 %+16.1 %
  48. Nighthawk Scavenger 21 %+16.1 %
  49. Oubliette 18 %+15.6 %
  50. Toxic Deluge 52 %+15.5 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Swamp 89 %-6.3 %
  2. Sol Ring 84 %-1.0 %
  3. Gray Merchant of Asphodel 84 %+33.6 %
  4. Cabal Coffers 76 %+21.4 %
  5. Crypt Ghast 74 %+27.5 %
  6. Exsanguinate 71 %+46.3 %
  7. Jet Medallion 71 %+8.7 %
  8. Dark Ritual 59 %-7.9 %
  9. Phyrexian Arena 59 %+19.9 %
  10. Urborg, Tomb of Yawgmoth 57 %+19.5 %
  11. Nykthos, Shrine to Nyx 57 %+27.1 %
  12. Bojuka Bog 56 %+9.1 %
  13. Arcane Signet 56 %-5.3 %
  14. Feed the Swarm 54 %+3.9 %
  15. Whip of Erebos 54 %+43.2 %
  16. Damnation 53 %+33.3 %
  17. Toxic Deluge 52 %+15.5 %
  18. Cabal Stronghold 52 %+17.6 %
  19. Torment of Hailfire 47 %+31.8 %
  20. Liliana of the Dark Realms 46 %+32.8 %
  21. Massacre Wurm 44 %+26.9 %
  22. Nirkana Revenant 44 %+33.2 %
  23. Exquisite Blood 42 %+29.2 %
  24. Underworld Dreams 41 %+35.2 %
  25. Phyrexian Obliterator 41 %+29.6 %
  26. Mutilate 40 %+24.6 %
  27. Defile 40 %+4.6 %
  28. Expedition Map 39 %+28.3 %
  29. Reanimate 39 %-1.5 %
  30. Bolas's Citadel 39 %+11.2 %
  31. Reliquary Tower 39 %+9.8 %
  32. Painful Quandary 39 %+28.7 %
  33. Sheoldred, the Apocalypse 39 %+24.0 %
  34. Thought Vessel 38 %+14.0 %
  35. Demonic Tutor 38 %+11.0 %
  36. Dread Presence 37 %+24.2 %
  37. K'rrik, Son of Yawgmoth 36 %+16.8 %
  38. No Mercy 36 %+28.5 %
  39. Withering Torment 36 %+4.2 %
  40. Sign in Blood 35 %+0.4 %
  41. Consuming Corruption 35 %+19.9 %
  42. The Darkness Crystal 35 %+15.1 %
  43. Sanguine Bond 33 %+21.9 %
  44. Deadly Rollick 33 %+7.3 %
  45. Caged Sun 33 %+22.3 %
  46. Myriad Landscape 32 %+7.7 %
  47. The Meathook Massacre 32 %+14.8 %
  48. Vito, Thorn of the Dusk Rose 32 %+21.1 %
  49. Mind Stone 31 %+3.7 %
  50. Charcoal Diamond 31 %+9.1 %

Format legality

Rulings

  • 2013-09-15

    Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).

  • 2013-09-15

    If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.

  • 2013-09-15

    Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.

  • 2013-09-15

    Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.

  • 2020-01-24

    As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.

  • 2020-01-24

    Counters put on a God remain on it while it's not a creature, even if they have no effect.

  • 2020-01-24

    If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.

  • 2020-01-24

    If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.

  • 2020-01-24

    If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.

  • 2020-01-24

    The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.

  • 2020-01-24

    The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.

  • 2020-01-24

    When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.

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