
Karvanista, Loyal Lupari
Legendary Creature — Alien Dog Soldier
Vigilance, trample, haste
Whenever Karvanista attacks, put a +1/+1 counter on each Human you control.
5 / 5
Lupari Shield
Sorcery — Adventure
Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.)
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos
Not part of any combo on Commander Spellbook.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Heronblade Elite
- Tuskguard Captain
- Cathedral Acolyte
- Hamlet Vanguard
- Emissary Green
- Champion of Lambholt
- Clamavus
- Horn of Gondor
- Laid to Rest
- Inspiring Call
- Park Heights Maverick
- Wild Beastmaster
- Ascendant Acolyte
- Hardened Scales
- Cloaked Cadet
- Surrak and Goreclaw
- Augur of Autumn
- Whisperer of the Wilds
- Hydra Trainer
- Saryth, the Viper's Fang
- Biophagus
- Doomskar Warrior
- Experiment One
- Surrak, Elusive Hunter
- Hamlet Captain
- Cazur, Ruthless Stalker
- Dragon Sniper
- Bighorner Rancher
- Pir, Imaginative Rascal
- Realmwalker
- Werewolf Pack Leader
- Eternal Witness
- Tireless Tracker
- Syr Faren, the Hengehammer
- Bugenhagen, Wise Elder
- Druid of Purification
- Servant of the Scale
- Slippery Bogbonder
- Sazh Katzroy
- Kamahl, Heart of Krosa
- Karametra's Acolyte
- Ozolith, the Shattered Spire
- Stocking the Pantry
- Somberwald Sage
- Sigardian Zealot
- Durnan of the Yawning Portal
- Torgal, A Fine Hound
- Timeless Witness
- Vanquisher's Banner
- Ulvenwald Tracker
Most included 50
Highest share of decks running them, distinctive or not.
- Forest
- Heronblade Elite
- Champion of Lambholt
- Tuskguard Captain
- Inspiring Call
- Cathedral Acolyte
- Hamlet Vanguard
- Hardened Scales
- Emissary Green
- Clamavus
- Sol Ring
- Surrak and Goreclaw
- Horn of Gondor
- Laid to Rest
- Eternal Witness
- Beast Within
- Park Heights Maverick
- Augur of Autumn
- Saryth, the Viper's Fang
- Wild Beastmaster
- Ascendant Acolyte
- Cultivate
- Whisperer of the Wilds
- Cloaked Cadet
- Hydra Trainer
- Rampant Growth
- Heroic Intervention
- Biophagus
- Emerald Medallion
- Tireless Tracker
- Shamanic Revelation
- Surrak, Elusive Hunter
- Dragon Sniper
- Doomskar Warrior
- Realmwalker
- Nature's Lore
- Experiment One
- Oran-Rief, the Vastwood
- Karametra's Acolyte
- Bighorner Rancher
- Arcane Signet
- Cazur, Ruthless Stalker
- Hamlet Captain
- Castle Garenbrig
- Pir, Imaginative Rascal
- Werewolf Pack Leader
- Ozolith, the Shattered Spire
- Garruk's Uprising
- Bugenhagen, Wise Elder
- Three Visits
Format legality
Rulings
- 2023-10-13
An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
- 2023-10-13
Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
- 2023-10-13
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
- 2023-10-13
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
- 2023-10-13
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy from exile.
- 2023-10-13
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
- 2023-10-13
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
- 2023-10-13
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell.
- 2023-10-13
This adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Karvanista, Loyal Lupari is a creature card whose mana value is 5.
- 2023-10-13
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
- 2023-10-13
You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.