✦ Urza's 99
← Back
Heliod, God of the Sun
USD $3.31
EUR €2.48
MTGO 0.19 tix

Heliod, God of the Sun

{3}{W}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Other creatures you control have vigilance.

{2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.

5 / 6

Indestructible
Set
Commander Masters (CMM #826)
Rarity
Mythic
Mana value
4
Released
2023-08-04
Artist
Jaime Jones
EDHREC rank
#3,438
Colour identity
{W}
Finishes
Nonfoil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.32
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Sphere of Safety 47 %+43.3 %
  2. Archon of Sun's Grace 47 %+43.2 %
  3. Rule of Law 38 %+34.9 %
  4. Grasp of Fate 41 %+34.5 %
  5. Skybind 35 %+34.5 %
  6. Spear of Heliod 37 %+33.9 %
  7. Blind Obedience 42 %+32.0 %
  8. Ghostly Prison 53 %+31.7 %
  9. Wrath of God 45 %+31.5 %
  10. Tocasia's Welcome 46 %+31.1 %
  11. Elspeth, Sun's Champion 40 %+30.2 %
  12. Divine Visitation 35 %+28.9 %
  13. Sigil of the Empty Throne 29 %+26.9 %
  14. Darksteel Mutation 43 %+26.5 %
  15. Hall of Heliod's Generosity 38 %+25.7 %
  16. Felidar Retreat 33 %+25.3 %
  17. Idyllic Tutor 31 %+23.4 %
  18. Endless Atlas 29 %+22.6 %
  19. Heliod's Intervention 30 %+22.0 %
  20. Mangara, the Diplomat 41 %+21.6 %
  21. Weathered Wayfarer 34 %+21.4 %
  22. Crackdown 23 %+21.2 %
  23. Claim Jumper 29 %+20.0 %
  24. Lapse of Certainty 23 %+19.9 %
  25. Vanquish the Horde 31 %+19.7 %
  26. Dictate of Heliod 21 %+19.5 %
  27. Mind's Eye 20 %+18.4 %
  28. Endless Horizons 19 %+18.1 %
  29. Ondu Inversion 24 %+17.9 %
  30. Ondu Inversion 24 %+17.9 %
  31. Enduring Innocence 32 %+17.9 %
  32. Serra's Sanctum 20 %+17.5 %
  33. Aura of Silence 21 %+17.5 %
  34. Sevinne's Reclamation 30 %+17.3 %
  35. Gilded Lotus 21 %+17.1 %
  36. Eidolon of Rhetoric 19 %+16.9 %
  37. Relic Vial 17 %+16.7 %
  38. Sun Titan 36 %+15.5 %
  39. Riot Control 18 %+15.4 %
  40. Starfield of Nyx 16 %+15.4 %
  41. Spirit of the Labyrinth 17 %+15.3 %
  42. Daxos, Blessed by the Sun 26 %+15.1 %
  43. Norn's Annex 19 %+14.7 %
  44. Goblin Charbelcher 15 %+14.7 %
  45. World Queller 15 %+14.7 %
  46. Glory 15 %+14.4 %
  47. Razorgrass Ambush 22 %+14.3 %
  48. Razorgrass Ambush 22 %+14.3 %
  49. Seal of Cleansing 15 %+14.2 %
  50. Archon of Emeria 18 %+14.2 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Plains 88 %-6.1 %
  2. Sol Ring 67 %-16.7 %
  3. Swords to Plowshares 61 %-13.8 %
  4. Ghostly Prison 53 %+31.7 %
  5. Path to Exile 51 %-16.4 %
  6. Generous Gift 47 %+6.7 %
  7. Sphere of Safety 47 %+43.3 %
  8. Pearl Medallion 47 %-13.3 %
  9. Archon of Sun's Grace 47 %+43.2 %
  10. Tocasia's Welcome 46 %+31.1 %
  11. Wrath of God 45 %+31.5 %
  12. Darksteel Mutation 43 %+26.5 %
  13. Blind Obedience 42 %+32.0 %
  14. Land Tax 42 %+8.8 %
  15. Arcane Signet 42 %-16.3 %
  16. Grasp of Fate 41 %+34.5 %
  17. Nykthos, Shrine to Nyx 41 %+8.9 %
  18. Mangara, the Diplomat 41 %+21.6 %
  19. Elspeth, Sun's Champion 40 %+30.2 %
  20. Rule of Law 38 %+34.9 %
  21. Emeria, the Sky Ruin 38 %-2.8 %
  22. Hall of Heliod's Generosity 38 %+25.7 %
  23. Spear of Heliod 37 %+33.9 %
  24. Sun Titan 36 %+15.5 %
  25. Enlightened Tutor 35 %+13.0 %
  26. Austere Command 35 %+7.3 %
  27. Divine Visitation 35 %+28.9 %
  28. War Room 35 %-0.8 %
  29. Skybind 35 %+34.5 %
  30. Weathered Wayfarer 34 %+21.4 %
  31. Felidar Retreat 33 %+25.3 %
  32. Enduring Innocence 32 %+17.9 %
  33. Witch Enchanter 32 %+13.5 %
  34. Witch Enchanter 32 %+13.5 %
  35. Idyllic Tutor 31 %+23.4 %
  36. Esper Sentinel 31 %-1.6 %
  37. Vanquish the Horde 31 %+19.7 %
  38. Sevinne's Reclamation 30 %+17.3 %
  39. Welcoming Vampire 30 %+13.6 %
  40. Heliod's Intervention 30 %+22.0 %
  41. Sigil of the Empty Throne 29 %+26.9 %
  42. Endless Atlas 29 %+22.6 %
  43. Claim Jumper 29 %+20.0 %
  44. Farewell 29 %+7.4 %
  45. Mind Stone 29 %+2.3 %
  46. Authority of the Consuls 28 %+5.4 %
  47. Trouble in Pairs 28 %+13.1 %
  48. Knight of the White Orchid 27 %+2.7 %
  49. Teferi's Protection 27 %+1.5 %
  50. Skullclamp 27 %+10.1 %

Format legality

Rulings

  • 2013-09-15

    Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).

  • 2013-09-15

    If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.

  • 2013-09-15

    Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.

  • 2013-09-15

    Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.

  • 2020-01-24

    As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.

  • 2020-01-24

    Counters put on a God remain on it while it's not a creature, even if they have no effect.

  • 2020-01-24

    If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.

  • 2020-01-24

    If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.

  • 2020-01-24

    If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.

  • 2020-01-24

    The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.

  • 2020-01-24

    The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.

  • 2020-01-24

    When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.

An unhandled error has occurred. Reload 🗙

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.