
Heliod, God of the Sun
Legendary Enchantment Creature — God
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Other creatures you control have vigilance.
: Create a 2/1 white Cleric enchantment creature token.
5 / 6
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos
Not part of any combo on Commander Spellbook.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Archon of Sun's Grace
- Sphere of Safety
- Grasp of Fate
- Rule of Law
- Skybind
- Spear of Heliod
- Blind Obedience
- Ghostly Prison
- Wrath of God
- Tocasia's Welcome
- Elspeth, Sun's Champion
- Divine Visitation
- Sigil of the Empty Throne
- Darksteel Mutation
- Felidar Retreat
- Hall of Heliod's Generosity
- Idyllic Tutor
- Endless Atlas
- Mangara, the Diplomat
- Weathered Wayfarer
- Heliod's Intervention
- Crackdown
- Claim Jumper
- Lapse of Certainty
- Dictate of Heliod
- Vanquish the Horde
- Mind's Eye
- Ondu Inversion
- Ondu Inversion
- Endless Horizons
- Aura of Silence
- Sevinne's Reclamation
- Gilded Lotus
- Eidolon of Rhetoric
- Serra's Sanctum
- Enduring Innocence
- Relic Vial
- Starfield of Nyx
- Spirit of the Labyrinth
- Norn's Annex
- Riot Control
- Goblin Charbelcher
- World Queller
- Sun Titan
- Razorgrass Ambush
- Razorgrass Ambush
- Daxos, Blessed by the Sun
- Glory
- Trouble in Pairs
- Expedition Map
Most included 50
Highest share of decks running them, distinctive or not.
- Plains
- Sol Ring
- Swords to Plowshares
- Ghostly Prison
- Path to Exile
- Generous Gift
- Pearl Medallion
- Archon of Sun's Grace
- Sphere of Safety
- Tocasia's Welcome
- Wrath of God
- Land Tax
- Darksteel Mutation
- Arcane Signet
- Mangara, the Diplomat
- Blind Obedience
- Grasp of Fate
- Nykthos, Shrine to Nyx
- Elspeth, Sun's Champion
- Rule of Law
- Emeria, the Sky Ruin
- Spear of Heliod
- Hall of Heliod's Generosity
- Enlightened Tutor
- Sun Titan
- Austere Command
- Weathered Wayfarer
- Skybind
- Divine Visitation
- War Room
- Felidar Retreat
- Witch Enchanter
- Witch Enchanter
- Idyllic Tutor
- Enduring Innocence
- Esper Sentinel
- Sevinne's Reclamation
- Vanquish the Horde
- Farewell
- Heliod's Intervention
- Endless Atlas
- Mind Stone
- Welcoming Vampire
- Claim Jumper
- Trouble in Pairs
- Sigil of the Empty Throne
- Teferi's Protection
- Authority of the Consuls
- Knight of the White Orchid
- Smothering Tithe
Format legality
Rulings
- 2013-09-15
Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
- 2013-09-15
If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
- 2013-09-15
Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
- 2013-09-15
Numeric mana symbols (
,
, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
- 2020-01-24
As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
- 2020-01-24
Counters put on a God remain on it while it's not a creature, even if they have no effect.
- 2020-01-24
If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
- 2020-01-24
If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
- 2020-01-24
If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
- 2020-01-24
The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
- 2020-01-24
The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
- 2020-01-24
When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.