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Karvanista, Loyal Lupari // Lupari Shield
USD $0.31
USD foil $2.22
EUR €0.25

Karvanista, Loyal Lupari

{4}{G}

Legendary Creature — Alien Dog Soldier

Vigilance, trample, haste

Whenever Karvanista attacks, put a +1/+1 counter on each Human you control.

5 / 5

Lupari Shield

{1}{G}

Sorcery — Adventure

Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.)

VigilanceHasteTrample
Set
Doctor Who (WHO #106)
Rarity
Rare
Mana value
5
Released
2023-10-13
Artist
Erion Makuo
EDHREC rank
#13,359
Colour identity
{G}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.13
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Heronblade Elite 77 %+76.2 %
  2. Tuskguard Captain 72 %+70.9 %
  3. Hamlet Vanguard 71 %+70.7 %
  4. Cathedral Acolyte 71 %+70.2 %
  5. Clamavus 65 %+64.4 %
  6. Champion of Lambholt 74 %+64.1 %
  7. Emissary Green 64 %+63.6 %
  8. Horn of Gondor 60 %+60.1 %
  9. Laid to Rest 59 %+59.1 %
  10. Inspiring Call 70 %+56.9 %
  11. Park Heights Maverick 56 %+55.9 %
  12. Wild Beastmaster 56 %+55.7 %
  13. Hardened Scales 67 %+53.0 %
  14. Ascendant Acolyte 52 %+51.9 %
  15. Surrak and Goreclaw 63 %+50.5 %
  16. Cloaked Cadet 50 %+50.3 %
  17. Whisperer of the Wilds 52 %+49.3 %
  18. Augur of Autumn 57 %+49.0 %
  19. Biophagus 50 %+48.4 %
  20. Hydra Trainer 49 %+47.9 %
  21. Saryth, the Viper's Fang 56 %+47.0 %
  22. Surrak, Elusive Hunter 43 %+40.9 %
  23. Experiment One 42 %+40.7 %
  24. Doomskar Warrior 41 %+40.4 %
  25. Cazur, Ruthless Stalker 40 %+39.6 %
  26. Hamlet Captain 39 %+38.8 %
  27. Dragon Sniper 43 %+38.3 %
  28. Pir, Imaginative Rascal 38 %+37.5 %
  29. Bighorner Rancher 40 %+37.2 %
  30. Servant of the Scale 35 %+34.8 %
  31. Realmwalker 42 %+34.6 %
  32. Werewolf Pack Leader 35 %+34.3 %
  33. Syr Faren, the Hengehammer 34 %+33.6 %
  34. Eternal Witness 58 %+33.2 %
  35. Tireless Tracker 43 %+32.4 %
  36. Bugenhagen, Wise Elder 35 %+31.9 %
  37. Slippery Bogbonder 33 %+31.7 %
  38. Druid of Purification 34 %+31.5 %
  39. Torgal, A Fine Hound 31 %+30.2 %
  40. Kamahl, Heart of Krosa 32 %+29.9 %
  41. Sazh Katzroy 31 %+29.4 %
  42. Somberwald Sage 31 %+29.0 %
  43. Ozolith, the Shattered Spire 36 %+28.9 %
  44. Durnan of the Yawning Portal 28 %+28.0 %
  45. Karametra's Acolyte 40 %+27.5 %
  46. Sigardian Zealot 27 %+27.1 %
  47. Fangs of Kalonia 30 %+26.7 %
  48. Stocking the Pantry 29 %+26.7 %
  49. Ulvenwald Tracker 30 %+25.9 %
  50. Karn's Bastion 34 %+25.5 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Forest 98 %+1.8 %
  2. Heronblade Elite 77 %+76.2 %
  3. Champion of Lambholt 74 %+64.1 %
  4. Tuskguard Captain 72 %+70.9 %
  5. Cathedral Acolyte 71 %+70.2 %
  6. Hamlet Vanguard 71 %+70.7 %
  7. Inspiring Call 70 %+56.9 %
  8. Sol Ring 67 %-4.1 %
  9. Hardened Scales 67 %+53.0 %
  10. Clamavus 65 %+64.4 %
  11. Emissary Green 64 %+63.6 %
  12. Surrak and Goreclaw 63 %+50.5 %
  13. Horn of Gondor 60 %+60.1 %
  14. Laid to Rest 59 %+59.1 %
  15. Eternal Witness 58 %+33.2 %
  16. Beast Within 57 %+0.2 %
  17. Augur of Autumn 57 %+49.0 %
  18. Park Heights Maverick 56 %+55.9 %
  19. Saryth, the Viper's Fang 56 %+47.0 %
  20. Wild Beastmaster 56 %+55.7 %
  21. Whisperer of the Wilds 52 %+49.3 %
  22. Ascendant Acolyte 52 %+51.9 %
  23. Heroic Intervention 51 %+3.8 %
  24. Cloaked Cadet 50 %+50.3 %
  25. Cultivate 50 %-0.4 %
  26. Biophagus 50 %+48.4 %
  27. Hydra Trainer 49 %+47.9 %
  28. Rampant Growth 47 %+4.3 %
  29. Emerald Medallion 47 %+2.5 %
  30. Surrak, Elusive Hunter 43 %+40.9 %
  31. Dragon Sniper 43 %+38.3 %
  32. Tireless Tracker 43 %+32.4 %
  33. Shamanic Revelation 42 %+21.2 %
  34. Oran-Rief, the Vastwood 42 %+23.3 %
  35. Experiment One 42 %+40.7 %
  36. Realmwalker 42 %+34.6 %
  37. Nature's Lore 41 %+2.2 %
  38. Doomskar Warrior 41 %+40.4 %
  39. Cazur, Ruthless Stalker 40 %+39.6 %
  40. Castle Garenbrig 40 %+12.5 %
  41. Arcane Signet 40 %+11.5 %
  42. Bighorner Rancher 40 %+37.2 %
  43. Karametra's Acolyte 40 %+27.5 %
  44. Hamlet Captain 39 %+38.8 %
  45. Pir, Imaginative Rascal 38 %+37.5 %
  46. Three Visits 36 %+6.1 %
  47. Ozolith, the Shattered Spire 36 %+28.9 %
  48. Bugenhagen, Wise Elder 35 %+31.9 %
  49. Werewolf Pack Leader 35 %+34.3 %
  50. Servant of the Scale 35 %+34.8 %

Format legality

Rulings

  • 2023-10-13

    An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

  • 2023-10-13

    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  • 2023-10-13

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

  • 2023-10-13

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

  • 2023-10-13

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy from exile.

  • 2023-10-13

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  • 2023-10-13

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

  • 2023-10-13

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell.

  • 2023-10-13

    This adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Karvanista, Loyal Lupari is a creature card whose mana value is 5.

  • 2023-10-13

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  • 2023-10-13

    You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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