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Karvanista, Loyal Lupari // Lupari Shield
USD $0.31
USD foil $2.22
EUR €0.22

Karvanista, Loyal Lupari

{4}{G}

Legendary Creature — Alien Dog Soldier

Vigilance, trample, haste

Whenever Karvanista attacks, put a +1/+1 counter on each Human you control.

5 / 5

Lupari Shield

{1}{G}

Sorcery — Adventure

Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.)

VigilanceHasteTrample
Set
Doctor Who (WHO #106)
Rarity
Rare
Mana value
5
Released
2023-10-13
Artist
Erion Makuo
EDHREC rank
#13,108
Colour identity
{G}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.53
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Heronblade Elite 77 %+76.9 %
  2. Tuskguard Captain 74 %+72.6 %
  3. Cathedral Acolyte 72 %+71.0 %
  4. Hamlet Vanguard 71 %+70.6 %
  5. Emissary Green 67 %+66.5 %
  6. Champion of Lambholt 75 %+65.6 %
  7. Clamavus 66 %+65.4 %
  8. Horn of Gondor 63 %+63.1 %
  9. Laid to Rest 62 %+62.1 %
  10. Inspiring Call 74 %+60.4 %
  11. Park Heights Maverick 59 %+59.0 %
  12. Wild Beastmaster 58 %+57.0 %
  13. Ascendant Acolyte 56 %+55.1 %
  14. Hardened Scales 68 %+53.9 %
  15. Cloaked Cadet 52 %+51.7 %
  16. Surrak and Goreclaw 63 %+51.2 %
  17. Augur of Autumn 58 %+50.1 %
  18. Whisperer of the Wilds 53 %+50.0 %
  19. Hydra Trainer 50 %+49.3 %
  20. Saryth, the Viper's Fang 58 %+48.1 %
  21. Biophagus 46 %+45.0 %
  22. Doomskar Warrior 43 %+43.0 %
  23. Experiment One 43 %+42.2 %
  24. Surrak, Elusive Hunter 44 %+41.7 %
  25. Hamlet Captain 40 %+39.6 %
  26. Cazur, Ruthless Stalker 40 %+39.4 %
  27. Dragon Sniper 44 %+39.0 %
  28. Bighorner Rancher 41 %+37.9 %
  29. Pir, Imaginative Rascal 38 %+37.4 %
  30. Realmwalker 43 %+36.4 %
  31. Werewolf Pack Leader 37 %+36.2 %
  32. Eternal Witness 61 %+35.6 %
  33. Tireless Tracker 45 %+34.8 %
  34. Syr Faren, the Hengehammer 35 %+34.5 %
  35. Bugenhagen, Wise Elder 36 %+32.6 %
  36. Druid of Purification 35 %+32.4 %
  37. Servant of the Scale 32 %+31.9 %
  38. Slippery Bogbonder 32 %+30.8 %
  39. Sazh Katzroy 32 %+29.7 %
  40. Kamahl, Heart of Krosa 31 %+28.9 %
  41. Karametra's Acolyte 42 %+28.9 %
  42. Ozolith, the Shattered Spire 36 %+28.6 %
  43. Stocking the Pantry 31 %+28.6 %
  44. Somberwald Sage 30 %+28.2 %
  45. Sigardian Zealot 28 %+28.2 %
  46. Durnan of the Yawning Portal 28 %+28.1 %
  47. Torgal, A Fine Hound 28 %+27.7 %
  48. Timeless Witness 30 %+26.1 %
  49. Vanquisher's Banner 29 %+25.1 %
  50. Ulvenwald Tracker 29 %+25.1 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Forest 97 %+1.0 %
  2. Heronblade Elite 77 %+76.9 %
  3. Champion of Lambholt 75 %+65.6 %
  4. Tuskguard Captain 74 %+72.6 %
  5. Inspiring Call 74 %+60.4 %
  6. Cathedral Acolyte 72 %+71.0 %
  7. Hamlet Vanguard 71 %+70.6 %
  8. Hardened Scales 68 %+53.9 %
  9. Emissary Green 67 %+66.5 %
  10. Clamavus 66 %+65.4 %
  11. Sol Ring 65 %-5.8 %
  12. Surrak and Goreclaw 63 %+51.2 %
  13. Horn of Gondor 63 %+63.1 %
  14. Laid to Rest 62 %+62.1 %
  15. Eternal Witness 61 %+35.6 %
  16. Beast Within 60 %+3.3 %
  17. Park Heights Maverick 59 %+59.0 %
  18. Augur of Autumn 58 %+50.1 %
  19. Saryth, the Viper's Fang 58 %+48.1 %
  20. Wild Beastmaster 58 %+57.0 %
  21. Ascendant Acolyte 56 %+55.1 %
  22. Cultivate 54 %+2.5 %
  23. Whisperer of the Wilds 53 %+50.0 %
  24. Cloaked Cadet 52 %+51.7 %
  25. Hydra Trainer 50 %+49.3 %
  26. Rampant Growth 50 %+7.2 %
  27. Heroic Intervention 49 %+1.5 %
  28. Biophagus 46 %+45.0 %
  29. Emerald Medallion 46 %+1.9 %
  30. Tireless Tracker 45 %+34.8 %
  31. Shamanic Revelation 45 %+25.0 %
  32. Surrak, Elusive Hunter 44 %+41.7 %
  33. Dragon Sniper 44 %+39.0 %
  34. Doomskar Warrior 43 %+43.0 %
  35. Realmwalker 43 %+36.4 %
  36. Nature's Lore 43 %+4.8 %
  37. Experiment One 43 %+42.2 %
  38. Oran-Rief, the Vastwood 42 %+23.0 %
  39. Karametra's Acolyte 42 %+28.9 %
  40. Bighorner Rancher 41 %+37.9 %
  41. Arcane Signet 40 %+11.2 %
  42. Cazur, Ruthless Stalker 40 %+39.4 %
  43. Hamlet Captain 40 %+39.6 %
  44. Castle Garenbrig 39 %+11.3 %
  45. Pir, Imaginative Rascal 38 %+37.4 %
  46. Werewolf Pack Leader 37 %+36.2 %
  47. Ozolith, the Shattered Spire 36 %+28.6 %
  48. Garruk's Uprising 36 %-3.8 %
  49. Bugenhagen, Wise Elder 36 %+32.6 %
  50. Three Visits 35 %+5.2 %

Format legality

Rulings

  • 2023-10-13

    An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

  • 2023-10-13

    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  • 2023-10-13

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

  • 2023-10-13

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

  • 2023-10-13

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy from exile.

  • 2023-10-13

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  • 2023-10-13

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

  • 2023-10-13

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell.

  • 2023-10-13

    This adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Karvanista, Loyal Lupari is a creature card whose mana value is 5.

  • 2023-10-13

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  • 2023-10-13

    You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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