
Fortune, Loyal Steed
Legendary Creature — Beast Mount
When Fortune enters, scry 2.
Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.
Saddle 1
2 / 4
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos 26
All 26 combos.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Spirited Companion
- Panharmonicon
- Charming Prince
- Rumor Gatherer
- Solemn Simulacrum
- Helpful Hunter
- Inspiring Overseer
- Reverent Hoplite
- Circuit Mender
- Ephemerate
- Abdel Adrian, Gorion's Ward
- Another Round
- Kor Cartographer
- Claim Jumper
- Cloudshift
- Shepherd of the Clouds
- Sun Titan
- Priest of Ancient Lore
- Wall of Omens
- Anticausal Vestige
- Restoration Angel
- Far Traveler
- Access Tunnel
- Welcoming Vampire
- Loran of the Third Path
- Reconnaissance
- Felidar Guardian
- Skyclave Apparition
- Distinguished Conjurer
- Flickerwisp
- Eerie Interlude
- Enduring Innocence
- Loyal Warhound
- Beza, the Bounding Spring
- Parting Gust
- Angelic Sell-Sword
- Evangel of Heliod
- Karmic Guide
- Angel of the Ruins
- Conjurer's Closet
- Glorious Protector
- Dawnbringer Cleric
- Preston, the Vanisher
- Knight of the White Orchid
- Blade Splicer
- Kindly Customer
- Toby, Beastie Befriender
- Getaway Glamer
- Tax Collector
- Phelia, Exuberant Shepherd
Most included 50
Highest share of decks running them, distinctive or not.
- Plains
- Spirited Companion
- Sol Ring
- Solemn Simulacrum
- Swords to Plowshares
- Inspiring Overseer
- Sun Titan
- Path to Exile
- Panharmonicon
- Rumor Gatherer
- Charming Prince
- Helpful Hunter
- Ephemerate
- Pearl Medallion
- Loran of the Third Path
- Reverent Hoplite
- Knight of the White Orchid
- Welcoming Vampire
- Claim Jumper
- Cloudshift
- Circuit Mender
- Kor Cartographer
- Wall of Omens
- Arcane Signet
- Rogue's Passage
- Abdel Adrian, Gorion's Ward
- Another Round
- Restoration Angel
- Priest of Ancient Lore
- Enduring Innocence
- Shepherd of the Clouds
- Witch Enchanter
- Witch Enchanter
- Skyclave Apparition
- Anticausal Vestige
- Felidar Guardian
- Far Traveler
- Loyal Warhound
- Reconnaissance
- Eerie Interlude
- Flickerwisp
- Angel of the Ruins
- Karmic Guide
- Mentor of the Meek
- Access Tunnel
- Distinguished Conjurer
- Generous Gift
- Soul Warden
- Parting Gust
- Reliquary Tower
Format legality
Rulings
- 2024-04-12
"Saddle N" means "Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery."
- 2024-04-12
"Saddled" isn't an ability that a creature has. It's just something true about that creature. It won't stop being saddled until the turn ends or it leaves the battlefield.
- 2024-04-12
An ability that triggers when a creature "attacks while saddled" will trigger only if that creature was saddled when it was declared as an attacker.
- 2024-04-12
Creatures with saddle can attack or block as normal even if they aren't saddled.
- 2024-04-12
Fortune's middle ability creates a delayed triggered ability that triggers at end of combat. This ability will trigger whether or not Fortune is still on the battlefield. If it's not, you can still exile up to one creature that saddled it that turn.
- 2024-04-12
If a permanent becomes a copy of a saddled Mount, the copy won't be saddled.
- 2024-04-12
The delayed triggered ability doesn't target any creature. You choose which other creature to exile, if any, as that ability is resolving. At that point, it's too late for any player to respond.
- 2024-04-12
Tokens exiled by the delayed triggered ability won't return to the battlefield. It's usually not a good idea to saddle Fortune if Fortune itself is a token.
- 2024-04-12
You may activate a permanent's saddle ability even if that permanent is already saddled.